[Map] Fort Carson Fire Department Mapping [V.1]
#1

Fort Carson Fire Department Mapping [V.1]
I have worked hard since this is my first mapping!
I will be updating this more often so keep a look out for more mapping!
Front View

Inside Full Access View

---------------------------------------------------------------
Converted One: ((Non Streamer))
Code:
CreateObject(10150,-226.00000000,1210.50000000,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(1)
CreateObject(10150,-226.00000000,1214.40002441,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(2)
CreateObject(10150,-226.00000000,1218.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(3)
CreateObject(10150,-226.00000000,1222.30004883,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(4)
CreateObject(10150,-228.10000610,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(5)
CreateObject(10150,-232.30000305,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(6)
CreateObject(10150,-236.39999390,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(7)
CreateObject(10150,-240.50000000,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(8)
CreateObject(10150,-244.69999695,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(9)
CreateObject(10150,-248.89999390,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(10)
CreateObject(10150,-253.10000610,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(11)
CreateObject(10150,-257.20001221,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(12)
CreateObject(10150,-232.00000000,1210.50000000,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(19)
CreateObject(10150,-232.00000000,1214.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(20)
CreateObject(10150,-232.00000000,1218.69995117,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(21)
CreateObject(10150,-237.89999390,1210.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(22)
CreateObject(10150,-237.89999390,1214.50000000,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(23)
CreateObject(10150,-237.89999390,1218.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(24)
CreateObject(10150,-242.89999390,1210.69995117,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(26)
CreateObject(10150,-242.89999390,1214.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(27)
CreateObject(10150,-242.89999390,1218.19995117,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(28)
CreateObject(10150,-251.10000610,1210.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(30)
CreateObject(10150,-247.89999390,1210.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(31)
CreateObject(10150,-257.00000000,1210.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(32)
CreateObject(10150,-257.00000000,1214.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(33)
CreateObject(10150,-257.00000000,1217.90002441,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(34)
CreateObject(10150,-262.29998779,1210.69995117,20.79999924,0.00000000,0.00000000,2.00000000); //object(fdorsfe)(35)
CreateObject(10150,-262.50000000,1214.30004883,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(36)
CreateObject(10150,-247.80000305,1214.50000000,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(41)
CreateObject(10150,-247.80000305,1218.30004883,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(42)
CreateObject(10150,-251.10000610,1214.50000000,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(43)
CreateObject(10150,-251.10000610,1217.90002441,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(44)
CreateObject(1491,-251.00000000,1208.59997559,18.70000076,0.00000000,0.00000000,0.00000000); //object(gen_doorint01)(1)
CreateObject(1491,-247.89999390,1208.59997559,18.70000076,0.00000000,0.00000000,180.00000000); //object(gen_doorint01)(2)
CreateObject(1215,-247.89999390,1208.30004883,19.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight)(1)
CreateObject(1215,-251.10000610,1208.30004883,19.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight)(2)
CreateObject(3095,-258.10000610,1212.90002441,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(1)
CreateObject(3095,-249.30000305,1212.90002441,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(2)
CreateObject(3095,-240.50000000,1212.90002441,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(3)
CreateObject(3095,-231.80000305,1212.90002441,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(4)
CreateObject(3095,-230.19999695,1212.90002441,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(5)
CreateObject(3095,-258.10000610,1219.80004883,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(6)
CreateObject(10150,-262.39999390,1218.40002441,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(45)
CreateObject(10150,-262.39999390,1222.40002441,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(46)
CreateObject(10150,-260.20001221,1224.30004883,20.79999924,0.00000000,0.00000000,272.00000000); //object(fdorsfe)(47)
CreateObject(3095,-249.39999390,1219.90002441,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(7)
CreateObject(3095,-240.69999695,1219.80004883,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(8)
CreateObject(3095,-232.50000000,1219.90002441,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(10)
CreateObject(3095,-230.19999695,1219.90002441,22.39999962,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(11)
Streamer Version
Code:
CreateDynamicObject(10150,-226.00000000,1210.50000000,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(1)
CreateDynamicObject(10150,-226.00000000,1214.40002441,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(2)
CreateDynamicObject(10150,-226.00000000,1218.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(3)
CreateDynamicObject(10150,-226.00000000,1222.30004883,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(4)
CreateDynamicObject(10150,-228.10000610,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(5)
CreateDynamicObject(10150,-232.30000305,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(6)
CreateDynamicObject(10150,-236.39999390,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(7)
CreateDynamicObject(10150,-240.50000000,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(8)
CreateDynamicObject(10150,-244.69999695,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(9)
CreateDynamicObject(10150,-248.89999390,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(10)
CreateDynamicObject(10150,-253.10000610,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(11)
CreateDynamicObject(10150,-257.20001221,1224.30004883,20.79999924,0.00000000,0.00000000,270.00000000); //object(fdorsfe)(12)
CreateDynamicObject(10150,-232.00000000,1210.50000000,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(19)
CreateDynamicObject(10150,-232.00000000,1214.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(20)
CreateDynamicObject(10150,-232.00000000,1218.69995117,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(21)
CreateDynamicObject(10150,-237.89999390,1210.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(22)
CreateDynamicObject(10150,-237.89999390,1214.50000000,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(23)
CreateDynamicObject(10150,-237.89999390,1218.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(24)
CreateDynamicObject(10150,-242.89999390,1210.69995117,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(26)
CreateDynamicObject(10150,-242.89999390,1214.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(27)
CreateDynamicObject(10150,-242.89999390,1218.19995117,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(28)
CreateDynamicObject(10150,-251.10000610,1210.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(30)
CreateDynamicObject(10150,-247.89999390,1210.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(31)
CreateDynamicObject(10150,-257.00000000,1210.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(32)
CreateDynamicObject(10150,-257.00000000,1214.59997559,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(33)
CreateDynamicObject(10150,-257.00000000,1217.90002441,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(34)
CreateDynamicObject(10150,-262.29998779,1210.69995117,20.79999924,0.00000000,0.00000000,2.00000000); //object(fdorsfe)(35)
CreateDynamicObject(10150,-262.50000000,1214.30004883,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(36)
CreateDynamicObject(10150,-247.80000305,1214.50000000,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(41)
CreateDynamicObject(10150,-247.80000305,1218.30004883,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(42)
CreateDynamicObject(10150,-251.10000610,1214.50000000,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(43)
CreateDynamicObject(10150,-251.10000610,1217.90002441,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(44)
CreateDynamicObject(1491,-251.00000000,1208.59997559,18.70000076,0.00000000,0.00000000,0.00000000); //object(gen_doorint01)(1)
CreateDynamicObject(1491,-247.89999390,1208.59997559,18.70000076,0.00000000,0.00000000,180.00000000); //object(gen_doorint01)(2)
CreateDynamicObject(1215,-247.89999390,1208.30004883,19.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight)(1)
CreateDynamicObject(1215,-251.10000610,1208.30004883,19.29999924,0.00000000,0.00000000,0.00000000); //object(bollardlight)(2)
CreateDynamicObject(3095,-258.10000610,1212.90002441,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(1)
CreateDynamicObject(3095,-249.30000305,1212.90002441,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(2)
CreateDynamicObject(3095,-240.50000000,1212.90002441,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(3)
CreateDynamicObject(3095,-231.80000305,1212.90002441,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(4)
CreateDynamicObject(3095,-230.19999695,1212.90002441,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(5)
CreateDynamicObject(3095,-258.10000610,1219.80004883,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(6)
CreateDynamicObject(10150,-262.39999390,1218.40002441,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(45)
CreateDynamicObject(10150,-262.39999390,1222.40002441,20.79999924,0.00000000,0.00000000,0.00000000); //object(fdorsfe)(46)
CreateDynamicObject(10150,-260.20001221,1224.30004883,20.79999924,0.00000000,0.00000000,272.00000000); //object(fdorsfe)(47)
CreateDynamicObject(3095,-249.39999390,1219.90002441,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(7)
CreateDynamicObject(3095,-240.69999695,1219.80004883,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(8)
CreateDynamicObject(3095,-232.50000000,1219.90002441,22.50000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(10)
CreateDynamicObject(3095,-230.19999695,1219.90002441,22.39999962,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor)(11)
Reply
#2

