11.02.2012, 13:20
Hey everyone,
I created this script to count the kills of each team putting SwatScore[MAX_PLAYERS] and NarcoScore[MAX_PLAYERS], but it hasn't worked out everytime one person kills it only shows to him how many he killed no for the whole team, so i took the [MAX_PLAYERS] away from new SwatScore; and new NarcoScore; and now nothing happens.
I based myself on an example that I found on the forum, there is a treat out there but like I mentioned before it didn't work.
//===============================TDM================ ============================
This is the command part
As shown in the top i put the player into a team with SetPlayerTeam but everytime in the team 1 kills someone nothing happens and the same with the team 2 he kills a swat nothing happens what could be going on?
I created this script to count the kills of each team putting SwatScore[MAX_PLAYERS] and NarcoScore[MAX_PLAYERS], but it hasn't worked out everytime one person kills it only shows to him how many he killed no for the whole team, so i took the [MAX_PLAYERS] away from new SwatScore; and new NarcoScore; and now nothing happens.
I based myself on an example that I found on the forum, there is a treat out there but like I mentioned before it didn't work.
//===============================TDM================ ============================
Код:
new SwatScore; new NarcoScore; new tmpstr[50]; // temporal new spuntos, npuntos; public OnPlayerDeath(playerid, killerid, reason) { if(GetPlayerTeam(killerid) == 1) { spuntos = SwatScore++; format(tmpstr,sizeof(tmpstr),"SWAT: %d NARCOS: %d",spuntos,npuntos); GameTextForPlayer(killerid, tmpstr, 3000, 4); GameTextForPlayer(playerid, tmpstr, 3000, 4); } if(GetPlayerTeam(killerid) == 2) { npuntos = NarcoScore++; format(tmpstr,sizeof(tmpstr),"SWAT: %d NARCOS: %d",spuntos,npuntos); GameTextForPlayer(killerid, tmpstr, 3000, 4); GameTextForPlayer(playerid, tmpstr, 3000, 4); } return 1; }
Код:
CMD: puntostdm(playerid,params[]) { if(swatdm[playerid] == 1 || narcosdm[playerid] == 1) { format(tmpstr,sizeof(tmpstr),"SWAT: %d \nNARCOS: %d",spuntos,npuntos); ShowPlayerDialog(playerid,PTDM,DIALOG_STYLE_MSGBOX,"{A2A393}Swat VS Narcos 2012", tmpstr,"Aceptar",""); } else { SendClientMessage(playerid, COLOR_RED, "Solo puedes usar este comando en un TDM"); } return 1; } CMD: resetpuntos(playerid,params[]) { if(IsPlayerAdmin(playerid)) { NarcoScore = 0; SwatScore = 0; SendClientMessage(playerid, COLOR_RED, "Puntos del Tdm fueron reseteados"); } else { SendClientMessage(playerid, COLOR_RED, "Comando usable solo por admins"); } return 1; } //=====================================SwatvsNarcos============================= CMD: swatdm(playerid, params[]) { if(BlockCMD[playerid] == 1)return SendClientMessage(playerid, COLOR_RED, "Primero Sale del Evento con /Salir"); new string[128]; gswatdm(playerid); SaveWeapons(playerid); format(string,sizeof(string),"* %s [%d] entro al equipo tdm {FF0000}/swatdm",Nickname[playerid],playerid); SendClientMessageToAll(COLOR_AMARILLO,string); return 1; } new Float:swatspawns[4][3] = { {2543.7456,-1320.6592,1031.4219}, {2538.0869,-1317.2026,1031.4219}, {2530.8181,-1319.9738,1031.4219}, {2526.3179,-1316.7911,1031.4219} }; forward gswatdm(playerid); public gswatdm(playerid) { new rand = random(sizeof(swatspawns)); SetPlayerPos(playerid, swatspawns[rand][0], swatspawns[rand][1], swatspawns[rand][2]); // Warp the player //======================================= SetPlayerVirtualWorld(playerid, 13); SetPlayerInterior(playerid, 2); ResetPlayerWeapons(playerid); SetPlayerSkin(playerid, 285); SetPlayerTeam(playerid, 1); //SwatTeam SetPlayerColor(playerid, 0xABCDEF01);//color neutralblue SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid,3,1);//nikestrike GivePlayerWeapon(playerid,17,1000);//teargas GivePlayerWeapon(playerid,24,1000);//deagle GivePlayerWeapon(playerid,29,1000);//mp5 swatdm[playerid] = 1; dys[playerid]=1; BlockCMD[playerid] = 1; Blocksalir[playerid] = 0; SendClientMessage(playerid, COLOR_GREEN, "Escribe /Salir para salir del dm"); return 1; } CMD: narcosdm(playerid, params[]) { if(BlockCMD[playerid] == 1)return SendClientMessage(playerid, COLOR_RED, "Primero Sale del Evento con /Salir"); new string[128]; gnarcosdm(playerid); SaveWeapons(playerid); format(string,sizeof(string),"* %s [%d] entro al equipo tdm {FF0000}/narcosdm",Nickname[playerid],playerid); SendClientMessageToAll(COLOR_AMARILLO,string); return 1; } new Float:narcosspawns[7][3] = { {2540.5554,-1296.0521,1031.4219}, {2554.4407,-1296.9950,1031.4219}, {2569.1575,-1298.1891,1037.7805}, {2539.9639,-1294.7924,1044.1250}, {2550.1294,-1283.4413,1044.1250}, {2528.7805,-1285.7336,1054.6406}, {2537.9895,-1300.9147,1054.6406} }; new narcoskins[7][1] = { {124}, {272}, {113}, {124}, {111}, {122}, {249} }; forward gnarcosdm(playerid); public gnarcosdm(playerid) { new rand = random(sizeof(narcosspawns)); SetPlayerPos(playerid, narcosspawns[rand][0], narcosspawns[rand][1], narcosspawns[rand][2]); // Warp the player new srandom = random(sizeof(narcoskins)); SetPlayerSkin(playerid,narcoskins[srandom][0]); //======================================= SetPlayerVirtualWorld(playerid, 13); SetPlayerInterior(playerid, 2); ResetPlayerWeapons(playerid); SetPlayerTeam(playerid, 2); //NarcosTeam SetPlayerColor(playerid, 0x46BBAA00);//bluegreen SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid,4,1);//knife GivePlayerWeapon(playerid,23,1000);//silenced GivePlayerWeapon(playerid,30,1000);//ak47 narcosdm[playerid] = 1; dys[playerid]=1; BlockCMD[playerid] = 1; Blocksalir[playerid] = 0; SendClientMessage(playerid, COLOR_GREEN, "Escribe /Salir para salir del dm"); return 1; }