A problem with a bizz system
#1

I have a bizz system, and the money when you buy something in the bizz doesn't save at all!

Please help because i'amm not good by scripting i try to learn it!

Here are the codes:

Код:
The bizz in the .cfg file
0|Drzava|Super Market|Niko|1315.527221|-898.361022|39.578098|-25.884498|-185.868988|1003.546875|7|95000|0|0|1|17|500|500|1
Код:
here is the enum file of the bizz system

enum bInfo
{
    bOwned,
	bOwner[64],
	bMessage[128],
	bExtortion[MAX_PLAYER_NAME],
	Float:bEntranceX,
	Float:bEntranceY,
	Float:bEntranceZ,
	Float:bExitX,
	Float:bExitY,
	Float:bExitZ,
	bLevelNeeded,
	bBuyPrice,
	bEntranceCost,
	bTill,
	bLocked,
	bInterior,
	bProducts,
	bMaxProducts,
	bPriceProd,
};
new BizzInfo[18][bInfo];
Код:
Here is the command
    if(strcmp(cmd, "/kupi", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if (PlayerToPoint(5.0, playerid,-29.3113,-184.1468,1003.5469)) //kiosk
			{
				if(BizzInfo[11][bProducts] == 0)
				{
					GameTextForPlayer(playerid, "~r~Nema Produkata", 5000, 1);
					return 1;
				}
				ShowPlayerDialog(playerid, 203, DIALOG_STYLE_LIST, "{00C0FF}SuperMarket", "Mobitel 150$\nSrecka $500\nImenik $100\nKockica $10\nUpaljac $5\nCigare $30\nKondom $1\nKamera $50\nMaska $500\nSat $100\nOprema za ribolov $150\nKonop $10\nSprej $50\nPovez $10", "U redu", "Odustani");
			}
			else if (PlayerToPoint(5.0, playerid,2.1480,-28.0041,1003.5494)) //kiosk br 2
			{
				if(BizzInfo[12][bProducts] == 0)
				{
					GameTextForPlayer(playerid, "~r~Nema Produkata", 5000, 1);
					return 1;
				}
				ShowPlayerDialog(playerid, 204, DIALOG_STYLE_LIST, "{00C0FF}SuperMarket", "Mobitel 150$\nSrecka $500\nImenik $100\nKockica $10\nUpaljac $5\nCigare $30\nKondom $1\nKamera $50\nMaska $500\nSat $100\nOprema za ribolov $150\nKonop $10\nSprej $50\nPovez $10", "U redu", "Odustani");
			}
			else if (PlayerToPoint(5.0, playerid,-28.1822,-89.2201,1003.5469)) //kiosk br 3
			{
				if(BizzInfo[13][bProducts] == 0)
				{
					GameTextForPlayer(playerid, "~r~Nema Produkata", 5000, 1);
					return 1;
				}
				ShowPlayerDialog(playerid, 205, DIALOG_STYLE_LIST, "{00C0FF}SuperMarket", "Mobitel 150$\nSrecka $500\nImenik $100\nKockica $10\nUpaljac $5\nCigare $30\nKondom $1\nKamera $50\nMaska $500\nSat $100\nOprema za ribolov $150\nKonop $10\nSprej $50\nPovez $10", "U redu", "Odustani");
			}
			else if (PlayerToPoint(5.0, playerid,-22.2104,-138.0743,1003.5469)) //kiosk br 4
			{
				if(BizzInfo[14][bProducts] == 0)
				{
					GameTextForPlayer(playerid, "~r~Nema Produkata", 5000, 1);
					return 1;
				}
				ShowPlayerDialog(playerid, 206, DIALOG_STYLE_LIST, "{00C0FF}SuperMarket", "Mobitel 150$\nSrecka $500\nImenik $100\nKockica $10\nUpaljac $5\nCigare $30\nKondom $1\nKamera $50\nMaska $500\nSat $100\nOprema za ribolov $150\nKonop $10\nSprej $50\nPovez $10", "U redu", "Odustani");
			}
			else if (PlayerToPoint(5.0, playerid,-30.8499,-28.5352,1003.5573)) //kiosk br 5
			{
				if(BizzInfo[15][bProducts] == 0)
				{
					GameTextForPlayer(playerid, "~r~Nema Produkata", 5000, 1);
					return 1;
				}
				ShowPlayerDialog(playerid, 207, DIALOG_STYLE_LIST, "{00C0FF}SuperMarket", "Mobitel 150$\nSrecka $500\nImenik $100\nKockica $10\nUpaljac $5\nCigare $30\nKondom $1\nKamera $50\nMaska $500\nSat $100\nOprema za ribolov $150\nKonop $10\nSprej $50\nPovez $10", "U redu", "Odustani");
			}
			else if (PlayerToPoint(5.0, playerid,-23.6264,-54.9116,1003.5469)) //kiosk br 6
			{
				if(BizzInfo[16][bProducts] == 0)
				{
					GameTextForPlayer(playerid, "~r~Nema Produkata", 5000, 1);
					return 1;
				}
				ShowPlayerDialog(playerid, 100, DIALOG_STYLE_LIST, "{00C0FF}SuperMarket", "Mobitel 150$\nSrecka $500\nImenik $100\nKockica $10\nUpaljac $5\nCigare $30\nKondom $1\nKamera $50\nMaska $500\nSat $100\nOprema za ribolov $150\nKonop $10\nSprej $50\nPovez $10", "U redu", "Odustani");
			}
			else
            {
		        SendClientMessage(playerid, WHITE, "("COL_RED"Greska{FFFFFF}!) Ne nalazite se u "COL_RED"SuperMarketu!");
			    return 1;
            }
		}
		return 1;
	}
Код:
//here is the dialog response
		if(dialogid == 203)
		{
		    if(response)
			{
				if (listitem == 0 && GetPlayerMoney(playerid) > 149)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
				    {
						new skill = 150 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 150 - price;
				        format(string, sizeof(string), "~r~-$%d", payout);
						GameTextForPlayer(playerid, string, 5000, 1);
						GivePlayerMoney(playerid,- payout);
						BizzInfo[11][bTill] += payout;
						ExtortionBiz(11, payout);
						BizzInfo[11][bProducts]--;
						OnPropUpdate();

				    }
				    else
				    {
				        format(string, sizeof(string), "~r~-$%d", 150);
						GameTextForPlayer(playerid, string, 5000, 1);
						GivePlayerMoney(playerid,-150);
						BizzInfo[11][bTill] += 150;
						ExtortionBiz(11, 150);
						BizzInfo[11][bProducts]--;
						OnPropUpdate();
				    }
