How Do I Save These?
#1

Hello,
I have made a command for raping people, but i want to make it save and every time we type /stats it will show them [Rapes = () And Got Raped = ]
This Is The Command.
Код:
CMD:rape(playerid,params[])
{
	new pname[24]; new opname[24]; new ID; GetPlayerName(playerid, pname, 24); new string[200];
	if(gTeam[playerid] == TEAM_ILLEGAL_DRIFTERS)
	{
		if(IsPlayerInAnyVehicle(playerid))
		{
		    return SendClientMessage(playerid, COLOR_RED, "You cannot use this command while in a vehicle.");
		}
		if(sscanf(params, "u", ID))
		{
			return SendClientMessage(playerid, COLOR_RED, "Usage: /rape (ID)");
		}
		GetPlayerName(ID, opname, 24);
		if(ID == playerid)
		{
		    return SendClientMessage(playerid, COLOR_RED, "You cannot rape yourself.");
		}
		format(string, sizeof(string), "**RAPE COMPLETE**");
		SendClientMessage(playerid, COLOR_GREY, string);
		format(string, sizeof(string), "You have raped %s(%d).", opname, ID);
		SendClientMessage(playerid, COLOR_GREEN, string);
		new current_zone = player_zone[playerid]; //zones[current_zone][zone_name]
		format(string, sizeof(string), "**RAPE VICTIM**");
		SendClientMessage(ID, COLOR_GREY, string);
		format(string, sizeof(string), "You have been raped by %s(%d). You might Get AIDS", pname, playerid);
		SendClientMessage(ID, COLOR_GREEN, string);
		format(string, sizeof(string), "%s(%d) has raped %s(%d)", pname, playerid, opname, ID);
		SendClientMessageToAll(COLOR_LIGHTBLUE, string);
		SetPVarInt(playerid, "RapeRecently", 1);
		SetTimer("RapeAgain", 1000*6*2, 0);
		format(string, 120, "[DISPATCH] %s(%d) has raped %s(%d) Location: %s", pname, playerid, opname, ID, zones[current_zone][zone_name]);
		SendCopMessage(string,playerid);
		return 1;
	}
	return 1;
}
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#2

i only mean
back to topic:

go to your enum and add 2 thinks
pRepTimes,
pReps

after you have done this go to your /stats
command and format it

new string[125];
format(string, sizeof string,"Repped %i times and got rapped %i times",enumtorep,enumtootherrep);

whit this you can show it in a dialog or somethink else
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