[AJUDA] Como Converter do map mta para vehicles
#1

olб desde que o convertffs saiu do ar eu nao consigo mais converter do map para vehicles eu uso o Delux GTA map converter ai coloco assim pra converter

Код:
<map edf:definitions="editor_main">
    <vehicle id="vehicle (Sentinel) (1)" paintjob="3" model="405" plate="2FHJ 2XE" interior="0" dimension="0" posX="2507.1000976563" posY="-1685.5999755859" posZ="13.60000038147" rotX="0" rotY="0" rotZ="54"></vehicle>
    <vehicle id="vehicle (Voodoo) (1)" paintjob="3" model="412" plate="5N0E U9U" interior="0" dimension="0" posX="2504.3000488281" posY="-1670.9000244141" posZ="13.300000190735" rotX="0" rotY="0" rotZ="96"></vehicle>
    <vehicle id="vehicle (Clover) (1)" paintjob="3" model="542" plate="84RD 3NW" interior="0" dimension="0" posX="2504.5" posY="-1666.0999755859" posZ="13.199999809265" rotX="0" rotY="0" rotZ="96"></vehicle>
    <vehicle id="vehicle (Sabre) (1)" paintjob="3" model="475" plate="FDRW VSG" interior="0" dimension="0" posX="2504.1999511719" posY="-1675.1999511719" posZ="13.300000190735" rotX="0" rotY="0" rotZ="92"></vehicle>
    <vehicle id="vehicle (Monster 3) (1)" paintjob="3" model="557" plate="RQBB Q53" interior="0" dimension="0" posX="2481.1000976563" posY="-1653.3000488281" posZ="13.300000190735" rotX="0" rotY="0" rotZ="161.99993896484"></vehicle>
    <vehicle id="vehicle (BMX) (1)" paintjob="3" model="481" plate="PF5X V41" interior="0" dimension="0" posX="2494" posY="-1685.8000488281" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (BMX) (2)" paintjob="3" model="481" plate="W92Y S73" interior="0" dimension="0" posX="2491.8999023438" posY="-1685.4000244141" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Mountain Bike) (1)" paintjob="3" model="510" plate="OLLT 43F" interior="0" dimension="0" posX="2487" posY="-1685.5999755859" posZ="13.199999809265" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Mountain Bike) (2)" paintjob="3" model="510" plate="SW3B FM7" interior="0" dimension="0" posX="2485.5" posY="-1685.5" posZ="13.199999809265" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Mountain Bike) (3)" paintjob="3" model="510" plate="1Q7Q EYJ" interior="0" dimension="0" posX="2484" posY="-1685.3000488281" posZ="13.199999809265" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Mountain Bike) (4)" paintjob="3" model="510" plate="C3T6 G9Q" interior="0" dimension="0" posX="2482.6000976563" posY="-1685.3000488281" posZ="13.199999809265" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Mountain Bike) (5)" paintjob="3" model="510" plate="U0WU 4HI" interior="0" dimension="0" posX="2481.3999023438" posY="-1685" posZ="13.199999809265" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (NRG-500) (1)" paintjob="3" model="522" plate="46EC E23" interior="0" dimension="0" posX="2497.8000488281" posY="-1685.9000244141" posZ="13.10000038147" rotX="0" rotY="0" rotZ="12"></vehicle>
    <vehicle id="vehicle (FCR-900) (1)" paintjob="3" model="521" plate="3VNS VD6" interior="0" dimension="0" posX="2500.6000976563" posY="-1685.5999755859" posZ="13.10000038147" rotX="0" rotY="0" rotZ="22"></vehicle>
    <vehicle id="vehicle (Sadler) (1)" paintjob="3" model="543" plate="6JAH BQK" interior="0" dimension="0" posX="2478" posY="-1684.3000488281" posZ="13.39999961853" rotX="0" rotY="0" rotZ="0"></vehicle>
    <vehicle id="vehicle (Walton) (1)" paintjob="3" model="478" plate="G8UN BM9" interior="0" dimension="0" posX="2499" posY="-1654.5999755859" posZ="13.5" rotX="0" rotY="0" rotZ="150"></vehicle>
    <object id="object (BlackBag1) (1)" doublesided="false" model="1264" interior="0" dimension="0" posX="2506.8000488281" posY="-1652.5" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (sub_roadright) (1)" doublesided="false" model="978" interior="0" dimension="0" posX="2462.6999511719" posY="-1672.5999755859" posZ="13.300000190735" rotX="0" rotY="0" rotZ="276"></object>
    <object id="object (sub_roadright) (2)" doublesided="false" model="978" interior="0" dimension="0" posX="2463.6999511719" posY="-1681.9000244141" posZ="13.39999961853" rotX="0" rotY="0" rotZ="276"></object>