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					new randphone = 100000 + random(899999);//minimum 1000  max 9999
					PlayerInfo[playerid][pPnumber] = randphone;
					format(string, sizeof(string), "Kupili ste mobilni, vas novi broj je {FFFFFF}%d", randphone);
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SendClientMessage(playerid, SVETLOPLAVA, "Ovo uvjek mozete provjeriti kucajuci {FFFFFF}/stats");
					SendClientMessage(playerid, SVETLOPLAVA, "Podsjetnik: Sada mozete kucati /help da vidite komande od telefona.");
					return 1;
				}
				else if (listitem == 1 && GetPlayerMoney(playerid) > 500)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
				    {
						new skill = 500 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 500 - price;
						GivePlayerMoney(playerid,- payout);
						BizzInfo[11][bTill] += payout;
						ExtortionBiz(11, payout);
						BizzInfo[11][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", payout);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid,-500);
						BizzInfo[11][bTill] += 500;
						ExtortionBiz(11, 500);
						BizzInfo[11][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", 500);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					new prize;
					new symb1[32]; new symb2[32]; new symb3[32];
					new randcard1 = random(10);//minimum 1000  max 9999
					new randcard2 = random(10);//minimum 1000  max 9999
					new randcard3 = random(10);//minimum 1000  max 9999
					if(randcard1 >= 5)
					{
						format(symb1, sizeof(symb1), "~b~]");
						randcard1 = 1;
					}
					else if(randcard1 <= 4 && randcard1 >= 2)
					{
						format(symb1, sizeof(symb1), "~g~]");
						randcard1 = 2;
					}
					else if(randcard1 < 2)
					{
						format(symb1, sizeof(symb1), "~y~]");
						randcard1 = 3;
					}
					if(randcard2 >= 5)
					{
						format(symb2, sizeof(symb2), "~b~]");
						randcard2 = 1;
					}
					else if(randcard2 <= 4 && randcard2 >= 2)
					{
						format(symb2, sizeof(symb2), "~g~]");
						randcard2 = 2;
					}
					else if(randcard2 < 2)
					{
						format(symb2, sizeof(symb2), "~y~]");
						randcard2 = 3;
					}
					if(randcard3 >= 5)
					{
						format(symb3, sizeof(symb3), "~b~]");
						randcard3 = 1;
					}
					else if(randcard3 <= 4 && randcard3 >= 2)
					{
						format(symb3, sizeof(symb3), "~g~]");
						randcard3 = 2;
					}
					else if(randcard3 < 2)
					{
						format(symb3, sizeof(symb3), "~y~]");
						randcard3 = 3;
					}
					if(randcard1 == randcard2 && randcard1 == randcard3)
					{
						if(randcard1 > 5)
						{
							prize = 2500;
						}
						if(randcard1 <= 4 && randcard1 >= 2)
						{
							prize = 1500;
						}
						if(randcard1 < 2)
						{
							prize = 500;
						}
						GivePlayerMoney(playerid,prize);
						BizzInfo[11][bTill] -= prize;
						ExtortionBiz(11, prize);
						BizzInfo[11][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "%s %s %s ~n~~n~~w~~g~$%d",symb1,symb2,symb3, prize);
					}
					else
					{
						format(string, sizeof(string), "%s %s %s ~n~~n~~w~~r~$0",symb1,symb2,symb3);
					}
					GameTextForPlayer(playerid, string, 3000, 3);
					return 1;
				}
				else if (listitem == 2 && GetPlayerMoney(playerid) > 10)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
				    {
						new skill = 10 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 10 - price;
						GivePlayerMoney(playerid,- payout);
						BizzInfo[11][bTill] += payout;
						ExtortionBiz(11, payout);
						BizzInfo[11][bProducts]--;
						OnPropUpdate();
						GameTextForPlayer(playerid, "~r~-$10", 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid,- 10);
						BizzInfo[11][bTill] += 10;
						ExtortionBiz(11, 10);
						BizzInfo[11][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", 100);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
	                PlayerInfo[playerid][pPhoneBook] = 1;
					format(string, sizeof(string), "Kupili ste imenik, sada mozete vidjeti brojeve od igraca !");
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SendClientMessage(playerid, SVETLOPLAVA, "Podjsjetnik: Kucajte {FFFFFF}/number <id/name>.");
					return 1;
				}
				else if (listitem == 3 && GetPlayerMoney(playerid) > 10)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
				    {
						new skill = 10 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 10 - price;
						GivePlayerMoney(playerid,- payout);
						BizzInfo[11][bTill] += payout;
						ExtortionBiz(11, payout);
						BizzInfo[11][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", payout);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid,-10);
						BizzInfo[11][bTill] += 10;
						ExtortionBiz(11, 10);
						BizzInfo[11][bProducts]--;
	                    OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", 10);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					gDice[playerid] = 1;
					format(string, sizeof(string), "Kupili ste kockicu, sada je mozete bacati.");
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SendClientMessage(playerid, SVETLOPLAVA, "Podjsetnik: Kucajte {FFFFFF}/dice ");
