14.02.2012, 15:10
Ok so,i've this timer when a player starts a robbery,it works good but i want change a thing.
I wanna keep the 30 seconds timer,but instead of the countdown gametext,i wanna replace it with the money robbed (that will increase every second for 30 seconds)
How i can?
I wanna keep the 30 seconds timer,but instead of the countdown gametext,i wanna replace it with the money robbed (that will increase every second for 30 seconds)
pawn Код:
public pRobTimer(playerid)
{
pRobCount[playerid]--;
IsRobbing[playerid] =1;
new rbgt[128];
format(rbgt, sizeof(rbgt), "Robbery ~g~in progress.~r~Do NOT leave the checkpoint.~y~Time left: ~g~%i", pRobCount[playerid]);
GameTextForPlayer(playerid, rbgt, 1000, 5);
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new copmsg[170];
new cz;
cz = player_zone[playerid];
format(copmsg, sizeof(copmsg), "- WARNING ALL COPS: Robbery in progress by %s (%d) - Location: %s",name,playerid,zones[cz][zone_name]);
switch(pRobCount[playerid])
{
case 29:
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if(!IsPlayerConnected(i))continue;
if(gTeam[i] == TEAM_COP)
{
SendClientMessage(i, COLOR_BLUE, copmsg);
}
}
}
case 0:
{
KillTimer(pRobTimerID[playerid]);
new plwl = GetPlayerWantedLevel(playerid);
plwl = GetPlayerWantedLevel(playerid);
SetPlayerWantedLevel(playerid,plwl +2);
new robmoney = 10500 + random(50000);
GivePlayerMoney(playerid,robmoney);
new string2[135];
format(string2, sizeof(string2), "- SUCCESS ROBBERY - Wanted Level %d - Robbed %i$",plwl,robmoney);
SendClientMessage(playerid,red,string2);
GameTextForPlayer(playerid, "Robbery ~r~COMPLETE.", 3000, 5);
SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
IsRobbing[playerid] =0;
new string3[170];
new current_zone;
current_zone = player_zone[playerid];
GetPlayerName(playerid, name, sizeof(name));
format(string3, sizeof(string3), "- ROBBERY - %s (%d) has robbed %i$ from %s",name,playerid,robmoney,zones[current_zone][zone_name]);
SendClientMessageToAll(COLOR_WHITE,string3);
RobberyLog(string3);
}
}
return 1;
}