[Map] A69 stunt map
#1

I haven't released any maps on SA-MP forums lately so i will release this one...

Ignore the hangers the building removal code is in the code bellow.





Code:
AddStaticVehicle(411,342.55709839,2078.34375000,17.44062424,180.00000000,-1,-1); //Infernus
AddStaticVehicle(411,345.31256104,2078.34570312,17.44062424,180.00000000,-1,-1); //Infernus
AddStaticVehicle(411,348.06173706,2078.37036133,17.44062424,180.00000000,-1,-1); //Infernus
AddStaticVehicle(411,350.81845093,2078.37573242,17.44062424,180.00000000,-1,-1); //Infernus
CreateObject(18779,307.79727173,1795.81176758,26.60781288,0.00000000,0.00000000,90.00000000); //object(lodce_roads41) (1)
CreateObject(18779,321.31735229,1795.80493164,26.60446739,0.00000000,0.00000000,90.00000000); //object(lodce_roads41) (2)
CreateObject(18777,346.37088013,1991.68823242,19.11558723,0.00000000,0.00000000,181.75000000); //object(lodtcelandbi03) (1)
CreateObject(18772,330.20611572,1866.18542480,45.10175323,0.00000000,0.00000000,1.75000000); //object(lodroads38ce) (1)
CreateObject(18838,334.34350586,1733.87207031,55.46183777,0.00000000,0.00000000,92.00000000); //object(lodce_roads87) (1)
CreateObject(18842,333.22262573,1765.87524414,64.17539215,271.99993896,0.00000000,2.00000000); //object(lodroad_hill13) (1)
CreateObject(18779,326.36450195,1808.48498535,69.89481354,0.00000000,0.00000000,270.00000000); //object(lodce_roads41) (3)
CreateObject(18859,365.81265259,1911.58300781,28.01563263,0.00000000,0.00000000,270.00000000); //object(lodcenwhiltest2) (1)
CreateObject(18858,330.76202393,1873.94824219,18.09375000,0.00000000,0.00000000,0.00000000); //object(lodtcenwhiltest92) (1)
CreateObject(18858,330.75778198,1873.55004883,18.10755348,0.00000000,0.00000000,0.00000000); //object(lodtcenwhiltest92) (2)
CreateObject(18858,330.74517822,1873.14904785,18.12427139,0.00000000,0.00000000,0.00000000); //object(lodtcenwhiltest92) (3)
CreateObject(1855,330.84167480,1868.20739746,17.96958733,0.00000000,0.00000000,180.00000000); //object(waterjumpx2) (1)
CreateObject(18659,321.32574463,1795.15954590,17.93870735,0.00000000,0.00000000,180.00000000); //object(8bar5) (1)
CreateObject(18653,366.12515259,1966.19555664,39.89063263,0.00000000,0.00000000,0.00000000); //object(innerfence) (1)
CreateObject(18653,366.10992432,1887.25183105,39.89063263,0.00000000,0.00000000,0.00000000); //object(innerfence) (2)
CreateObject(18832,398.21725464,1928.39733887,52.53277588,0.00000000,0.00000000,180.00000000); //object(lodcunte_roads05) (1)
CreateObject(18829,365.28271484,1928.41296387,60.40631104,270.00000000,180.00000000,89.99993896); //object(lodcunteground25) (1)
CreateObject(18779,321.63265991,1922.27600098,65.22212982,0.00000000,0.00000000,0.00000000); //object(lodce_roads41) (4)
CreateObject(18771,379.42376709,1966.22509766,-9.97936058,0.00000000,0.00000000,179.75000000); //object(lodroads39_ce) (1)
CreateObject(18780,316.32815552,2091.83081055,28.31562614,0.00000000,0.00000000,90.00000000); //object(lodce_roads42) (1)
CreateObject(18780,300.08651733,2092.06225586,28.34062576,0.00000000,0.00000000,90.00000000); //object(lodce_roads42) (2)
CreateObject(1832,308.11431885,2070.03222656,22.14330864,16.00000000,0.00000000,0.00000000); //object(waterjump1) (2)
CreateObject(16832,308.12103271,2062.58300781,17.72742844,0.00000000,0.00000000,0.00000000); //object(waterjump1) (3)
CreateObject(1855,290.88470459,1811.08361816,17.67326546,0.00000000,0.00000000,180.00000000); //object(waterjumpx2) (2)
CreateObject(1655,290.87539673,1803.55932617,22.31777954,17.75000000,0.00000000,179.99450684); //object(waterjumpx2) (3)
CreateObject(1655,290.88555908,1798.03430176,29.25032425,38.99841309,0.00000000,179.99450684); //object(waterjumpx2) (4)
CreateObject(1655,290.89852905,1795.38000488,37.62959290,59.99597168,0.00000000,179.99450684); //object(waterjumpx2) (6)
