Scripting help.
#1

Hello, I would like some help making a, score system with timers and a saving position system after logged out.
I am using y_ini.
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#2

Um... there are some good tutorials on this however for the saving position:
pawn Код:
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
INI_WriteFloat(File, "X", X);
INI_WriteFloat(File, "Y", Y);
INI_WriteFloat(File, "Z", Z);
should work.
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#3

Quote:
Originally Posted by Snowman12
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Um... there are some good tutorials on this however for the saving position:
pawn Код:
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
INI_WriteFloat(File, "X", X);
INI_WriteFloat(File, "Y", Y);
INI_WriteFloat(File, "Z", Z);
should work.
Well but firts of all you need to format the file, open it, write (like you did) and then close it.
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#4

pawn Код:
new myTime[MAX_PLAYERS];

public OnPlayerSpawn(playerid)
{
    myTime[playerid] = SetTimer("RegMoney", 60000, false); //This creates a timer that is 60,000 milliseconds (60 seconds) in length, and it doesn't repeat. After 60 seconds it calls our RegMoney function
}

forward RegMoney();
public RegMoney()
{
    new file[64]; //we create our string so we can format it with the players account file
    format(file, sizeof(file), "MyFiles/Accounts/%s.ini", Name(playerid)); //we format our file string to their account path
    if(!dini_Exists(file)) return SendClientMessage(playerid, 0xCC0000AA, "If you register, you recieve some cash!"); //Lets send them this if they aren't registered
    if(dini_Exists(file)) //we check if it exists
    {
        if(dini_Int(file, "RegMoney") == 0) //We check if they haven't already gotten their money (0 = they haven't, 1 = they have)
        {
            dini_SetInt(file, "RegMoney", 1); //If they don't have it set to 1, we set it to 1
            GivePlayerMoney(playerid, PocketMoney); //then we give them some money
            format(file, sizeof(file), "You've recieved $%d for registering!", PocketMoney); //we format our file string to something else
            SendClientMessage(playerid, 0x00CCCCAA, file); //we send the formatted message to the player
        }
        //We wont tell them anything if they've already got it, no need to spam them every time they spawn saying they already recieved it
    }
    KillTimer(myTime[playerid]); //We kill our timer
}
Can someone help me convert this to y_ini?
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