02.02.2012, 18:07
I use this for save cars, and works !
And i use this for load cars, and load cars, but some times the files becomes equal,
and spawn 2x the same car, Sorry my bad english...
Код:
public SaveDynamicCars()
{
new idx = 1;
while (idx < sizeof(DynamicCars))
{
new SaveCars[256];
format(SaveCars,sizeof(SaveCars),"Sistema/Cars/All/%d.ini",idx);
if(!dini_Exists(SaveCars))
{
dini_Create(SaveCars);
}
dini_IntSet(SaveCars,"CarModel", DynamicCars[idx][CarModel]);
dini_FloatSet(SaveCars,"CarX", DynamicCars[idx][CarX]);
dini_FloatSet(SaveCars,"CarY", DynamicCars[idx][CarY]);
dini_FloatSet(SaveCars,"CarZ", DynamicCars[idx][CarZ]);
dini_FloatSet(SaveCars,"CarAngle", DynamicCars[idx][CarAngle]);
dini_IntSet(SaveCars,"CarColor1", DynamicCars[idx][CarColor1]);
dini_IntSet(SaveCars,"CarColor2", DynamicCars[idx][CarColor2]);
dini_IntSet(SaveCars,"FactionCar", DynamicCars[idx][FactionCar]);
dini_IntSet(SaveCars,"CarType", DynamicCars[idx][CarType]);
dini_IntSet(SaveCars,"cOwner", DynamicCars[idx][cOwner]);
dini_IntSet(SaveCars,"cDescription", DynamicCars[idx][cDescription]);
dini_IntSet(SaveCars,"cValue", DynamicCars[idx][cValue]);
dini_IntSet(SaveCars,"cOwned", DynamicCars[idx][cOwned]);
dini_IntSet(SaveCars,"cLock", DynamicCars[idx][cLock]);
idx++;
}
return 1;
}
and spawn 2x the same car, Sorry my bad english...
Код:
public LoadDynamicCars()
{
new File: file = fopen("Sistema/Cars/carspawns.cfg", io_read);
if (file)
{
new idx = 1;
while (idx < sizeof(DynamicCars))
{
new LoadCars[256];
format(LoadCars,sizeof(LoadCars),"Sistema/Cars/All/%d.ini",idx);
DynamicCars[idx][CarModel] = dini_Int(LoadCars, "CarModel");
DynamicCars[idx][CarX] = dini_Int(LoadCars, "CarX");
DynamicCars[idx][CarY] = dini_Int(LoadCars, "CarY");
DynamicCars[idx][CarZ] = dini_Int(LoadCars, "CarZ");
DynamicCars[idx][CarAngle] = dini_Int(LoadCars, "CarAngle");
DynamicCars[idx][CarColor1] = dini_Int(LoadCars, "CarColor1");
DynamicCars[idx][CarColor2] = dini_Int(LoadCars, "CarColor2");
DynamicCars[idx][FactionCar] = dini_Int(LoadCars, "FactionCar");
DynamicCars[idx][CarType] = dini_Int(LoadCars, "CarType");
DynamicCars[idx][cOwner] = dini_Int(LoadCars, "cOwner");
DynamicCars[idx][cDescription] = dini_Int(LoadCars, "cDescription");
DynamicCars[idx][cValue] = dini_Int(LoadCars, "cValue");
DynamicCars[idx][cOwned] = dini_Int(LoadCars, "cOwned");
DynamicCars[idx][cLock] = dini_Int(LoadCars, "cLock");
new Plate[22];
format(Plate,22,"RC-%d-RP",GetPlayerVehicleID(idx));
SetVehicleNumberPlate(idx,Plate);
SetVehicleToRespawn(idx);
new vehicleid = CreateVehicle(DynamicCars[idx][CarModel],DynamicCars[idx][CarX],DynamicCars[idx][CarY],DynamicCars[idx][CarZ],DynamicCars[idx][CarAngle],DynamicCars[idx][CarColor1],DynamicCars[idx][CarColor2], -1);
if(DynamicCars[idx][FactionCar] != 255)
{
format(Plate,22,"RC-%d-RP",GetPlayerVehicleID(idx));
SetVehicleNumberPlate(vehicleid,Plate);
SetVehicleToRespawn(vehicleid);
}
idx++;
}
fclose(file);
}
return 1;
}


