Objects selection dialog box problem
#1

Hi There,

I have been messing around with is fliterscript called Hold-Studio and made a few obects for players to hold. So i used the files it saved and made a dialog box for selecting the objects to hold and a command to delet the object.
So i went to test it and the box shows up but then when i select a object nothing happens, no objects show up at all. I have looked at other dialog scripts and i couldnt find anything wrong with it.
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
	
	if (strcmp("/vip", cmdtext, true, 10) == 0) 
	{
	   ShowPlayerDialog(playerid,200,DIALOG_STYLE_LIST,"Truckers Inc. Vip Objects", "1. Purple Dildo\r\n2. Fire Head \n3. Parrot \n4. Xmas Tree \n5. Xmas Oridiment","Select", "Cancel");

	   return 1;
 	}
 	if (strcmp("/stopobject", cmdtext, true, 10) == 0)
 	{
	    RemovePlayerAttachedObject(playerid, 0);
		RemovePlayerAttachedObject(playerid, 1);
        SendClientMessage(playerid, 0x42F3F198, "Object has been removed");
		return 1;
	 }
	return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
	{
		case 200:
		{
			if(!response)
			{
					SendClientMessage(playerid, 0x42F3F198, "You canceled the dialog.");
					return 1;
			}
			switch(listitem)
			{
				case 0:
				{
					SetPlayerAttachedObject(playerid, 0, 321, 1, -0.327592, 0.212748, -0.052466, 284.434448, 12.371046, 314.596466, 1.000000, 1.000000, 1.000000 ); // gun_dildo1 - Purple Dildo
					SendClientMessage(playerid, 0x42F3F198, "/stopobject to stop holding object."); 
				}
				case 1:
				{
					SetPlayerAttachedObject( playerid, 0, 19270, 1, 0.533766, 0.069987, -0.055980, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); // MapMarkerFire1 - flam head
					SendClientMessage(playerid, 0x42F3F198, "/stopobject to stop holding object."); 
				}
				case 2:
				{
					SetPlayerAttachedObject( playerid, 0, 19078, 1, 0.293524, -0.061620, -0.159735, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); // TheParrot1 - parrot
					SendClientMessage(playerid, 0x42F3F198, "/stopobject to stop holding object.");
				}
				case 3:
				{
					SetPlayerAttachedObject( playerid, 0, 19076, 1, -1.092731, 0.085716, 0.009055, 269.920074, 90.133270, 0.000000, 1.000000, 1.000000, 1.000000 ); // XmasTree1 - xmas tree man
					SendClientMessage(playerid, 0x42F3F198, "/stopobject to stop holding object."); 
				}
				case 4:
				{
					SetPlayerAttachedObject( playerid, 0, 19063, 1, 0.859972, 0.085716, 0.009055, 269.920074, 90.133270, 0.000000, 1.000000, 1.000000, 1.000000 ); // XmasOrb5 - ordiment head
					SendClientMessage(playerid, 0x42F3F198, "/stopobject to stop holding object.");
				}
		
			}
		}
	}
	return 1;
}
Any suggestions or help to get this to work would be apreciated.
Thanks
Nick
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#2

Bumpity bump
Anyone have any suggestions for this?
Remember any help would be nice!
Thanks
Nick
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#3

https://sampwiki.blast.hk/wiki/SetPlayerAttachedObject
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#4

Well i figured out my problem with the objects not showing up. I moved vipobjects to the beginning of the filterscripts line in the server.cfg. but now my radio script does the samp thing. The radio dialog box pops up but then when i select nothing happens, and i have the dialog ids different numbers. Would anyone know if cause the vip object dialog script being based off of the radio one would make the two interfear? Or if there was any other style dialog i could use to make the vip objects?

Thanks
Nick
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