[ajuda] attacks
#5

Essa funciona:
o topico esta off , mas ve se isso da
pawn Код:
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//
    /* ANTI-RECONNECT - © iPLEOMAX 2011 */
    /* Do not remove the credits!       */
    //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//
    /*
     
         Include feito por: iPLEOMAX
         Linguagem (include): BR/PT
         Editado por: Skoolz.mk
         Obrigado por baixar!        */

     
    #if !defined _samp_included
       #tryinclude <a_samp>
       #if !defined _samp_included
           #error a_samp.inc must be included before using this.
       #endif
    #endif
     
    /*
    native ARKick(playerid);
    native ARConnect(playerid);
    native ARDisconnect(playerid);
    native ARIgnore(playerid);
    */

     
    #define ARConnect(%0) AR_OnPlayerConnect(%0)
    #define ARDisconnect(%0) AR_OnPlayerDisconnect(%0)
    #define ARIgnore(%0) IPDATA[%0][Ignore] = true
     
    #define MAX_R_ATTEMPTS 3
    #define STATUS_SECONDS 20
    #define RESET_CHECK 10
     
    #define PUB:%1(%2) forward %1(%2); public %1(%2)
     
    enum IP_DATA
    {
        IP_ADDRESS[16],
        bool:Crashing,
        bool:Ignore
    };
     
    new
        IPDATA[MAX_PLAYERS][IP_DATA],
        Text:CrashTD,
        JoinAttempts,
        JoinIP[16]
    ;
     
    PUB:AR_OnPlayerConnect(playerid)
    {
        new CurIP[16]; GetPlayerIp(playerid, CurIP, sizeof CurIP);
        for(new i=0; i<MAX_PLAYERS; i++)
        {
            if(strlen(IPDATA[i][IP_ADDRESS]) > 2 && !strcmp(CurIP,IPDATA[i][IP_ADDRESS],false))
             {
                  printf("ID: %i Pode estar estar tentando fazer uma reconnect!",playerid);
                CrashPlayer(playerid, CurIP);
                break;
            }
        }
        if (!strcmp(CurIP, JoinIP, false))
        {
            JoinAttempts++;
            if (JoinAttempts >= MAX_R_ATTEMPTS)
            {
                CrashPlayer(playerid, CurIP);
            }
        } else JoinAttempts = 0;
        GetPlayerIp(playerid, JoinIP, sizeof(JoinIP));
        return true;
    }
     
    PUB:AR_OnPlayerDisconnect(playerid)
    {
        TextDrawHideForPlayer(playerid, CrashTD);
        IPDATA[playerid][Crashing] = false;
        IPDATA[playerid][Ignore] = false;
        return true;
    }
     
    PUB:CrashPlayer(playerid, playerIP[])
    {
        new pName[MAX_PLAYER_NAME], string[566];
        GetPlayerName(playerid, pName, sizeof(pName));
        if(IPDATA[playerid][Crashing]) return true;
        IPDATA[playerid][Crashing] = true;
        printf("Houve uma RECONNECT no servidor %s(ID: %i)  IP: %s ",pName, playerid,playerIP);
        GameTextForPlayer(playerid, "~RECONNECT# NEVER~!~*%~",1000,3);
        GameTextForPlayer(playerid, "~MORRE*** ~HAHA",1000,3);
        GameTextForPlayer(playerid, "OTARIO ~xD",1000,3);
        TextDrawDestroy(CrashTD);
        CrashTD = TextDrawCreate(320,240,"~WTF");
        TextDrawShowForPlayer(playerid, CrashTD);
        format(string, sizeof(string), "%s(%i) Foi automaticamente banido й crashado! MOTIVO: Reconnect de BOTS", pName, playerid);
        SendClientMessageToAll(-1, string);
        Ban(playerid);
       
        SetTimerEx("CrashStatus",STATUS_SECONDS*1000,false,"ds",playerid,playerIP);
        return true;
    }
     
    PUB:CrashStatus(playerid, playerIP[])
    {
        new CurIP[16]; GetPlayerIp(playerid, CurIP, sizeof CurIP);
        if(IsPlayerConnected(playerid) && !strcmp(CurIP,playerIP,false))
        { printf("Nгo foi crashado o player: ID %i. [ERRO]",playerid); }
        else
        {
        printf("(ID: %i) - (IP: %s) Foi CRASHADO com sucesso!",playerid,playerIP);
        }
        return true;
    }
     
    PUB:ARKick(playerid)
    {
        if(!IPDATA[playerid][Ignore])
        {
            GetPlayerIp(playerid, IPDATA[playerid][IP_ADDRESS], 16);
            new rchck = RESET_CHECK;
            if(rchck != 0) SetTimerEx("ResetIPSlot", RESET_CHECK*1000, false, "d", playerid);
        }
        printf("[AR-iPLEOMAX]: ARKick Foi usado no (ID: %i)",playerid);
        Kick(playerid);
        return true;
    }
     
    PUB:ResetIPSlot(ipslotid)
    {
        printf("[info] Resetted saved IP Slot %i [%s]",ipslotid, IPDATA[ipslotid][IP_ADDRESS]);
        format(IPDATA[ipslotid][IP_ADDRESS],16,"_");
        return true;
    }
     
    /*
     
         Include feito por: iPLEOMAX
         Linguagem (include): BR/PT
         Editado por: Skoolz.mk
         Obrigado por baixar!        */
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Messages In This Thread
[ajuda] attacks - by |_MeGaTroN_| - 24.02.2012, 00:20
Re: [ajuda] attacks - by PlayeR_TheReturN - 24.02.2012, 00:24
Re: [ajuda] attacks - by |_MeGaTroN_| - 24.02.2012, 00:26
Re: [ajuda] attacks - by Delete_ - 24.02.2012, 12:57
Re: [ajuda] attacks - by PlayeR_TheReturN - 24.02.2012, 13:15
Re: [ajuda] attacks - by Delete_ - 24.02.2012, 13:21
Re: [ajuda] attacks - by Felipe_Freeze - 26.02.2012, 00:34

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