    <object id="object (sw_jetty) (1)" doublesided="false" model="12990" interior="0" dimension="0" posX="151" posY="-1982.3000488281" posZ="2.2999999523163" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (xjetty01) (1)" doublesided="false" model="17068" interior="0" dimension="0" posX="163.5" posY="-1911.5999755859" posZ="2.2000000476837" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (sw_jetty) (2)" doublesided="false" model="12990" interior="0" dimension="0" posX="150.89999389648" posY="-2011" posZ="2.5" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (xjetty01) (2)" doublesided="false" model="17068" interior="0" dimension="0" posX="154.10000610352" posY="-1979.6999511719" posZ="2.2999999523163" rotX="0" rotY="0" rotZ="0"></object>
    <vehicle id="vehicle (Marquis) (1)" paintjob="3" model="484" plate="ARRT TXO" interior="0" dimension="0" posX="278.5" posY="-1904.5999755859" posZ="0" rotX="0" rotY="0" rotZ="165.99993896484"></vehicle>
    <vehicle id="vehicle (Jetmax) (1)" paintjob="3" model="493" plate="FW5O PJD" interior="0" dimension="0" posX="270.5" posY="-1901.3000488281" posZ="0" rotX="0" rotY="0" rotZ="170"></vehicle>
    <vehicle id="vehicle (Speeder) (1)" paintjob="3" model="452" plate="47XP MHQ" interior="0" dimension="0" posX="262.70001220703" posY="-1900.9000244141" posZ="0" rotX="0" rotY="0" rotZ="167.99963378906"></vehicle>
    <vehicle id="vehicle (Speeder) (2)" paintjob="3" model="452" plate="WCDK VLK" interior="0" dimension="0" posX="145.10000610352" posY="-2018.6999511719" posZ="0" rotX="0" rotY="0" rotZ="185.99963378906"></vehicle>
    <vehicle id="vehicle (Speeder) (3)" paintjob="3" model="452" plate="G8JF ZVB" interior="0" dimension="0" posX="145.19999694824" posY="-2005.5" posZ="0" rotX="0" rotY="0" rotZ="181.99975585938"></vehicle>
    <vehicle id="vehicle (Jetmax) (2)" paintjob="3" model="493" plate="VM92 S81" interior="0" dimension="0" posX="145.10000610352" posY="-1989.4000244141" posZ="0" rotX="0" rotY="0" rotZ="184"></vehicle>
    <vehicle id="vehicle (Coastguard) (1)" paintjob="3" model="472" plate="N78O FMX" interior="0" dimension="0" posX="156.19999694824" posY="-2000.3000488281" posZ="0" rotX="0" rotY="0" rotZ="173.99987792969"></vehicle>
    <object id="object (vgsSstairs02_lvs) (1)" doublesided="false" model="8572" interior="0" dimension="0" posX="305.60000610352" posY="-1749.0999755859" posZ="5.0999999046326" rotX="0" rotY="0" rotZ="178"></object>
    <object id="object (Helipad1_las) (1)" doublesided="false" model="4874" interior="0" dimension="0" posX="253.19999694824" posY="-1824" posZ="6.0999999046326" rotX="0" rotY="0" rotZ="0"></object>
    <vehicle id="vehicle (Maverick) (4)" paintjob="3" model="487" plate="G5ZT P2F" interior="0" dimension="0" posX="237.19999694824" posY="-1824.5999755859" posZ="7.5" rotX="0" rotY="0" rotZ="0"></vehicle>
    <object id="object (Packing_carates1) (1)" doublesided="false" model="922" interior="0" dimension="0" posX="216.89999389648" posY="-1843.0999755859" posZ="7" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (imy_bbox) (1)" doublesided="false" model="2991" interior="0" dimension="0" posX="227" posY="-1842.6999511719" posZ="6.6999998092651" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (shamheliprt04) (1)" doublesided="false" model="6976" interior="0" dimension="0" posX="223.80000305176" posY="-1765.9000244141" posZ="3.2999999523163" rotX="0" rotY="0" rotZ="90"></object>
    <vehicle id="vehicle (Nevada) (1)" paintjob="3" model="553" plate="Z6G4 13F" interior="0" dimension="0" color="103,3,1,0" posX="1463.0999755859" posY="-2488.3999023438" posZ="15.800000190735" rotX="0" rotY="0" rotZ="268"></vehicle>
    <vehicle id="vehicle (Maverick) (5)" paintjob="3" model="487" plate="L813 E8C" interior="0" dimension="0" color="3,0,74,0" posX="1477.3000488281" posY="-2400.8999023438" posZ="13.800000190735" rotX="0" rotY="0" rotZ="184"></vehicle>
    <vehicle id="vehicle (News Chopper) (1)" paintjob="3" model="488" plate="X9K4 EQF" interior="0" dimension="0" color="2,6,126,43" posX="1497.8000488281" posY="-2400.6000976563" posZ="13.800000190735" rotX="0" rotY="0" rotZ="182"></vehicle>
    <object id="object (Starfish) (1)" doublesided="false" model="902" interior="0" dimension="0" posX="1533.8000488281" posY="-2575.3999023438" posZ="12.5" rotX="0" rotY="0" rotZ="0"></object>
    <vehicle id="vehicle (Andromada) (1)" paintjob="3" model="592" plate="T4EO GO2" interior="0" dimension="0" color="1,103,0,0" posX="1476.3000488281" posY="-2596.3999023438" posZ="14.5" rotX="0" rotY="0" rotZ="274"></vehicle>
</map>
Mais quando convert fica assim:

