help for capture zones with timer
#1



help me please i want like that if you entred in checpoint you stay 30 secend and you captur it please guys help me
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#2

Well i guess just make a checkpoint and do SetTimer over about 1 second and use variable wich counts up to 10
If its 10 Then changet he color of the gangzone
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#3

can some scripte that please
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#4

nice progress bar.. not so easy to make...
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#5

Pleaqse guys 1 ewample 1 please becuaqse if i get capture zones with timer i finish my server so please guys
1000000.... please help me
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#6

Me too!;p
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#7

pawn Code:
new Checkpoint[MAX_PLAYERS];
 
public OnGameModeInIt()
{
Checkpoint = SetPlayerCheckpoint(playerid, Float:x,Float:y,Float:z,8);
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(Checkpoint[playerid] = 1)
{
SendClientMessage(playerid,color,"wait 20 seconds");
SetTimerEx("SetZone",20000,false,"i",playerid);
}
return 1;
}
forward SetZone(playerid);
public SetZone(playerid)
{
if...
return 1;
}
left just enter your stuff
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#8

Thnx

Edit I need some explaination of this:
Code:
public SetZone(playerid)
{
if...
return 1;
}
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#9

Quote:
Originally Posted by smokeweed
View Post
Thnx

Edit I need some explaination of this:
Code:
public SetZone(playerid)
{
if...
return 1;
}
now you posting your condition like if teamzone <> player's team then make this zone green or other color etc
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#10

give me please for this scripte if some one can and thx (capture a zones with timer for your teame)

the scripte :

PHP Code:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define TEAM_Latino 1
#define TEAM_Souviet 2
#define TEAM_Arabian 3
#define TEAM_USA 4
#define TEAM_Europian 5
#define TEAM_Japan  6
#define TEAM_Taliban 7
#define TEAM_Latino_COLOR 0x00F3FFAF
#define TEAM_Souviet_COLOR 0xCA0000FF
#define TEAM_Arabian_COLOR 0xD70000FF
#define TEAM_USA_COLOR 0x1400C3FF
#define TEAM_Europian_COLOR 0x005E0089
#define TEAM_Japan_COLOR 0xFAFAFFFF
#define TEAM_Taliban_COLOR 0xFFFFFFFF
new gTeam[MAX_PLAYERS];
#define MAX_CPS 500 //Change it if you need more or less
enum Info //CP ENUM
{
  
Float:CPX//Xpos
  
Float:CPY//Ypos
  
Float:CPZ//Zpos
  
Float:Size//Size of the CP
  
Float:Viewdist //Viewdistance
};
new 
CPID = -1//CPID
new PlayerCP[MAX_PLAYERS] = -1//PlayerCheckpoints (Only one can be active at once).
new CPinfo[MAX_CPS][Info]; //CPINFO
new CPActive[MAX_PLAYERS][MAX_CPS]; //CPActive for player
new CPDisabled[MAX_CPS]; //For disabling checkpoints
stock CreateCheckpoint(playeridFloat:cpXFloat:cpYFloat:cpZFloat:cpSizeFloat:viewdist 35.0)
{
  
CPID ++; //CPID
  
CPinfo[CPID][CPX] = cpX//CPX Pos
  
CPinfo[CPID][CPY] = cpY//CPY Pos
  
CPinfo[CPID][CPZ] = cpZ//CPZ Pos
  
CPinfo[CPID][Size] = cpSize//Checkpoint Size
  
CPinfo[CPID][Viewdist] = viewdist//View distance
  
if(playerid != -1)
  {
    
CPActive[playerid][CPID] ++; //Makes the player able to view that checkpoint
  
}
  if(
playerid == -1)
  {
    for(new 
ii<MAX_PLAYERSi++)
    {
      
CPActive[i][CPID] ++;
    }
  }
  return 
CPID;
}
new 
CPS1;
public 
OnGameModeInit()
{
UsePlayerPedAnims();
    
AddPlayerClass(108,1091.8289,1892.5746,10.8203,181.3648,0,0,0,0,0,0); //Latino (0)
    
AddPlayerClass(206,1544.0514,-1675.7766,13.5577,98.0974,0,0,0,0,0,0); //Souviet (1)
    
AddPlayerClass(179,1544.0514,-1675.7766,13.5577,98.0974,0,0,0,0,0,0); //Arabian(2)
    
AddPlayerClass(287,1544.0514,-1675.7766,13.5577,98.0974,0,0,0,0,0,0); //USA (3)
    
AddPlayerClass(285,-148.1873,1142.0114,19.7422,16.0408,0,0,0,0,0,0); //Europian(4)
    
AddPlayerClass(188,1544.0514,-1675.7766,13.5577,98.0974,0,0,0,0,0,0); //Japan (5).
    
