/accent
#1

How can i make an /accent cmd that the player type /accent and any thing he want like /accent English
and it appears next to his name in the chat like Viddo [English]:
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#2

This is from my gamemode. You can't choose Accents in strings, but only numbers.

pawn Код:
CMD:accent(playerid,params[])
{
    new accent;
    if(sscanf(params,"i",accent))
    {
        SendClientMessage(playerid,COLOR_GREY,"USAGE: /accent [number]");
        SendClientMessage(playerid,COLOR_GREY,"1:[American] 2:[Mexican] 3:[Russian]");
        return 1;
    }
    if(accent > 3 || accent < 1)
    {
        SendClientMessage(playerid,COLOR_GREY,"Invalid number.");
        return 1;
    }
    else
    {
        pInfo[playerid][pAccent] = accent;
        if(accent == 1) return SendClientMessage(playerid,COLOR_WHITE,"You have switched to an American accent.");
        else if(accent == 2) return SendClientMessage(playerid,COLOR_WHITE,"You have switched to a Mexican accent.");
        else if(accent == 3) return SendClientMessage(playerid,COLOR_WHITE,"You have switched to a Russian accent.");
        return 1;
    }
}
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#3

Nevermind.
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