Converting command
#1

Hello guys, is anyone able to help me convert this zcmd to strcmd
pawn Код:
CMD:heal(playerid, params[])
        {
        if(gPlayerClass[playerid] == MEDIC_CLASS)
        {
        new Float:health, user, Float:x, Float:y, Float:z;
        if (sscanf(params, "i", user)) return SendClientMessage(playerid, COLOR_WHITE, "[USAGE]: /heal [playerid]");
        GetPlayerPos(user, x, y, z); GetPlayerHealth(user, health);
        if (!IsPlayerInRangeOfPoint(playerid, 5, x, y, z)) return SendClientMessage(playerid, COLOR_WHITE, "You Are Not Close Enough To The Player!");
        if (health < 1) return SendClientMessage(playerid, COLOR_WHITE, "Player's Health Is Above 1, And Cannot Be Healed!");
        SendClientMessage(playerid, COLOR_WHITE, "You have just been healed!");
        SetPlayerHealth(playerid, health + 50);
        }
        else return SendClientMessage(playerid,COLOR_WHITE,"You Are Not An Medic!");
        return 1;
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#2

Anyone?
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#3

No. Just no. You're better of converting all your commands to ZCMD than the other way round.
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#4

Hell, what do you want with strcmp? (not strcmd)
ZCMD is the fastest command-processor and is the easiest, best way to write your CMDs! I swear if anybody'll convert this for him into strcmp, I'll report that user! -_-
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#5

I've re-wrote the command, I hope it works:

pawn Код:
if (strcmp("/heal", cmdtext, true, 10) == 0)
    {
        if(gPlayerClass[playerid] == MEDIC_CLASS)
        {
            new Float:health, user, Float:x, Float:y, Float:z;
            if(sscanf(cmdtext, "i", user)) return SendClientMessage(playerid, COLOR_WHITE, "[USAGE]: /heal [playerid]");
           
            GetPlayerPos(user, x,y,z); GetPlayerHealth(user, health);
            if(!IsPlayerInRangeOfPoint(playerid, 5, x,y,z)) return SendClientMessage(playerid, COLOR_WHITE, "You aren't close enough to the player.");
            if(health < 1) return SendClientMessage(playerid, COLOR_WHITE, "[Error]: The health of the player is above 1..");
            SendClientMessage(playerid, COLOR_WHITE, "You've been healed.");
            SetPlayerHealth(playerid, health + 50);
        }
        else return SendClientMessage(playerid, COLOR_WHITE, "You aren't a medic.");
        return 1;
    }
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