AddPlayerClass(163,1544.0514,-1675.7766,13.5577,98.0974,0,0,0,0,0,0); //Taliban(6)
    
SetTimer("Stream"300true);
    
CPS1 CreateCheckpoint(-11058.3783,1013.4809,11.00003.020.0); //hospital
    
CPS1 CreateCheckpoint(-11058.3783,1013.4809,11.00003.020.0);
    
CPS1 CreateCheckpoint(-11058.3783,1013.4809,11.00003.020.0);
    
// Don't use these lines if it's a filterscript
    
SetGameModeText("Blank Script");
    
AddPlayerClass(01958.37831343.157215.3746269.1425000000);
    return 
1;
}
forward Stream();
public 
Stream()
{
    for(new 
iMAX_PLAYERS++) //Loops through 500 players
    
{
      if(
IsPlayerConnected(i)) //Brings the 500 players down to the online ones
      
{
        
PlayerCP[i] = -1;
        for(new 
jCPID 1++) //Loops through all CP's
            
{
                if(
CPDisabled[j] == 0//Checks if the CP is disabled.
                
{
                    if(
IsPlayerInRangeOfPoint(iCPinfo[j][Viewdist], CPinfo[j][CPX], CPinfo[j][CPY], CPinfo[j][CPZ]) && CPActive[i][j] == 1//Is the player in range of a CP
                
{
                
SetPlayerCheckpoint(iCPinfo[j][CPX], CPinfo[j][CPY], CPinfo[j][CPZ], CPinfo[j][Size]);//Sets the player checkpoint
                
PlayerCP[i] = j//Sets the player checkpoint to that in the variable.
                
printf("PCP:%d"j);
           }
                }
            }
        if(
PlayerCP[i] == -1//If there is no CP close enough
            
{
                print(
"NAHBRO");
                
PlayerCP[i] = -1//PlayerCP isn't anything
                
DisablePlayerCheckpoint(i); //Disable any checkpoint visible.
                
continue;
      }
      }
      }
    return 
1;
}
public 
OnGameModeExit()
{
    return 
1;
}
public 
OnPlayerRequestClass(playeridclassid)
{
    
SetPlayerPos(playerid1958.37831343.157215.3746);
    
SetPlayerCameraPos(playerid1958.37831343.157215.3746);
    
SetPlayerCameraLookAt(playerid1958.37831343.157215.3746);
    return 
1;
}
public 
OnPlayerConnect(playerid)
{
    return 
1;
}
public 
OnPlayerDisconnect(playeridreason)
{
    return 
1;
}
public 
OnPlayerSpawn(playerid)
{
    
SetPlayerToTeamColor(playerid);
    return 
1;
}
SetPlayerTeamFromClass(playeridclassid)
{
    if (
classid == 0)
    {
        
gTeam[playerid] = TEAM_Latino;
    }
    else if (
classid == 1)
    {
        
gTeam[playerid] = TEAM_Souviet;
    }
    else if (
classid == 2)
    {
        
gTeam[playerid] = TEAM_Arabian;
    }
    else if (
classid == 3)
    {
        
gTeam[playerid] = TEAM_USA;
    }
    else if (
classid == 4)
    {
        
gTeam[playerid] = TEAM_Europian;
    }
    else if (
classid == 5)
    {
        
gTeam[playerid] = TEAM_Japan;
    }
    else if (
classid == 6)
    {
        
gTeam[playerid] = TEAM_Taliban;
    }
}
SetPlayerToTeamColor(playerid)
{
    if (
gTeam[playerid] == TEAM_Latino)
    {
        
SetPlayerColor(playeridTEAM_Latino_COLOR);
    }
    else if (
gTeam[playerid] == TEAM_Souviet)
    {
        
SetPlayerColor(playeridTEAM_Souviet_COLOR);
    }
    else if (
gTeam[playerid] == TEAM_Arabian)
    {
        
SetPlayerColor(playeridTEAM_Arabian_COLOR);
     }
    else if (
gTeam[playerid] == TEAM_USA)
    {
        
