16.01.2012, 01:37
How can you force a save while you use kick(playerid) ? I have SavePlayer(playerid); under most stuff, including the kick command, but it still goes for onplayerdisconnect therefore saving everything again, which sets it to 0, since player is already kicked i guess.
How could you fix this issue? it's the same issue with the gmx.
How could you fix this issue? it's the same issue with the gmx.