[Include] [Include]SetSkinEfect
#1

Good here I come to leave my first Include, Call SkinEfect.

What is

Nothing more and nothing less than to set starting / assign a skin with an explosion effect without affecting the blood.

How do I use?

Easy, just load the include
pawn Код:
# include <efect>
must first have it in your includes folder.

function

pawn Код:
SetSkinEfect(playerid, 45);//Generates an explosion effect to assign the skin
pawn Код:
SetPlayerSkin(playerid, 45); //Function native.
SetSkinEfect(playerid, 45);//Functionn Efect.
As you can see is used as the nativae

[
Video Test:


http://www.youtube.com/watch?v=hjFMb...ature=*********


Code used in Test

pawn Код:
CMD:fucion(playerid, params[])
{
    new id;
 if (sscanf(params, "i", id)) SendClientMessage(playerid, COLOR, "Use: /Fucion <skin>");
    else if(id <= 259 && id >= 1)
    {
        SetSkinEfect(playerid, id);
    }
    else
    {
        SendClientMessage(playerid, -1, "ERROR:Choose a skin from 1 to 259.");
        }
return 1;
}
Good night
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#2

Nice.First Post xD
Edit: in the example you have given(the second one) you have typed SeSkinEffect in place of SetSkinEffect.Notice the "t"
Thanks.
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#3

Yeah good one!
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#4

Tankz

@ExG-VirusKiller

Ready hehe thanks for the observation
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#5

Nice one!
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#6

Do i see MMO RPG server coming soon? With this, it could so easily be used as like a magic spell and stuff like that.
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#7

Quote:
Originally Posted by Steven82
Посмотреть сообщение
Do i see MMO RPG server coming soon? With this, it could so easily be used as like a magic spell and stuff like that.
Jeje Yeah (Y)
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#8

woooh
Its Nice
Very well made and nice idea D:
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