SetPlayerColor(playeridTEAM_USA_COLOR);
     }
    else if (
gTeam[playerid] == TEAM_Europian)
    {
        
SetPlayerColor(playeridTEAM_Europian_COLOR);
     }
    else if (
gTeam[playerid] == TEAM_Japan)
    {
        
SetPlayerColor(playeridTEAM_Japan_COLOR);
     }
    else if (
gTeam[playerid] == TEAM_Taliban)
    {
        
SetPlayerColor(playeridTEAM_Taliban_COLOR);
     }
    return 
1;
}
public 
OnPlayerDeath(playeridkilleridreason)
{
    return 
1;
}
public 
OnVehicleSpawn(vehicleid)
{
    return 
1;
}
public 
OnVehicleDeath(vehicleidkillerid)
{
    return 
1;
}
public 
OnPlayerText(playeridtext[])
{
    return 
1;
}
public 
OnPlayerCommandText(playeridcmdtext[])
{
    if (
strcmp("/mycommand"cmdtexttrue10) == 0)
    {
        
// Do something here
        
return 1;
    }
    return 
0;
}
public 
OnPlayerEnterVehicle(playeridvehicleidispassenger)
{
    return 
1;
}
public 
OnPlayerExitVehicle(playeridvehicleid)
{
    return 
1;
}
public 
OnPlayerStateChange(playeridnewstateoldstate)
{
    return 
1;
}
public 
OnPlayerEnterCheckpoint(playerid)
{
  if(
PlayerCP[playerid] != -1) return OnPlayerEnterStreamedCheckpoint(playeridPlayerCP[playerid]);
  return 
1;
}
stock OnPlayerEnterStreamedCheckpoint(playeridCPiD)
{
  if(
CPiD == CPS1)
  {
    
GameTextForPlayer(playerid"Stay her to capture hospital!"30003);
  }
  return 
1;
}
stock DestroyCheckpoint(CPiD//Destory's a checkpoint
{
    
CPDisabled[CPiD] = 1;
    for(new 
iiMAX_PLAYERSi++)
    {
      if(
PlayerCP[i] == CPiD)
      {
        
DisablePlayerCheckpoint(i);
      }
    }
}
stock TogglePlayerCheckpoint(playeridCPiDtoggled//Toggles a checkpoint for a player 0 = Not active, 1 = active :)
{
  
CPActive[playerid][CPiD] = toggled;
}
public 
OnPlayerLeaveCheckpoint(playerid)
{
    return 
1;
}
public 
OnPlayerEnterRaceCheckpoint(playerid)
{
    return 
1;
}
public 
OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 
1;
}
public 
OnRconCommand(cmd[])
{
    return 
1;
}
public 
OnPlayerRequestSpawn(playerid)
{
    return 
1;
}
public 
OnObjectMoved(objectid)
{
    return 
1;
}
public 
OnPlayerObjectMoved(playeridobjectid)
{
    return 
1;
}
public 
OnPlayerPickUpPickup(playeridpickupid)
{
    return 
1;
}
public 
OnVehicleMod(playeridvehicleidcomponentid)
{
    return 
1;
}
public 
OnVehiclePaintjob(playeridvehicleidpaintjobid)
{
    return 
1;
}
public 
OnVehicleRespray(playeridvehicleidcolor1color2)
{
    return 
1;
}
public 
OnPlayerSelectedMenuRow(playeridrow)
{
    return 
1;
}
public 
OnPlayerExitedMenu(playerid)
{
    return 
1;
}
public 
OnPlayerInteriorChange(playeridnewinterioridoldinteriorid)
{
    return 
1;
}
public 
OnPlayerKeyStateChange(playeridnewkeysoldkeys)
{
    return 
1;
}
public 
OnRconLoginAttempt(ip[], password[], success)
{
    return 
1;
}
public 
OnPlayerUpdate(playerid)
{
    return 
1;
}
public 
OnPlayerStreamIn(playeridforplayerid)
{
    return 
1;
}
public 
OnPlayerStreamOut(playeridforplayerid)
{
    return 
1;
}
public 
OnVehicleStreamIn(vehicleidforplayerid)
{
    return 
1;
}
public 
OnVehicleStreamOut(vehicleidforplayerid)
{
    return 
1;
}
public 
OnDialogResponse(playeriddialogidresponselistiteminputtext[])
{
    return 
1;
}
public 
OnPlayerClickPlayer(playeridclickedplayeridsource)
{
    return 
1
And thx for all
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