14.01.2012, 09:36
Hello!
I have this, it gets "GetVehiclePos" and "VehicleZAngle"
CODE:
But how do i get the facing angle of the vehicles front? i mean if you facing up/down etc?
I want the objects also to move up and down depending on your vehicle front facing angle so the objects don't just moves straight from your position.
I have this, it gets "GetVehiclePos" and "VehicleZAngle"
CODE:
pawn Код:
VehicleFire[id] = 1;
if(IsValidObject(VehicleBomb[id][0]))
{
DestroyObject(VehicleBomb[id][0]);
GetVehiclePos(id,x,y,z);
GetVehicleZAngle(id,a);
a += 270;
z += VehicleOffsetZ[id];
x += (VehicleOffsetX[id] * floatsin(-a, degrees));
y += (VehicleOffsetX[id] * floatcos(-a, degrees));
VehicleBomb[id][0] = CreateObject(3790,x,y,z,2,0,a,300.0);
VehicleSmok[id][0] = CreateObject(18731,x,y,z-1.3,0,0,0,300.0);
a += 90;
x += (300 * floatsin(-a, degrees));
y += (300 * floatcos(-a, degrees));
MoveObject(VehicleBomb[id][0],x,y,z,MISSILE_SPEED);
MoveObject(VehicleSmok[id][0],x,y,z-1.3,MISSILE_SPEED);
SetTimerEx("VM_Explode",MISSILE_DETONATE_TIME,0,"dd",id,0);
VM_OnVehicleFire(id,0);
return 1;
}
DestroyObject(VehicleBomb[id][1]);
GetVehiclePos(id,x,y,z);
GetVehicleZAngle(id,a);
a += 90;
z += VehicleOffsetZ[id];
x += (VehicleOffsetX[id] * floatsin(-a, degrees));
y += (VehicleOffsetX[id] * floatcos(-a, degrees));
VehicleBomb[id][1] = CreateObject(3790,x,y,z,2,0,a+180,300.0);
VehicleSmok[id][1] = CreateObject(18731,x,y,z-1.3,0,0,0,300.0);
a += 270;
x += (300 * floatsin(-a, degrees));
y += (300 * floatcos(-a, degrees));
MoveObject(VehicleBomb[id][1],x,y,z,MISSILE_SPEED);
MoveObject(VehicleSmok[id][1],x,y,z-1.3,MISSILE_SPEED);
SetTimerEx("VM_Explode",MISSILE_DETONATE_TIME,0,"dd",id,1);
VM_OnVehicleFire(id,1);
I want the objects also to move up and down depending on your vehicle front facing angle so the objects don't just moves straight from your position.