					return 1;
				}
				else if (listitem == 4 && GetPlayerMoney(playerid) > 4)
				{
				    if(PlayerInfo[playerid][pLighter] != 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "   Vec imate upaljac ! ");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 5);
				    PlayerInfo[playerid][pLighter] = 30;
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    format(string, sizeof(string), "~r~-$%d", 5);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste upaljac.");
				    SacuvajIgraca(playerid);
				    return 1;
				}
				else if (listitem == 5 && GetPlayerMoney(playerid) > 29)
				{
				    if(PlayerInfo[playerid][pCigarettes] != 0)
				    {
				        format(string, sizeof(string), "Vec imate %d cigara .", PlayerInfo[playerid][pCigarettes]);
				        SendClientMessage(playerid, SVETLOPLAVA, string);
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 30);
				    PlayerInfo[playerid][pCigarettes] = 20;
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    format(string, sizeof(string), "~r~-$%d", 30);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste cigare.");
				    SendClientMessage(playerid, SVETLOPLAVA, "Podsjetnik: Sada mozete da kucate /zapali da biste pusili !");
				    SacuvajIgraca(playerid);
				}
				else if (listitem == 6 && GetPlayerMoney(playerid) > 1)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
			    	{
						new skill = 1 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 1 - price;
						GivePlayerMoney(playerid,- payout);
						format(string, sizeof(string), "~r~-$%d", payout);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid,-1);
						format(string, sizeof(string), "~r~-$%d", 1);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					Condom[playerid] ++;
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					format(string, sizeof(string), "Kupili ste kondom.");
					SendClientMessage(playerid, SVETLOPLAVA, string);
					return 1;
				}
				else if (listitem == 7 && GetPlayerMoney(playerid) > 49)
				{
					GivePlayerMoney(playerid, - 50);
					format(string, sizeof(string), "~r~-$%d", 50);
					GameTextForPlayer(playerid, string, 5000, 1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					format(string, sizeof(string), "Kupili ste kameru.");
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SafeGivePlayerWeapon(playerid, 43, 20);
					return 1;
				}
				else if (listitem == 8 && GetPlayerMoney(playerid) > 499)
				{
				    if(PlayerInfo[playerid][pLevel] < 5)
				    {
						SendClientMessage(playerid, COLOR_GREY, "Morate biti level 5 da biste ovo kupili");
						return 1;
				    }
				    if(PlayerInfo[playerid][pMask] != 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "Vec imate jednu");
						return 1;
				    }
				    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
				    {
	                    GameTextForPlayer(playerid, "~w~Besplatno", 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid, - 500);
						format(string, sizeof(string), "~r~-$%d", 500);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					format(string, sizeof(string), "Kupili ste masku.");
					GameTextForPlayer(playerid, string, 5000, 1);
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SendClientMessage(playerid, SVETLOPLAVA, "VODIC: Koristite /maskon i /maskoff");
					PlayerInfo[playerid][pMask] = 1;
					return 1;
				}
				else if (listitem == 9 && GetPlayerMoney(playerid) > 99)
				{
				    if(PlayerInfo[playerid][pWatch] != 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "Vec imate jedan");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 100);
				    format(string, sizeof(string), "~r~-$%d", 100);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    format(string, sizeof(string), "Kupili ste sat.");
				    SendClientMessage(playerid, SVETLOPLAVA, "VODIC: /vrijeme");
				    SendClientMessage(playerid, SVETLOPLAVA, string);
				    PlayerInfo[playerid][pWatch] = 1;
				}
				else if (listitem == 10 && GetPlayerMoney(playerid) > 149)
				{
				    if(PlayerInfo[playerid][pFishTool] != 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "Vec ste to kupili !");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 150);
				    format(string, sizeof(string), "~r~-$%d", 150);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste opremu za ribolov.");
				    PlayerInfo[playerid][pFishTool] = 1;
				}
				else if (listitem == 11 && GetPlayerMoney(playerid) > 9)
				{
				    if(Rope[playerid] >= 5)
				    {
				        SendClientMessage(playerid, COLOR_GREY, " Vec imate 5 konopa !");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 10);
				    format(string, sizeof(string), "~r~-$%d", 10);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste konop.");
				    SendClientMessage(playerid, SVETLOPLAVA, "Podjsetnik: Sada mozete da koristite /vezi da nekoga vezete.");
				    Rope[playerid]++;
				}
				else if (listitem == 12 && GetPlayerMoney(playerid) > 49)
