[Map] Football Stadium
#1

Author: Takahiro
Time: 40 minutes
Objects: 131
Description: Get ready to do just another job, but here is something evoked strong. All the proportions of man to man the gate and tried to keep pokyu. Objects turned out not a lot, and pretty accurate, I hope like it)
coordinates:

х:291.5
у:41.900001525879
z:807.5
Scrins











php код:
[SPOILER=Объекты]
PHP код:
CreateObject(5003,310.29998779,7.59999990,807.79998779,0.00000000,0.00000000,0.00000000); //object(lasrnway5_las) (2)
CreateObject(7617,278.60000610,82.09999847,814.50000000,0.00000000,0.00000000,0.00000000); //object(vgnbballscorebrd) (1)
CreateObject(3452,326.89999390,9.30000019,807.40002441,0.00000000,0.00000000,0.00000000); //object(bballintvgn1) (1)
CreateObject(3452,297.50000000,9.30000019,807.40002441,0.00000000,0.00000000,0.00000000); //object(bballintvgn1) (2)
CreateObject(3452,267.89999390,9.30000019,807.40002441,0.00000000,0.00000000,0.00000000); //object(bballintvgn1) (3)
CreateObject(3452,238.30000305,9.30000019,807.40002441,0.00000000,0.00000000,0.00000000); //object(bballintvgn1) (4)
CreateObject(3452,255.30000305,89.80000305,807.40002441,0.00000000,0.00000000,180.00000000); //object(bballintvgn1) (5)
CreateObject(3452,225.69999695,89.80000305,807.40002441,0.00000000,0.00000000,179.99450684); //object(bballintvgn1) (6)
CreateObject(13656,424.89999390,-14.30000019,801.50000000,0.00000000,0.00000000,0.00000000); //object(fuckknows) (1)
CreateObject(13656,131.60000610,113.50000000,730.09997559,0.00000000,0.00000000,0.00000000); //object(fuckknows) (2)
CreateObject(3452,284.89999390,89.80000305,807.40002441,0.00000000,0.00000000,179.99450684); //object(bballintvgn1) (9)
CreateObject(3452,314.50000000,89.80000305,807.40002441,0.00000000,0.00000000,179.99450684); //object(bballintvgn1) (10)
CreateObject(3452,344.10000610,89.80000305,807.40002441,0.00000000,0.00000000,179.99450684); //object(bballintvgn1) (11)
CreateObject(7191,236.00000000,80.80000305,802.79998779,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (1)
CreateObject(7191,281.00000000,80.80000305,802.79998779,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (2)
CreateObject(7191,326.00000000,80.80000305,802.79998779,0.00000000,0.00000000,90.00000000); //object(vegasnnewfence2b) (3)
CreateObject(7191,320.50000000,18.29999924,802.79998779,0.00000000,0.00000000,270.00000000); //object(vegasnnewfence2b) (4)
CreateObject(7191,275.50000000,18.29999924,802.79998779,0.00000000,0.00000000,270.00000000); //object(vegasnnewfence2b) (5)
CreateObject(7191,230.50000000,18.29999924,802.79998779,0.00000000,0.00000000,270.00000000); //object(vegasnnewfence2b) (6)
CreateObject(985,217.89999390,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (3)
CreateObject(985,225.69999695,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (4)
CreateObject(985,233.50000000,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (5)
CreateObject(985,241.30000305,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (6)
CreateObject(985,249.10000610,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (7)
CreateObject(985,256.89999390,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (8)
CreateObject(985,264.70001221,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (9)
CreateObject(985,272.50000000,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (10)
CreateObject(985,280.29998779,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (11)
CreateObject(985,288.10000610,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (12)
CreateObject(985,295.89999390,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (13)
CreateObject(985,303.70001221,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (14)
CreateObject(985,311.50000000,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (15)
CreateObject(985,319.39999390,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (16)
CreateObject(985,327.20001221,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (17)
CreateObject(985,335.00000000,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (18)
CreateObject(985,342.79998779,18.20000076,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (19)
CreateObject(985,338.39999390,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (20)
CreateObject(985,330.60000610,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (21)
CreateObject(985,322.79998779,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (22)
