05.02.2012, 03:03
Good here I come to leave my first Include, Call SkinEfect.
What is
Nothing more and nothing less than to set starting / assign a skin with an explosion effect without affecting the blood.
How do I use?
Easy, just load the include
must first have it in your includes folder.
function
As you can see is used as the nativae
[
Video Test:
http://www.youtube.com/watch?v=hjFMb...ature=*********
Code used in Test
Good night
What is
Nothing more and nothing less than to set starting / assign a skin with an explosion effect without affecting the blood.
How do I use?
Easy, just load the include
pawn Код:
# include <efect>
function
pawn Код:
SetSkinEfect(playerid, 45);//Generates an explosion effect to assign the skin
pawn Код:
SetPlayerSkin(playerid, 45); //Function native.
SetSkinEfect(playerid, 45);//Functionn Efect.
[
Video Test:
http://www.youtube.com/watch?v=hjFMb...ature=*********
Code used in Test
pawn Код:
CMD:fucion(playerid, params[])
{
new id;
if (sscanf(params, "i", id)) SendClientMessage(playerid, COLOR, "Use: /Fucion <skin>");
else if(id <= 259 && id >= 1)
{
SetSkinEfect(playerid, id);
}
else
{
SendClientMessage(playerid, -1, "ERROR:Choose a skin from 1 to 259.");
}
return 1;
}