				{
				    GivePlayerMoney(playerid, - 50);
				    format(string, sizeof(string), "~r~-$%d", 50);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    SendClientMessage(playerid, COLOR_GRAD4, "Kupili ste sprej.");
				    SafeGivePlayerWeapon(playerid, 41, 200);
				}
				else if (listitem == 13 && GetPlayerMoney(playerid) > 9)
				{
				    if(Povez[playerid] >= 5)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "   Vec imate 5 poveza !");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 10);
				    format(string, sizeof(string), "~r~-$%d", 10);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste povez.");
				    SendClientMessage(playerid, SVETLOPLAVA, "Podjsetnik: Sada mozete da koristite /povez da nekome stavite.");
				    Povez[playerid]++;
				}
				else
			    {
					SendClientMessage(playerid, COLOR_WHITE, "Nemate dovoljno novca da biste to kupili!");
			    }
			}

		}
		if(dialogid == 204)
		{
		    if(response)
			{
				if (listitem == 0 && GetPlayerMoney(playerid) > 149)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
				    {
						new skill = 150 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 150 - price;
				        format(string, sizeof(string), "~r~-$%d", payout);
						GameTextForPlayer(playerid, string, 5000, 1);
						GivePlayerMoney(playerid,- payout);
						BizzInfo[12][bTill] += payout;
						ExtortionBiz(12, payout);
						BizzInfo[12][bProducts]--;
						OnPropUpdate();

				    }
				    else
				    {
				        format(string, sizeof(string), "~r~-$%d", 150);
						GameTextForPlayer(playerid, string, 5000, 1);
						GivePlayerMoney(playerid,-150);
						BizzInfo[12][bTill] += 150;
						ExtortionBiz(12, 150);
						BizzInfo[12][bProducts]--;
						OnPropUpdate();
				    }
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					new randphone = 100000 + random(899999);//minimum 1000  max 9999
					PlayerInfo[playerid][pPnumber] = randphone;
					format(string, sizeof(string), "Kupili ste mobilni, vas novi broj je {FFFFFF}%d", randphone);
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SendClientMessage(playerid, SVETLOPLAVA, "Ovo uvjek mozete provjeriti kucajuci {FFFFFF}/stats");
					SendClientMessage(playerid, SVETLOPLAVA, "Podsjetnik: Sada mozete kucati /help da vidite komande od telefona.");
					return 1;
				}
				else if (listitem == 1 && GetPlayerMoney(playerid) > 500)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
				    {
						new skill = 500 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 500 - price;
						GivePlayerMoney(playerid,- payout);
						BizzInfo[12][bTill] += payout;
						ExtortionBiz(12, payout);
						BizzInfo[12][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", payout);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid,-500);
						BizzInfo[12][bTill] += 500;
						ExtortionBiz(12, 500);
						BizzInfo[12][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", 500);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					new prize;
					new symb1[32]; new symb2[32]; new symb3[32];
					new randcard1 = random(10);//minimum 1000  max 9999
					new randcard2 = random(10);//minimum 1000  max 9999
					new randcard3 = random(10);//minimum 1000  max 9999
					if(randcard1 >= 5)
					{
						format(symb1, sizeof(symb1), "~b~]");
						randcard1 = 1;
					}
					else if(randcard1 <= 4 && randcard1 >= 2)
					{
						format(symb1, sizeof(symb1), "~g~]");
						randcard1 = 2;
					}
					else if(randcard1 < 2)
					{
						format(symb1, sizeof(symb1), "~y~]");
						randcard1 = 3;
					}
					if(randcard2 >= 5)
					{
						format(symb2, sizeof(symb2), "~b~]");
						randcard2 = 1;
					}
					else if(randcard2 <= 4 && randcard2 >= 2)
					{
						format(symb2, sizeof(symb2), "~g~]");
						randcard2 = 2;
					}
					else if(randcard2 < 2)
					{
						format(symb2, sizeof(symb2), "~y~]");
						randcard2 = 3;
					}
					if(randcard3 >= 5)
					{
						format(symb3, sizeof(symb3), "~b~]");
						randcard3 = 1;
					}
					else if(randcard3 <= 4 && randcard3 >= 2)
					{
						format(symb3, sizeof(symb3), "~g~]");
						randcard3 = 2;
					}
					else if(randcard3 < 2)
					{
						format(symb3, sizeof(symb3), "~y~]");
						randcard3 = 3;
					}
					if(randcard1 == randcard2 && randcard1 == randcard3)
					{
						if(randcard1 > 5)
						{
							prize = 2500;
						}
						if(randcard1 <= 4 && randcard1 >= 2)
						{
							prize = 1500;
						}
						if(randcard1 < 2)
						{
							prize = 500;
						}
						GivePlayerMoney(playerid,prize);
						BizzInfo[12][bTill] -= prize;
						ExtortionBiz(12, prize);
						BizzInfo[12][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "%s %s %s ~n~~n~~w~~g~$%d",symb1,symb2,symb3, prize);
					}
					else
					{
						format(string, sizeof(string), "%s %s %s ~n~~n~~w~~r~$0",symb1,symb2,symb3);
					}
					GameTextForPlayer(playerid, string, 3000, 3);
					return 1;
				}
