[Map] Airjump
#1

I have made an new Map with the name: AirJump
The teleport is /airjump
there are a lot of cars.
Here's a picture:

The code is:
Код:
//Made by hatchoe With thank to the maker of Map construction editor 
#include <a_samp>

//includes
#if defined FILTERSCRIPT
#else
main()
{
	print("-----------------------------");
	print("------AirJump by hatchoe-----");
	print("-----------------------------");
}
#endif

public OnFilterScriptInit()
{
CreateObject(8355, 1412.16, 1587.88, 100.81,   0.00, 0.00, 0.00);
CreateObject(8355, 1378.43, 1587.90, 100.81,   0.00, 0.00, 0.00);
CreateObject(8355, 1342.60, 1588.12, 100.81,   0.00, 0.00, 0.00);
CreateObject(8355, 1342.56, 1460.36, 64.11,   32.00, 0.00, 0.00);
CreateObject(8355, 1378.56, 1460.27, 64.11,   32.00, 0.00, 0.00);
CreateObject(8355, 1412.07, 1460.22, 64.11,   32.00, 0.00, 0.00);
CreateObject(8355, 1412.13, 1338.86, 30.11,   0.00, 0.00, 0.00);
CreateObject(8355, 1378.80, 1338.99, 30.11,   0.00, 0.00, 0.00);
CreateObject(8355, 1342.74, 1339.04, 30.11,   0.00, 0.00, 0.00);
CreateObject(8149, 1325.83, 1576.98, 101.00,   0.00, 0.00, 0.00);
CreateObject(8149, 1429.36, 1588.69, 101.00,   0.00, 0.00, 180.00);
CreateObject(8149, 1323.38, 1473.20, 70.00,   -32.00, 0.00, 180.00);
CreateObject(8149, 1431.43, 1473.80, 70.00,   -32.00, 0.00, 180.00);
CreateObject(8149, 1323.13, 1341.25, 30.00,   0.00, 0.00, 0.00);
CreateObject(8149, 1430.79, 1340.59, 30.00,   0.00, 0.00, 0.00);
CreateObject(1655, 1326.36, 1271.90, 30.00,   0.00, 0.00, 180.00);
CreateObject(1655, 1334.56, 1271.96, 30.00,   0.00, 0.00, 180.00);
CreateObject(1655, 1342.37, 1272.05, 30.00,   0.00, 0.00, 180.00);
CreateObject(1655, 1350.84, 1272.12, 30.00,   0.00, 0.00, 180.00);
CreateObject(1655, 1359.59, 1272.06, 30.00,   0.00, 0.00, 180.00);
CreateObject(1655, 1367.95, 1272.01, 30.00,   0.00, 0.00, 180.00);
CreateObject(1655, 1376.18, 1271.97, 30.00,   0.00, 0.00, 180.00);
CreateObject(1655, 1383.46, 1271.97, 30.00,   0.00, 0.00, 180.00);
CreateObject(1655, 1391.72, 1271.78, 30.00,   0.00, 0.00, 180.00);
CreateObject(1655, 1399.91, 1271.74, 30.00,   0.00, 0.00, 180.00);
CreateObject(1655, 1408.22, 1271.64, 30.00,   0.00, 0.00, 180.00);
CreateObject(1655, 1416.52, 1271.60, 30.00,   0.00, 0.00, 180.00);
CreateObject(1655, 1424.57, 1271.37, 30.00,   0.00, 0.00, 180.00);
CreateObject(1655, 1427.06, 1271.38, 30.00,   0.00, 0.00, 180.00);
//Objects
CreateVehicle(541, 1330.0802, 1644.1855, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(541, 1332.8098, 1644.2755, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(541, 1335.7075, 1644.3751, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(541, 1338.3820, 1644.6936, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(541, 1341.4116, 1644.4287, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(541, 1344.2039, 1644.3402, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(541, 1347.3632, 1644.4985, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(541, 1350.2898, 1644.6306, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(541, 1353.1976, 1644.9772, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(541, 1355.7687, 1644.8588, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(522, 1399.7501, 1644.2590, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(522, 1401.9663, 1644.5538, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(522, 1404.2620, 1644.3370, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(522, 1406.7205, 1644.6178, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(522, 1409.2166, 1644.9047, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(522, 1411.1063, 1644.6820, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(522, 1413.2278, 1645.2396, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(522, 1415.2930, 1645.2699, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(522, 1417.7983, 1646.0996, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(522, 1420.4731, 1647.2172, 103.0000, 180.0000, -1, -1, 100);
CreateVehicle(522, 1423.0815, 1647.2555, 103.0000, 180.0000, -1, -1, 100);
//cars bikes
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/Airjump", true) == 0)
    {
    new movetime;
        new string[50];
       SetPlayerPos(playerid, 1378.58,1645.27,102.8125);
        format(string, sizeof(string), "Welcome to Airjump by Hatchoe", movetime);
        SendClientMessage(playerid, 0xFF000000, string);
        return 1;
    }
    return 0;
}
All the credits going to me.
Like my work? +Rep
Reply
#2

Well...Your Work Need More Edits , So i Give you 4/10
Reply
#3

add some more objects
Reply
#4

Quote:
Originally Posted by niyaz
Посмотреть сообщение
Well...Your Work Need More Edits , So i Give you 4/10
it's just Jump what's the big deal?
no need more object's it's Epic.
Reply
#5

Actually he could make some better Objects on that way...
Reply
#6

Looks like a cool jump!
Reply
#7

well there are way better air jums than this but its k.
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