on the top of gamemode:
Код:
#define PATH "/JEZYK/Users/%s.ini"
#define DIALOG_LANGUAGES 700
enum pInfo
{
pLang,
}
new PlayerInfo[MAX_PLAYERS][pInfo];
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Language",PlayerInfo[playerid][pLang]);
return 1;
}
OnPlayerConnect
Код:
new UID = BUD::GetNameUID( PlayerName2( playerid ) );
if ( !BUD::IsNameRegistered( PlayerName2( playerid ) ) )
{
new String[200];
format( String, sizeof String,"{00C0FF}Witamy!""{FFFFFF}\n\n Wybierz swуj język!\n\n Choose your language!" );
ShowDialog(playerid, 2360, BOX,"{FFBF00}Jezyk/Language", String, "Polski", "English");
}
else if(PlayerInfo[playerid][pLang] == 1)
{
new Stringg[ 200 ];
format( Stringg, sizeof Stringg, "{00C0FF}Witamy! "#COL_ORANGE"%s.\n\
{FFFFFF}To konto jest zarejestrowane!\n\
Zaloguj się albo spadaj:)\n\n\
Wciśnij 'Kick', jeżeli chcesz wyjść.",PlayerName2( playerid ) );
ShowDialog( playerid, Login1, BOX, "{FFBF00}Konto Zarejestrowane!", Stringg, "Login", "Kick");
if ( UID != BUD::INVALID_UID )
{
P_DATA[ playerid ][ P_CitySave ] = BUD::GetIntEntry( UID, "SaveCity" ) ;
P_DATA[ playerid ][ P_City ] = BUD::GetIntEntry( UID, "SpawnCity" ) ;
}
}
else if(PlayerInfo[playerid][pLang] == 2)
{
new Stringgg[ 200 ];
format( Stringgg, sizeof Stringgg, "{00C0FF}Welcome! "#COL_ORANGE"%s.\n\
{FFFFFF}This account is registered!\n\
Please login or get out:)\n\n\
Pressing 'Kick' won't get you kicked.",PlayerName2( playerid ) );
ShowDialog( playerid, Login1, BOX,"{FFBF00}Account Registered!", Stringgg, "Login", "Kick");
if ( UID != BUD::INVALID_UID )
{
P_DATA[ playerid ][ P_CitySave ] = BUD::GetIntEntry( UID, "SaveCity" ) ;
P_DATA[ playerid ][ P_City ] = BUD::GetIntEntry( UID, "SpawnCity" ) ;
}
}
OnPlayerDisconnect:
Код:
new INI:File = INI_Open(UserPath(playerid));
INI_WriteInt(File,"Language",PlayerInfo[playerid][pLang]);
INI_Close(File);
OnDialogR...
Код:
if(dialogid == 2360)
{
if(response)
{
PlayerInfo[playerid][pLang] = 1;
if ( !BUD::IsNameRegistered( PlayerName2( playerid ) ) )
{
new String[ 200 ];
format( String, sizeof String, "{00C0FF}Witamy! "#COL_ORANGE"%s.\n\
{FFFFFF}Rejestracja jest obowiązkowa!\n\n\
Będziesz miał dostęp do wielu rzeczy!",PlayerName2( playerid ) );
ShowDialog( playerid, Register1, BOX, "{FFBF00}Zarejsestruj się.", String, "Rejestruj", "Kick");
}
else if(PlayerInfo[playerid][pLang] == 1)
{
new String[ 200 ];
format( String, sizeof String, "{00C0FF}Witamy! "#COL_ORANGE"%s.\n\
{FFFFFF}To konto jest zarejestrowane!\n\
Zaloguj się albo spadaj:)\n\n\
Wciśnij 'Kick', jeżeli chcesz wyjść.",PlayerName2( playerid ) );
ShowDialog( playerid, Login1, BOX, "{FFBF00}Konto Zarejestrowane!", String, "Login", "Kick");
if ( UID != BUD::INVALID_UID )
{
P_DATA[ playerid ][ P_CitySave ] = BUD::GetIntEntry( UID, "SaveCity" ) ;
P_DATA[ playerid ][ P_City ] = BUD::GetIntEntry( UID, "SpawnCity" ) ;
}
}
}
else
{
PlayerInfo[playerid][pLang] = 2;
if ( !BUD::IsNameRegistered( PlayerName2( playerid ) ) )
{
new String[ 200 ];
format( String, sizeof String, "{00C0FF}Welcome! "#COL_ORANGE"%s.\n\
{FFFFFF}Registering is obligatory!\n\n\
You will have acces to many features!",PlayerName2( playerid ) );
ShowDialog( playerid, Register1, BOX,"{FFBF00}Register an account.", String, "Register", "Kick");
}
else if(PlayerInfo[playerid][pLang] == 2)
{
new String[ 200 ];
format( String, sizeof String, "{00C0FF}Welcome! "#COL_ORANGE"%s.\n\
{FFFFFF}This account is registered!\n\
Please login or get out:)\n\n\
Pressing 'Kick' won't get you kicked.",PlayerName2( playerid ) );
ShowDialog( playerid, Login1, BOX,"{FFBF00}Account Registered!", String, "Login", "Kick");
if ( UID != BUD::INVALID_UID )
{
P_DATA[ playerid ][ P_CitySave ] = BUD::GetIntEntry( UID, "SaveCity" ) ;
P_DATA[ playerid ][ P_City ] = BUD::GetIntEntry( UID, "SpawnCity" ) ;
}
}
}
return 1;
}