Rentroom problem ( renters )
#1

I have a problem with rentroom!
I pRented online server for Renteria
The problem is next to the house I rent if I take my show on the home owner list, but if I go and take unrent and rent another house to appear on all lists
so all lists / renters appear to each owner
I know what the problem where it is, but do not know how to fix what they can do, atnci when owneru yes / renters to protect them Renteria's house!
How do I resolve?


Код:
	if(strcmp(cmd, "/rentroom", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
			new Float:oldposx, Float:oldposy, Float:oldposz;
			GetPlayerName(playerid, playername, sizeof(playername));
			GetPlayerPos(playerid, oldposx, oldposy, oldposz);
			for(new h = 0; h < sizeof(HouseInfo); h++)
			{
				if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 1 &&  HouseInfo[h][hRentabil] == 1)
				{
					/*if(HouseInfo[h][hInsurance] == 1)
					{
					    SCM(playerid, COLOR_CRS2, "** This house has no insurance and you can not rent a room.");
					    return 1;
					}*/
					if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
					{
						SendClientMessage(playerid, COLOR_WHITE, "** You already own a house, type /sellhouse if you want to rent this one.");
						return 1;
					}
					if(GetPlayerMoney(playerid) > HouseInfo[h][hRent])
					{
						PlayerInfo[playerid][pPhousekey] = h;
						PlayerInfo[playerid][pRented] = 1;
						GivePlayerCash(playerid,-HouseInfo[h][hRent]);
						HouseInfo[h][hTakings] = HouseInfo[h][hTakings]+HouseInfo[h][hRent];
						PlayerPlayMusic(playerid);
						SetPlayerInterior(playerid,HouseInfo[h][hInt]);
						SetPlayerVirtualWorld(playerid,HouseInfo[h][hWorld]);
						PlayerInfo[playerid][pVirWorld] = HouseInfo[h][hWorld];
						SetPlayerMapIcon(playerid,h + 20,HouseInfo[h][hEntrancex],HouseInfo[h][hEntrancey],HouseInfo[h][hEntrancez],31,COLOR_LIGHTRED);
						SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
						GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and press enter", 5000, 3);
						PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
						PlayerInfo[playerid][pLocal] = h;
						SpawnPlayer(playerid);
						SendClientMessage(playerid, COLOR_WHITE, "** Congratulations, You can enter and exit here anytime.");
						SendClientMessage(playerid, COLOR_WHITE, "** Type /help to review the new property help section.");
						OnPlayerUpdateEx(playerid);
						return 1;
					}
					else
					{
						SendClientMessage(playerid, COLOR_WHITE, "You don't have the cash for that");
						return 1;
					}
				}
			}
		}
		return 1;
	}
	if(strcmp(cmd, "/renters", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
		    new count = 0;
			GetPlayerName(playerid, playername, sizeof(playername));
			for(new h = 0; h < sizeof(HouseInfo); h++)
			{
				if(PlayerInfo[playerid][pPhousekey] == h && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
	  			{
    				for(new i = 0; i < MAX_PLAYERS; i++)
					{
				    	if(PlayerInfo[i][pRented] >= 1)
				    	{
				        	if(IsPlayerConnected(i))
				        	{
						        GetPlayerName(i,giveplayer,sizeof(giveplayer));
						        format(string,sizeof(string),"** %s",giveplayer);
						        SendClientMessage(playerid, COLOR_WHITE, string);
						        count++;
							}
						}
					}
                	if(count == 0)
					{
		    			SendClientMessage(playerid,COLOR_CRS3,"* No renters online.");
					}
					else if(count >= 1)
					{
						format(string, 256, "* There are %d renters online.", count);
						SCM(playerid, COLOR_CRS3, string);
					}
				}
			}
		}
		return 1;
	}
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#2

1. Find someone who can translate it to understandable english,
2. What script are u using?
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#3

Thank you, everywhere you post does not help me at all! just put you in mind and not solve anything wrong ... let others to help me can understand. thank you
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#4

Topic Closed
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