Need help with this
#1

Ok so,i've this timer when a player starts a robbery,it works good but i want change a thing.

I wanna keep the 30 seconds timer,but instead of the countdown gametext,i wanna replace it with the money robbed (that will increase every second for 30 seconds)

pawn Код:
public pRobTimer(playerid)
{
    pRobCount[playerid]--;
    IsRobbing[playerid] =1;
    new rbgt[128];
    format(rbgt, sizeof(rbgt), "Robbery ~g~in progress.~r~Do NOT leave the checkpoint.~y~Time left: ~g~%i", pRobCount[playerid]);
    GameTextForPlayer(playerid, rbgt, 1000, 5);
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    new copmsg[170];
    new cz;
    cz = player_zone[playerid];
    format(copmsg, sizeof(copmsg), "- WARNING ALL COPS: Robbery in progress by %s (%d) - Location: %s",name,playerid,zones[cz][zone_name]);
    switch(pRobCount[playerid])
    {
        case 29:
        {
            for(new i=0;i<MAX_PLAYERS;i++)
            {
                if(!IsPlayerConnected(i))continue;
                if(gTeam[i] == TEAM_COP)
                {
                    SendClientMessage(i, COLOR_BLUE, copmsg);
                }
            }
        }
        case 0:
        {
            KillTimer(pRobTimerID[playerid]);
            new plwl = GetPlayerWantedLevel(playerid);
            plwl = GetPlayerWantedLevel(playerid);
            SetPlayerWantedLevel(playerid,plwl +2);
            new robmoney = 10500 + random(50000);
            GivePlayerMoney(playerid,robmoney);
            new string2[135];
            format(string2, sizeof(string2), "- SUCCESS ROBBERY - Wanted Level %d - Robbed %i$",plwl,robmoney);
            SendClientMessage(playerid,red,string2);
            GameTextForPlayer(playerid, "Robbery ~r~COMPLETE.", 3000, 5);
            SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
            IsRobbing[playerid] =0;
            new string3[170];
            new current_zone;
            current_zone = player_zone[playerid];
            GetPlayerName(playerid, name, sizeof(name));
            format(string3, sizeof(string3), "- ROBBERY - %s (%d) has robbed %i$ from %s",name,playerid,robmoney,zones[current_zone][zone_name]);
            SendClientMessageToAll(COLOR_WHITE,string3);
            RobberyLog(string3);
        }
    }
    return 1;
}
How i can?
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#2

Bump.
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#3

Try this

pawn Код:
new robmoney[MAX_PLAYERS];
public pRobTimer(playerid)
{
    robmoney[playerid] += random(50000);
    pRobCount[playerid]--;
    IsRobbing[playerid] =1;
    new rbgt[128];
    format(rbgt, sizeof(rbgt), "Robbery ~g~in progress.~r~Do NOT leave the checkpoint.~y~Money stolen: ~g~%i", robmoney[playerid]);
    GameTextForPlayer(playerid, rbgt, 1000, 5);
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    new copmsg[170];
    new cz;
    cz = player_zone[playerid];
    format(copmsg, sizeof(copmsg), "- WARNING ALL COPS: Robbery in progress by %s (%d) - Location: %s",name,playerid,zones[cz][zone_name]);
    switch(pRobCount[playerid])
    {
        case 29:
        {
            for(new i=0;i<MAX_PLAYERS;i++)
            {
                if(!IsPlayerConnected(i))continue;
                if(gTeam[i] == TEAM_COP)
                {
                    SendClientMessage(i, COLOR_BLUE, copmsg);
                }
            }
        }
        case 0:
        {
            KillTimer(pRobTimerID[playerid]);
            new plwl = GetPlayerWantedLevel(playerid);
            plwl = GetPlayerWantedLevel(playerid);
            SetPlayerWantedLevel(playerid,plwl +2);
           
            GivePlayerMoney(playerid,robmoney[playerid]);
            new string2[135];
            format(string2, sizeof(string2), "- SUCCESS ROBBERY - Wanted Level %d - Robbed %i$",plwl,robmoney[playerid]);
            SendClientMessage(playerid,red,string2);
            GameTextForPlayer(playerid, "Robbery ~r~COMPLETE.", 3000, 5);
            SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
            IsRobbing[playerid] =0;
            new string3[170];
            new current_zone;
            current_zone = player_zone[playerid];
            GetPlayerName(playerid, name, sizeof(name));
            format(string3, sizeof(string3), "- ROBBERY - %s (%d) has robbed %i$ from %s",name,playerid,robmoney[playerid],zones[current_zone][zone_name]);
            SendClientMessageToAll(COLOR_WHITE,string3);
            RobberyLog(string3);
            robmoney[playerid] = 0;
        }
    }
    return 1;
}
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#4

Or this:
pawn Код:
public pRobTimer( playerid )
{
    new p_RobCash[ playerid ] + 1000 + random( 10000 );
    pRobCount[ playerid ] --;
    IsRobbing[ playerid ] =1;
    new rbgt[ 128 ];
    format( rbgt, 128, "Robbery ~g~in progress.~r~Do NOT leave the checkpoint.~y~Money: ~g~%i~n~~y~Time: ~r~%i", p_RobCash[ playerid ], pRobCount[ playerid ] );
    GameTextForPlayer( playerid, rbgt, 1000, 5 );
    new name[ MAX_PLAYER_NAME ];
    GetPlayerName( playerid, name, MAX_PLAYER_NAME );
    new copmsg[ 170 ];
    new cz;
    cz = player_zone[ playerid ];
    format( copmsg, 170, "- WARNING ALL COPS: Robbery in progress by %s (%d) - Location: %s", name, playerid, zones[ cz ][ zone_name ] );
    switch( pRobCount[ playerid ] )
    {
        case 29:
        {
            for( new slots = GetMaxPlayers( ), i; i < slots; i++ )
            {
                if( !IsPlayerConnected( i ) ) continue;
                if( gTeam[ i ] == TEAM_COP )
                {
                    SendClientMessage( i, COLOR_BLUE, copmsg );
                }
            }
        }
        case 0:
        {
            KillTimer( pRobTimerID[ playerid ] );
            new plwl = GetPlayerWantedLevel( playerid );
            plwl = GetPlayerWantedLevel( playerid );
            SetPlayerWantedLevel( playerid, plwl + 2 );
            GivePlayerMoney( playerid, p_RobCash[ playerid ] );
            new string2[ 135 ];
            format( string2, 135, "- SUCCESS ROBBERY - Wanted Level %d - Robbed %i$", plwl, p_RobCash[ playerid ] );
            SendClientMessage( playerid, red, string2 );
            GameTextForPlayer( playerid, "Robbery ~r~COMPLETE.", 3000, 5 );
            SetPlayerScore( playerid, GetPlayerScore( playerid ) + 1 );
            IsRobbing[ playerid ] =0;
            new string3[ 170 ];
            new current_zone;
            current_zone = player_zone[ playerid ];
            GetPlayerName( playerid, name, MAX_PLAYER_NAME );
            format( string3, 170, "- ROBBERY - %s (%d) has robbed %i$ from %s", name, playerid, p_RobCash[ playerid ], zones[ current_zone ][ zone_name ] );
            SendClientMessageToAll( COLOR_WHITE, string3 );
            RobberyLog( string3 );
        }
    }
    return 1;
}
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