				else if (listitem == 2 && GetPlayerMoney(playerid) > 10)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
				    {
						new skill = 10 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 10 - price;
						GivePlayerMoney(playerid,- payout);
						BizzInfo[12][bTill] += payout;
						ExtortionBiz(12, payout);
						BizzInfo[12][bProducts]--;
						OnPropUpdate();
						GameTextForPlayer(playerid, "~r~-$10", 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid,- 10);
						BizzInfo[12][bTill] += 10;
						ExtortionBiz(12, 10);
						BizzInfo[12][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", 100);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
	                PlayerInfo[playerid][pPhoneBook] = 1;
					format(string, sizeof(string), "Kupili ste imenik, sada mozete vidjeti brojeve od igraca !");
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SendClientMessage(playerid, SVETLOPLAVA, "Podjsjetnik: Kucajte {FFFFFF}/number <id/name>.");
					return 1;
				}
				else if (listitem == 3 && GetPlayerMoney(playerid) > 10)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
				    {
						new skill = 10 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 10 - price;
						GivePlayerMoney(playerid,- payout);
						BizzInfo[12][bTill] += payout;
						ExtortionBiz(12, payout);
						BizzInfo[12][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", payout);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid,-10);
						BizzInfo[12][bTill] += 10;
						ExtortionBiz(12, 10);
						BizzInfo[12][bProducts]--;
	                    OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", 10);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					gDice[playerid] = 1;
					format(string, sizeof(string), "Kupili ste kockicu, sada je mozete bacati.");
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SendClientMessage(playerid, SVETLOPLAVA, "Podjsetnik: Kucajte {FFFFFF}/dice ");
					return 1;
				}
				else if (listitem == 4 && GetPlayerMoney(playerid) > 4)
				{
				    if(PlayerInfo[playerid][pLighter] != 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "   Vec imate upaljac ! ");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 5);
				    PlayerInfo[playerid][pLighter] = 30;
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    format(string, sizeof(string), "~r~-$%d", 5);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste upaljac.");
				    SacuvajIgraca(playerid);
				    return 1;
				}
				else if (listitem == 5 && GetPlayerMoney(playerid) > 29)
				{
				    if(PlayerInfo[playerid][pCigarettes] != 0)
				    {
				        format(string, sizeof(string), "Vec imate %d cigara .", PlayerInfo[playerid][pCigarettes]);
				        SendClientMessage(playerid, SVETLOPLAVA, string);
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 30);
				    PlayerInfo[playerid][pCigarettes] = 20;
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    format(string, sizeof(string), "~r~-$%d", 30);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste cigare.");
				    SendClientMessage(playerid, SVETLOPLAVA, "Podsjetnik: Sada mozete da kucate /zapali da biste pusili !");
				    SacuvajIgraca(playerid);
				}
				else if (listitem == 6 && GetPlayerMoney(playerid) > 1)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
			    	{
						new skill = 1 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 1 - price;
						GivePlayerMoney(playerid,- payout);
						format(string, sizeof(string), "~r~-$%d", payout);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid,-1);
						format(string, sizeof(string), "~r~-$%d", 1);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					Condom[playerid] ++;
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					format(string, sizeof(string), "Kupili ste kondom.");
					SendClientMessage(playerid, SVETLOPLAVA, string);
					return 1;
				}
				else if (listitem == 7 && GetPlayerMoney(playerid) > 49)
				{
					GivePlayerMoney(playerid, - 50);
					format(string, sizeof(string), "~r~-$%d", 50);
					GameTextForPlayer(playerid, string, 5000, 1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					format(string, sizeof(string), "Kupili ste kameru.");
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SafeGivePlayerWeapon(playerid, 43, 20);
					return 1;
				}
				else if (listitem == 8 && GetPlayerMoney(playerid) > 499)
				{
				    if(PlayerInfo[playerid][pLevel] < 5)
				    {
						SendClientMessage(playerid, COLOR_GREY, "Morate biti level 5 da biste ovo kupili");
						return 1;
				    }
				    if(PlayerInfo[playerid][pMask] != 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "Vec imate jednu");
						return 1;
				    }
				    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
				    {
	                    GameTextForPlayer(playerid, "~w~Besplatno", 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid, - 500);
						format(string, sizeof(string), "~r~-$%d", 500);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					format(string, sizeof(string), "Kupili ste masku.");
