keep SetPlayerAttachedObject issue +rep
#7

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Originally Posted by Chris White
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Or you can set two variables. One containing the purchased object's model ID, and another one to see if the object is attached to player or not as Nuke547 said.
Why 2 variables? Just detect if Object is 0 that means its not detached or if its over 0 that means it is
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keep SetPlayerAttachedObject issue +rep - by PawnoQ - 10.02.2012, 23:33
Re: keep SetPlayerAttachedObject issue +rep - by Nuke547 - 10.02.2012, 23:37
Re: keep SetPlayerAttachedObject issue +rep - by PawnoQ - 10.02.2012, 23:40
Re: keep SetPlayerAttachedObject issue +rep - by Nuke547 - 10.02.2012, 23:42
Re: keep SetPlayerAttachedObject issue +rep - by Tanush123 - 11.02.2012, 00:55
Re: keep SetPlayerAttachedObject issue +rep - by Chris White - 11.02.2012, 01:04
Re: keep SetPlayerAttachedObject issue +rep - by Tanush123 - 11.02.2012, 01:06

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