01.02.2012, 19:44
Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new carid;
new i = 0;
if(carid == CopCar[i])
{
if(PlayerInfo[playerid][pMember] > 1)
SCM(playerid, RED,"Type /engine to turn the engine on/off");
return 1;
}
else
{
SCM(playerid,RED,"You're NOT an Flint County Sheriffs Department Officer!");
}
if(carid == FCFD[i])
{
if(PlayerInfo[playerid][pMember] > 3)
SCM(playerid, RED,"Type /engine to turn the engine on/off");
return 1;
}
else
{
return SCM(playerid,RED,"You're NOT an Flint County Fire Department member!");
}
//return 0;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new carid;
new i = 0;
if(carid == CopCar[i])
{
if(PlayerInfo[playerid][pMember] > 1)
return 1;
}
else return RemoveFromVeh(playerid), SCM(playerid,RED,"You're NOT an Flint County Sheriffs Department Officer!");
if(carid == FCFD[i])
{
if(PlayerInfo[playerid][pMember] > 3)
return 1;
}
else return RemoveFromVeh(playerid), SCM(playerid,RED,"You're NOT an Flint County Fire Department member!");
return 1;
}
But if i'm faction member 3 (FCFD) and enter it says what it should when i'm not in the faction.
The "else" thing like, if it doesn't find if member is 0 doesn't work, i need help :/
OH YEAH - And it compiles like it should.