					GameTextForPlayer(playerid, string, 5000, 1);
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SendClientMessage(playerid, SVETLOPLAVA, "VODIC: Koristite /maskon i /maskoff");
					PlayerInfo[playerid][pMask] = 1;
					return 1;
				}
				else if (listitem == 9 && GetPlayerMoney(playerid) > 99)
				{
				    if(PlayerInfo[playerid][pWatch] != 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "Vec imate jedan");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 100);
				    format(string, sizeof(string), "~r~-$%d", 100);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    format(string, sizeof(string), "Kupili ste sat.");
				    SendClientMessage(playerid, SVETLOPLAVA, "VODIC: /vrijeme");
				    SendClientMessage(playerid, SVETLOPLAVA, string);
				    PlayerInfo[playerid][pWatch] = 1;
				}
				else if (listitem == 10 && GetPlayerMoney(playerid) > 149)
				{
				    if(PlayerInfo[playerid][pFishTool] != 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "Vec ste to kupili !");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 150);
				    format(string, sizeof(string), "~r~-$%d", 150);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste opremu za ribolov.");
				    PlayerInfo[playerid][pFishTool] = 1;
				}
				else if (listitem == 11 && GetPlayerMoney(playerid) > 9)
				{
				    if(Rope[playerid] >= 5)
				    {
				        SendClientMessage(playerid, COLOR_GREY, " Vec imate 5 konopa !");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 10);
				    format(string, sizeof(string), "~r~-$%d", 10);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste konop.");
				    SendClientMessage(playerid, SVETLOPLAVA, "Podjsetnik: Sada mozete da koristite /vezi da nekoga vezete.");
				    Rope[playerid]++;
				}
				else if (listitem == 12 && GetPlayerMoney(playerid) > 49)
				{
				    GivePlayerMoney(playerid, - 50);
				    format(string, sizeof(string), "~r~-$%d", 50);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    SendClientMessage(playerid, COLOR_GRAD4, "Kupili ste sprej.");
				    SafeGivePlayerWeapon(playerid, 41, 200);
				}
				else if (listitem == 13 && GetPlayerMoney(playerid) > 9)
				{
				    if(Povez[playerid] >= 5)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "   Vec imate 5 poveza !");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 10);
				    format(string, sizeof(string), "~r~-$%d", 10);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste povez.");
				    SendClientMessage(playerid, SVETLOPLAVA, "Podjsetnik: Sada mozete da koristite /povez da nekome stavite.");
				    Povez[playerid]++;
				}
				else
			    {
					SendClientMessage(playerid, COLOR_WHITE, "Nemate dovoljno novca da biste to kupili!");
			    }
			}

		}
		if(dialogid == 205)
		{
		    if(response)
			{
				if (listitem == 0 && GetPlayerMoney(playerid) > 149)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
				    {
						new skill = 150 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 150 - price;
				        format(string, sizeof(string), "~r~-$%d", payout);
						GameTextForPlayer(playerid, string, 5000, 1);
						GivePlayerMoney(playerid,- payout);
						BizzInfo[13][bTill] += payout;
						ExtortionBiz(13, payout);
						BizzInfo[13][bProducts]--;
						OnPropUpdate();

				    }
				    else
				    {
				        format(string, sizeof(string), "~r~-$%d", 150);
						GameTextForPlayer(playerid, string, 5000, 1);
						GivePlayerMoney(playerid,-150);
						BizzInfo[13][bTill] += 150;
						ExtortionBiz(13, 150);
						BizzInfo[13][bProducts]--;
						OnPropUpdate();
				    }
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					new randphone = 100000 + random(899999);//minimum 1000  max 9999
					PlayerInfo[playerid][pPnumber] = randphone;
					format(string, sizeof(string), "Kupili ste mobilni, vas novi broj je {FFFFFF}%d", randphone);
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SendClientMessage(playerid, SVETLOPLAVA, "Ovo uvjek mozete provjeriti kucajuci {FFFFFF}/stats");
					SendClientMessage(playerid, SVETLOPLAVA, "Podsjetnik: Sada mozete kucati /help da vidite komande od telefona.");
					return 1;
				}
				else if (listitem == 1 && GetPlayerMoney(playerid) > 500)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
				    {
						new skill = 500 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 500 - price;
						GivePlayerMoney(playerid,- payout);
						BizzInfo[13][bTill] += payout;
						ExtortionBiz(13, payout);
						BizzInfo[13][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", payout);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid,-500);
						BizzInfo[13][bTill] += 500;
						ExtortionBiz(13, 500);
						BizzInfo[13][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", 500);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					new prize;
					new symb1[32]; new symb2[32]; new symb3[32];
					new randcard1 = random(10);//minimum 1000  max 9999