CreateObject(985,315.00000000,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (23)
CreateObject(985,307.20001221,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (24)
CreateObject(985,299.39999390,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (25)
CreateObject(985,291.60000610,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (26)
CreateObject(985,283.79998779,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (27)
CreateObject(985,276.00000000,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (28)
CreateObject(985,268.20001221,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (29)
CreateObject(985,260.39999390,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (30)
CreateObject(985,252.60000610,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (31)
CreateObject(985,244.80000305,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (32)
CreateObject(985,237.00000000,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (33)
CreateObject(985,229.19999695,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (34)
CreateObject(985,221.39999390,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (35)
CreateObject(985,213.60000610,80.80000305,804.09997559,0.00000000,0.00000000,0.00000000); //object(gate_autor) (36)
CreateObject(6959,213.89941406,78.50000000,801.70001221,90.00000000,179.99450684,270.00000000); //object(vegasnbball1) (1)
CreateObject(6959,213.89999390,37.20000076,801.70001221,90.00000000,179.99450684,270.00000000); //object(vegasnbball1) (2)
CreateObject(6959,213.89999390,-4.09999990,801.70001221,90.00000000,179.99450684,270.00000000); //object(vegasnbball1) (3)
CreateObject(6959,234.50000000,0.00000000,801.70001221,90.00000000,179.99450684,0.00000000); //object(vegasnbball1) (4)
CreateObject(6959,275.79998779,0.00000000,801.70001221,90.00000000,179.99450684,0.00000000); //object(vegasnbball1) (5)
CreateObject(6959,317.10000610,0.00000000,801.70001221,90.00000000,179.99450684,0.00000000); //object(vegasnbball1) (6)
CreateObject(6959,358.39999390,0.00000000,801.70001221,90.00000000,179.99450684,0.00000000); //object(vegasnbball1) (7)
CreateObject(6959,342.60000610,19.60000038,801.70001221,90.00000000,179.99450684,90.00000000); //object(vegasnbball1) (8)
CreateObject(6959,342.60000610,60.90000153,801.70001221,90.00000000,179.99450684,90.00000000); //object(vegasnbball1) (9)
CreateObject(6959,342.60000610,102.19999695,801.70001221,90.00000000,179.99450684,90.00000000); //object(vegasnbball1) (10)
CreateObject(6959,223.39999390,-2.70000005,789.50000000,90.00000000,179.99450684,270.00000000); //object(vegasnbball1) (11)
CreateObject(6959,202.69999695,-2.00000000,809.50000000,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (12)
CreateObject(6959,202.80000305,18.00000000,789.50000000,90.00000000,179.99450684,0.00000000); //object(vegasnbball1) (13)
CreateObject(7900,277.89999390,71.59999847,798.29998779,0.00000000,0.00000000,90.00000000); //object(vgwestbillbrd1) (1)
CreateObject(7900,277.89999390,55.70000076,798.29998779,0.00000000,0.00000000,90.00000000); //object(vgwestbillbrd1) (2)
CreateObject(7900,277.89999390,39.00000000,798.29998779,0.00000000,0.00000000,90.00000000); //object(vgwestbillbrd1) (3)
CreateObject(7900,277.89999390,28.39999962,798.29998779,0.00000000,0.00000000,90.00000000); //object(vgwestbillbrd1) (4)
CreateObject(7900,326.00000000,49.20000076,798.29998779,0.00000000,0.00000000,90.00000000); //object(vgwestbillbrd1) (5)
CreateObject(7900,326.00000000,40.79999924,798.29998779,0.00000000,0.00000000,90.00000000); //object(vgwestbillbrd1) (6)
CreateObject(7900,326.00000000,57.79999924,798.29998779,0.00000000,0.00000000,90.00000000); //object(vgwestbillbrd1) (7)
CreateObject(7900,334.79998779,65.80000305,798.29998779,0.00000000,0.00000000,0.00000000); //object(vgwestbillbrd1) (9)
CreateObject(7900,334.79998779,32.79999924,798.29998779,0.00000000,0.00000000,0.00000000); //object(vgwestbillbrd1) (11)
CreateObject(7900,222.30000305,66.00000000,798.29998779,0.00000000,0.00000000,180.00000000); //object(vgwestbillbrd1) (12)
CreateObject(7900,231.19999695,49.59999847,798.29998779,0.00000000,0.00000000,89.99450684); //object(vgwestbillbrd1) (13)
CreateObject(7900,231.19999695,58.00000000,798.29998779,0.00000000,0.00000000,89.99450684); //object(vgwestbillbrd1) (14)