Its Small Due to its my first time i wasn't thinking BUT i willl be making MUCH Bigger with some offices etc i tried staying AWAY from poles blocking the bays! This is simple NOT hard please only positive Comments [THANKS]
Also Ideas/Suggestions to!
Also im OCD so its my best at making it as square as much as possible xD
Reply
#3

Will post Streamer one in a second please hold off if you need the streamer version
Reply
#4

Could you stop spam in your topic ?
Or do you need warn->ban ?


I don't like the map, sorry
Reply
#5

If I may add it looks alot like the one I made, and the one on Clements server that I personally made for him, and released with his permission.
Reply
#6

LOOKS LIKE SHIT.
And whats up with the spam? You know there's a Edit Topic button.
Reply
#7

Ey i ain't trying to copy off of anyone i made this earilyer this month i didn't even know what i was doing Damn guys calm down
Reply
#8

Quote:
Originally Posted by Cole_Trethewey
View Post
Ey i ain't trying to copy off of anyone i made this earilyer this month i didn't even know what i was doing Damn guys calm down
I understand! I guess it looks okay but I mean it's good for a newb server if you know what I mean.
Reply
#9

Not horrible for a first map.
Reply
#10

Quote:
Originally Posted by BobbyTolan
View Post
Not horrible for a first map.
DAMN ABOUT TIME SOMEONE READS!
It says "FIRST MAP"
Damn guys read for once
Reply


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