					new randcard2 = random(10);//minimum 1000  max 9999
					new randcard3 = random(10);//minimum 1000  max 9999
					if(randcard1 >= 5)
					{
						format(symb1, sizeof(symb1), "~b~]");
						randcard1 = 1;
					}
					else if(randcard1 <= 4 && randcard1 >= 2)
					{
						format(symb1, sizeof(symb1), "~g~]");
						randcard1 = 2;
					}
					else if(randcard1 < 2)
					{
						format(symb1, sizeof(symb1), "~y~]");
						randcard1 = 3;
					}
					if(randcard2 >= 5)
					{
						format(symb2, sizeof(symb2), "~b~]");
						randcard2 = 1;
					}
					else if(randcard2 <= 4 && randcard2 >= 2)
					{
						format(symb2, sizeof(symb2), "~g~]");
						randcard2 = 2;
					}
					else if(randcard2 < 2)
					{
						format(symb2, sizeof(symb2), "~y~]");
						randcard2 = 3;
					}
					if(randcard3 >= 5)
					{
						format(symb3, sizeof(symb3), "~b~]");
						randcard3 = 1;
					}
					else if(randcard3 <= 4 && randcard3 >= 2)
					{
						format(symb3, sizeof(symb3), "~g~]");
						randcard3 = 2;
					}
					else if(randcard3 < 2)
					{
						format(symb3, sizeof(symb3), "~y~]");
						randcard3 = 3;
					}
					if(randcard1 == randcard2 && randcard1 == randcard3)
					{
						if(randcard1 > 5)
						{
							prize = 2500;
						}
						if(randcard1 <= 4 && randcard1 >= 2)
						{
							prize = 1500;
						}
						if(randcard1 < 2)
						{
							prize = 500;
						}
						GivePlayerMoney(playerid,prize);
						BizzInfo[13][bTill] -= prize;
						ExtortionBiz(13, prize);
						BizzInfo[13][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "%s %s %s ~n~~n~~w~~g~$%d",symb1,symb2,symb3, prize);
					}
					else
					{
						format(string, sizeof(string), "%s %s %s ~n~~n~~w~~r~$0",symb1,symb2,symb3);
					}
					GameTextForPlayer(playerid, string, 3000, 3);
					return 1;
				}
				else if (listitem == 2 && GetPlayerMoney(playerid) > 10)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
				    {
						new skill = 10 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 10 - price;
						GivePlayerMoney(playerid,- payout);
						BizzInfo[13][bTill] += payout;
						ExtortionBiz(13, payout);
						BizzInfo[13][bProducts]--;
						OnPropUpdate();
						GameTextForPlayer(playerid, "~r~-$10", 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid,- 10);
						BizzInfo[13][bTill] += 10;
						ExtortionBiz(13, 10);
						BizzInfo[13][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", 100);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
	                PlayerInfo[playerid][pPhoneBook] = 1;
					format(string, sizeof(string), "Kupili ste imenik, sada mozete vidjeti brojeve od igraca !");
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SendClientMessage(playerid, SVETLOPLAVA, "Podjsjetnik: Kucajte {FFFFFF}/number <id/name>.");
					return 1;
				}
				else if (listitem == 3 && GetPlayerMoney(playerid) > 10)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
				    {
						new skill = 10 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 10 - price;
						GivePlayerMoney(playerid,- payout);
						BizzInfo[13][bTill] += payout;
						ExtortionBiz(13, payout);
						BizzInfo[13][bProducts]--;
						OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", payout);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid,-10);
						BizzInfo[13][bTill] += 10;
						ExtortionBiz(13, 10);
						BizzInfo[13][bProducts]--;
	                    OnPropUpdate();
						format(string, sizeof(string), "~r~-$%d", 10);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					gDice[playerid] = 1;
					format(string, sizeof(string), "Kupili ste kockicu, sada je mozete bacati.");
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SendClientMessage(playerid, SVETLOPLAVA, "Podjsetnik: Kucajte {FFFFFF}/dice ");
					return 1;
				}
				else if (listitem == 4 && GetPlayerMoney(playerid) > 4)
				{
				    if(PlayerInfo[playerid][pLighter] != 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "   Vec imate upaljac ! ");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 5);
				    PlayerInfo[playerid][pLighter] = 30;
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    format(string, sizeof(string), "~r~-$%d", 5);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste upaljac.");
				    SacuvajIgraca(playerid);
				    return 1;
				}
				else if (listitem == 5 && GetPlayerMoney(playerid) > 29)
				{
				    if(PlayerInfo[playerid][pCigarettes] != 0)
				    {
				        format(string, sizeof(string), "Vec imate %d cigara .", PlayerInfo[playerid][pCigarettes]);
				        SendClientMessage(playerid, SVETLOPLAVA, string);
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 30);
				    PlayerInfo[playerid][pCigarettes] = 20;
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    format(string, sizeof(string), "~r~-$%d", 30);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste cigare.");
				    SendClientMessage(playerid, SVETLOPLAVA, "Podsjetnik: Sada mozete da kucate /zapali da biste pusili !");