CreateObject(1655,290.90515137,1795.92834473,46.45882034,80.99081421,0.00000000,179.99450684); //object(waterjumpx2) (7)
CreateObject(1655,290.90274048,1799.74511719,54.36972809,75.76419067,180.00000000,359.99462891); //object(waterjumpx2) (8)
CreateObject(1655,290.90188599,1805.62609863,60.32122421,60.51165771,179.99731445,359.99151611); //object(waterjumpx2) (10)
CreateObject(1655,290.89828491,1813.13037109,65.03225708,48.50714111,179.99597168,359.98730469); //object(waterjumpx2) (11)
CreateObject(18859,365.80825806,1941.89172363,28.01484680,0.00000000,0.00000000,270.00000000); //object(lodcenwhiltest2) (2)
CreateObject(18801,246.02937317,1997.87207031,43.57031250,358.17297363,335.98706055,277.18627930); //object(cunte_skatetrak) (1)
CreateObject(138788,256.22088623,2008.21765137,13.31559181,1.37030029,335.99270630,270.61022949); //object(lodceroad_hill01) (2)
CreateObject(18780,269.30947876,1933.89709473,28.29062653,0.00000000,0.00000000,270.00000000); //object(lodce_roads42) (3)
CreateObject(18780,279.13409424,1933.88903809,28.29062653,0.00000000,0.00000000,270.00000000); //object(lodce_roads42) (4)
CreateObject(18780,269.29672241,2003.02563477,28.29062653,0.00000000,0.00000000,90.00000000); //object(lodce_roads42) (5)
CreateObject(18780,279.14184570,2003.01977539,28.26562691,0.00000000,0.00000000,90.00000000); //object(lodce_roads42) (6)
CreateObject(18781,199.65710449,1950.69653320,27.36719513,0.00000000,0.00000000,89.75000000); //object(lodcunte_flyover2) (1)
CreateObject(18781,199.72047424,1965.34973145,27.36719513,0.00000000,0.00000000,89.74731445); //object(lodcunte_flyover2) (2)
CreateObject(18787,379.69641113,1985.24511719,18.84062958,0.00000000,0.00000000,0.00000000); //object(lodceroadn) (1)
CreateObject(18783,379.69830322,2000.21716309,18.83281708,0.00000000,0.00000000,0.00000000); //object(loddrg_nu_ext) (1)
CreateObject(18787,364.74633789,2000.22204590,23.73281860,0.00000000,0.00000000,90.00000000); //object(lodceroadn) (2)
CreateObject(18783,349.75341797,2000.22534180,23.72881699,0.00000000,0.00000000,0.00000000); //object(loddrg_nu_ext) (2)
CreateObject(18787,334.81127930,2000.23229980,28.65381813,0.00000000,0.00000000,90.00000000); //object(lodceroadn) (4)
CreateObject(18783,319.81823730,2000.23083496,28.66515923,0.00000000,0.00000000,0.00000000); //object(loddrg_nu_ext) (3)
CreateObject(18783,319.82598877,1980.27319336,28.65735626,0.00000000,0.00000000,0.00000000); //object(loddrg_nu_ext) (4)
CreateObject(18783,317.01535034,1964.29333496,28.67453957,0.00000000,0.00000000,340.00000000); //object(loddrg_nu_ext) (5)
CreateObject(18786,310.28619385,1945.80297852,33.57453156,0.00000000,0.00000000,70.00000000); //object(lodroad_hill08) (2)


Under OnPlayerConnect

RemoveBuildingForPlayer(playerid, 3366, 276.6563, 2023.7578, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1989.5469, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1955.7656, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 2023.7578, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1989.5469, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1955.7656, 16.6328, 0.25);

Spawn

SetPlayerPos(playerid,357.75280762,2074.29980469,17.24940109);
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#2

really nice could add some more features i give it a 8/10
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#3

Not bad!
Looks nice for race/stunt servers!
Good job
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#4

Wtf Remove PlayerBuilding... Dude please next time add Variables in it!
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#5

Very nice
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#6

nice
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#7

can anyone add pastebin? Great map.
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#8

Not a bad map,and not a so good one, anyways i'll give you 7/10
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