Format help
#4

pawn Код:
CMD:mc( playerid, params[ ] ) // Command
{
    new Str_mission[ 32 ], // a string of 32 Chatacters for the 'On mission' (Yes/No)
        Str_maffia[ 32 ], // a string of 32 Chatacters for the 'On maffia' (Yes/No)
        Str_overloaded[ 32 ], // a string of 32 Chatacters for the 'Overloaded' (Yes/No)
        msg[ 128 ], // A string that we will send the message
        targetplayer; // 'playerid' Variable
       
    if( sscanf( params, "r", targetplayer  )) return SendClientMessage( playerid, 0xFFFFFFFF, "[USAGE]: /mc [id]" );
    // Sscanf parameter for '/mc [ID/Part Of Name]'
    if( APlayerData[ targetplayer ][ JobStarted ] == true ) format( Str_mission, sizeof( Str_mission ), " On a mission: {66FF00}Yes " );
    else format( Str_mission, sizeof( Str_mission ), " On a mission: {FF0000}No " );
    // if the JobStarted is true it store at the 'Str_mission' Variable the text: On a mission: {66FF00}Yes
    // Else it stores the text: On a mission: {FF0000}No
    if( APlayerData[ targetplayer ][ MafiaLoad ] == true ) format( Str_maffia, sizeof( Str_maffia ), " Maffia load: {66FF00}Yes " );
    else format( Str_maffia, sizeof( Str_maffia ), " Maffia load: {FF0000}No " );
    // if the MafiaLoad is true it store at the 'Str_maffia' Variable the text: Maffia load: {66FF00}Yes
    // Else it stores the text: Maffia load: {FF0000}No
    if( APlayerData[ targetplayer ][ Overloaded ] == true ) format( Str_overloaded, sizeof( Str_overloaded ), " Overloaded: {66FF00}Yes " );
    else format( Str_overloaded, sizeof( Str_overloaded ), " Overloaded: {FF0000}No " );
    // if the MafiaLoad is true it store at the 'Overloaded' Variable the text: Overloaded: {66FF00}Yes
    // Else it stores the text: Overloaded: {FF0000}No
   
    // strcat: This function concatenates two strings into the destination reference
    strcat( msg, "Player Checks: " ); // The first message
    strcat( msg, Str_mission ); // then the message we stored at the Str_mission Variable
    strcat( msg, Str_maffia ); // then the message we stored at the Str_maffia Variable
    strcat( msg, Str_overloaded ); // and then the message we stored at the Str_overloaded Variable

    SendClientMessage( playerid, 0xFFFFFFFF, msg );
    // Last, we send the message that it's the 'msg' and we cat the messages before and it concatenates them
   
    return 1;
}
// Result: 'Player Checks: On a mission: {Yes/No} Maffia load: {Yes/No} Overloaded: {Yes/No} '
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Messages In This Thread
Format help - by SomebodyAndMe - 23.02.2012, 18:01
Re: Format help - by Konstantinos - 23.02.2012, 18:08
Re: Format help - by SomebodyAndMe - 23.02.2012, 18:12
Re: Format help - by Konstantinos - 23.02.2012, 18:31
Re: Format help - by SomebodyAndMe - 23.02.2012, 18:33

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