Код:
CreateObject(1264, 2506.8000488281, -1652.5, 13.10000038147, 0, 0, 0);
CreateObject(978, 2462.6999511719, -1672.5999755859, 13.300000190735, 0, 0, 276);
CreateObject(978, 2463.6999511719, -1681.9000244141, 13.39999961853, 0, 0, 276);
CreateObject(12990, 151, -1982.3000488281, 2.2999999523163, 0, 0, 0);
CreateObject(17068, 163.5, -1911.5999755859, 2.2000000476837, 0, 0, 0);
CreateObject(12990, 150.89999389648, -2011, 2.5, 0, 0, 0);
CreateObject(17068, 154.10000610352, -1979.6999511719, 2.2999999523163, 0, 0, 0);
CreateObject(8572, 305.60000610352, -1749.0999755859, 5.0999999046326, 0, 0, 178);
CreateObject(4874, 253.19999694824, -1824, 6.0999999046326, 0, 0, 0);
CreateObject(922, 216.89999389648, -1843.0999755859, 7, 0, 0, 0);
CreateObject(2991, 227, -1842.6999511719, 6.6999998092651, 0, 0, 0);
CreateObject(6976, 223.80000305176, -1765.9000244141, 3.2999999523163, 0, 0, 90);
CreateObject(902, 1533.8000488281, -2575.3999023438, 12.5, 0, 0, 0);
eu queria que convertesse pra o createvehicle nao para createocjects

alguem sabe como comverter para o createvihicle ?

me ajude й o toque final pra o meu gm
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#2

o delux nгo converte veiculos....
Reply
#3

Quote:
Originally Posted by Lucas_Alemao
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o delux nгo converte veiculos....
vc sabe algum que converte veiculos ?
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#4

Situaзгo crнtica ... eu acho que o jeito й usar o Infernus Pawn Editor atй o convertffs voltar.
Reply
#5

Quote:
Originally Posted by [BPW]Wesley
Посмотреть сообщение
Situaзгo crнtica ... eu acho que o jeito й usar o Infernus Pawn Editor atй o convertffs voltar.
o infernus pawn editor converte para vehicles ?
Reply
#6

@kaastiel tenso

o infernus pawn editor converte para vehicles?І
Reply
#7

Quando o ConvertFFS Ta Off Eu Uso Esse Aqui - Download
Reply
#8

AEEEE, objetos vai pelo delux, mas agora se for veiculos, й melhor vocк ir em um server que tenha /carmenu, recomendo um de drift, pegar o carro e ir na posiзгo q quer ele e dar /save, depois vai na pasta do Gta Files/Samp
position saved algo assim abre, e pega as posiзхes e o id do carro, eu faзo assim, da trabalho, mas pelo menos fica tranquilo =)
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