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		Position, weapon, text, camera move everything you can imagine
	
	
	
	
		
	
 
 
	
	
	
		
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		OnPlayerUpdate gets called 16 times a second or so. Dont over-use it with player loops etc, otherwise it might be lagging your server.
	
	
	
	
		
	
 
 
	
	
	
		
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		So its basicly a function that will get triggered every milisecond?
	
	
	
	
		
	
 
 
	
	
	
		
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		Updated for example, health, armor, position, rotation, vehicles (mods, color, animation), the client will send information to the server and the server will call the OnPlayerUpdate.
	
	
	
	
		
	
 
 
	
	
	
		
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		It won't be called 16 times a second when standing still though - only around 4 or 5 times.
	
	
	
	
		
	
 
 
	
	
	
		
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		Good place to an anti hack system i guess.. Also for saving. 
Hope that i am not saying shit. Also, used for Speedo. At least i used.
	
	
	
	
		
	
 
 
	
	
	
		
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		Not for saving, will be lagging. I am placing my weaponhack here
	
	
	
	
		
	
 
 
	
	
	
		
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		OnPlayerUpdate should only be used for small things that NEED to be called frequently i.e. weapon detection or a speedo^.