				    SacuvajIgraca(playerid);
				}
				else if (listitem == 6 && GetPlayerMoney(playerid) > 1)
				{
				    if(PlayerInfo[playerid][pTraderPerk] > 0)
			    	{
						new skill = 1 / 100;
						new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
						new payout = 1 - price;
						GivePlayerMoney(playerid,- payout);
						format(string, sizeof(string), "~r~-$%d", payout);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid,-1);
						format(string, sizeof(string), "~r~-$%d", 1);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					Condom[playerid] ++;
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					format(string, sizeof(string), "Kupili ste kondom.");
					SendClientMessage(playerid, SVETLOPLAVA, string);
					return 1;
				}
				else if (listitem == 7 && GetPlayerMoney(playerid) > 49)
				{
					GivePlayerMoney(playerid, - 50);
					format(string, sizeof(string), "~r~-$%d", 50);
					GameTextForPlayer(playerid, string, 5000, 1);
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					format(string, sizeof(string), "Kupili ste kameru.");
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SafeGivePlayerWeapon(playerid, 43, 20);
					return 1;
				}
				else if (listitem == 8 && GetPlayerMoney(playerid) > 499)
				{
				    if(PlayerInfo[playerid][pLevel] < 5)
				    {
						SendClientMessage(playerid, COLOR_GREY, "Morate biti level 5 da biste ovo kupili");
						return 1;
				    }
				    if(PlayerInfo[playerid][pMask] != 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "Vec imate jednu");
						return 1;
				    }
				    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
				    {
	                    GameTextForPlayer(playerid, "~w~Besplatno", 5000, 1);
					}
					else
					{
					    GivePlayerMoney(playerid, - 500);
						format(string, sizeof(string), "~r~-$%d", 500);
						GameTextForPlayer(playerid, string, 5000, 1);
					}
					PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					format(string, sizeof(string), "Kupili ste masku.");
					GameTextForPlayer(playerid, string, 5000, 1);
					SendClientMessage(playerid, SVETLOPLAVA, string);
					SendClientMessage(playerid, SVETLOPLAVA, "VODIC: Koristite /maskon i /maskoff");
					PlayerInfo[playerid][pMask] = 1;
					return 1;
				}
				else if (listitem == 9 && GetPlayerMoney(playerid) > 99)
				{
				    if(PlayerInfo[playerid][pWatch] != 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "Vec imate jedan");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 100);
				    format(string, sizeof(string), "~r~-$%d", 100);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    format(string, sizeof(string), "Kupili ste sat.");
				    SendClientMessage(playerid, SVETLOPLAVA, "VODIC: /vrijeme");
				    SendClientMessage(playerid, SVETLOPLAVA, string);
				    PlayerInfo[playerid][pWatch] = 1;
				}
				else if (listitem == 10 && GetPlayerMoney(playerid) > 149)
				{
				    if(PlayerInfo[playerid][pFishTool] != 0)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "Vec ste to kupili !");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 150);
				    format(string, sizeof(string), "~r~-$%d", 150);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste opremu za ribolov.");
				    PlayerInfo[playerid][pFishTool] = 1;
				}
				else if (listitem == 11 && GetPlayerMoney(playerid) > 9)
				{
				    if(Rope[playerid] >= 5)
				    {
				        SendClientMessage(playerid, COLOR_GREY, " Vec imate 5 konopa !");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 10);
				    format(string, sizeof(string), "~r~-$%d", 10);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste konop.");
				    SendClientMessage(playerid, SVETLOPLAVA, "Podjsetnik: Sada mozete da koristite /vezi da nekoga vezete.");
				    Rope[playerid]++;
				}
				else if (listitem == 12 && GetPlayerMoney(playerid) > 49)
				{
				    GivePlayerMoney(playerid, - 50);
				    format(string, sizeof(string), "~r~-$%d", 50);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    SendClientMessage(playerid, COLOR_GRAD4, "Kupili ste sprej.");
				    SafeGivePlayerWeapon(playerid, 41, 200);
				}
				else if (listitem == 13 && GetPlayerMoney(playerid) > 9)
				{
				    if(Povez[playerid] >= 5)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "   Vec imate 5 poveza !");
				        return 1;
				    }
				    GivePlayerMoney(playerid, - 10);
				    format(string, sizeof(string), "~r~-$%d", 10);
				    GameTextForPlayer(playerid, string, 5000, 1);
				    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				    SendClientMessage(playerid, SVETLOPLAVA, "Kupili ste povez.");
				    SendClientMessage(playerid, SVETLOPLAVA, "Podjsetnik: Sada mozete da koristite /povez da nekome stavite.");
				    Povez[playerid]++;
				}
				else
			    {
					SendClientMessage(playerid, COLOR_WHITE, "Nemate dovoljno novca da biste to kupili!");
			    }
			}

		}
......
Please help!!!
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