CreateObject(7900,231.19999695,41.20000076,798.29998779,0.00000000,0.00000000,89.99450684); //object(vgwestbillbrd1) (15)
CreateObject(7900,222.30000305,33.20000076,798.29998779,0.00000000,0.00000000,359.99450684); //object(vgwestbillbrd1) (16)
CreateObject(7900,223.00000000,19.60000038,798.29998779,0.00000000,0.00000000,359.98901367); //object(vgwestbillbrd1) (17)
CreateObject(7900,239.89999390,19.60000038,798.29998779,0.00000000,0.00000000,359.98901367); //object(vgwestbillbrd1) (18)
CreateObject(7900,256.70001221,19.60000038,798.29998779,0.00000000,0.00000000,359.98901367); //object(vgwestbillbrd1) (19)
CreateObject(7900,273.50000000,19.60000038,798.29998779,0.00000000,0.00000000,359.98901367); //object(vgwestbillbrd1) (20)
CreateObject(7900,290.29998779,19.60000038,798.29998779,0.00000000,0.00000000,359.98901367); //object(vgwestbillbrd1) (21)
CreateObject(7900,307.20001221,19.60000038,798.29998779,0.00000000,0.00000000,359.98901367); //object(vgwestbillbrd1) (22)
CreateObject(7900,324.00000000,19.60000038,798.29998779,0.00000000,0.00000000,359.98901367); //object(vgwestbillbrd1) (23)
CreateObject(7900,333.29998779,19.60000038,798.29998779,0.00000000,0.00000000,359.98901367); //object(vgwestbillbrd1) (24)
CreateObject(7900,334.10000610,79.59999847,798.29998779,0.00000000,0.00000000,0.00000000); //object(vgwestbillbrd1) (25)
CreateObject(7900,317.29998779,79.59999847,798.29998779,0.00000000,0.00000000,0.00000000); //object(vgwestbillbrd1) (26)
CreateObject(7900,300.39999390,79.59999847,798.29998779,0.00000000,0.00000000,0.00000000); //object(vgwestbillbrd1) (27)
CreateObject(7900,283.60000610,79.59999847,798.29998779,0.00000000,0.00000000,0.00000000); //object(vgwestbillbrd1) (28)
CreateObject(7900,266.70001221,79.59999847,798.29998779,0.00000000,0.00000000,0.00000000); //object(vgwestbillbrd1) (29)
CreateObject(7900,249.80000305,79.59999847,798.29998779,0.00000000,0.00000000,0.00000000); //object(vgwestbillbrd1) (30)
CreateObject(7900,233.00000000,79.59999847,798.29998779,0.00000000,0.00000000,0.00000000); //object(vgwestbillbrd1) (31)
CreateObject(7900,216.10000610,79.59999847,798.29998779,0.00000000,0.00000000,0.00000000); //object(vgwestbillbrd1) (32)
CreateObject(13594,277.79998779,48.40000153,801.50000000,88.74990845,0.00000000,0.00000000); //object(fireyfire) (1)
CreateObject(13594,277.89999390,46.59999847,801.50000000,88.49493408,0.00000000,186.00000000); //object(fireyfire) (4)
CreateObject(1283,335.70001221,46.20000076,801.40002441,0.00000000,270.00000000,90.00000000); //object(mtraffic1) (2)
CreateObject(1283,335.70001221,52.20000076,801.40002441,0.00000000,270.00000000,269.99954224); //object(mtraffic1) (3)
CreateObject(1283,333.60000610,54.79999924,800.79998779,359.79772949,216.00036621,180.14147949); //object(mtraffic1) (4)
CreateObject(1283,333.60000610,43.70000076,800.79998779,359.79675293,215.99670410,180.13732910); //object(mtraffic1) (5)
CreateObject(1283,222.80000305,46.40000153,801.40002441,0.00000000,270.00000000,90.00000000); //object(mtraffic1) (7)
CreateObject(1283,222.80000305,52.40000153,801.40002441,0.00000000,270.00000000,270.00000000); //object(mtraffic1) (8)
CreateObject(1283,224.89999390,55.00000000,800.79998779,359.79675293,215.99670410,0.13732910); //object(mtraffic1) (9)
CreateObject(1283,224.89999390,43.79999924,800.79998779,359.79125977,215.99670410,0.13732910); //object(mtraffic1) (10)
CreateObject(3452,356.50000000,9.30000019,807.40002441,0.00000000,0.00000000,0.00000000); //object(bballintvgn1) (12)
CreateObject(8673,217.00000000,45.29999924,798.29998779,36.00000000,269.99996948,90.00000000); //object(csrsfence03_lvs) (1)
CreateObject(8673,217.00000000,48.20000076,798.29998779,35.99670410,269.99450684,90.00000000); //object(csrsfence03_lvs) (2)
CreateObject(8673,217.00000000,51.20000076,798.29998779,35.99670410,269.99450684,90.00000000); //object(csrsfence03_lvs) (3)
CreateObject(8673,217.00000000,53.59999847,798.29998779,35.99670410,269.99450684,90.00000000); //object(csrsfence03_lvs) (4)
CreateObject(8673,341.50000000,45.29999924,798.29998779,35.99670410,269.99450684,270.00000000); //object(csrsfence03_lvs) (5)
CreateObject(8673,341.50000000,48.20000076,798.29998779,35.99670410,269.98901367,270.00000000); //object(csrsfence03_lvs) (6)
CreateObject(8673,341.50000000,51.09999847,798.29998779,35.99670410,269.98901367,270.00000000); //object(csrsfence03_lvs) (7)
CreateObject(8673,341.50000000,53.40000153,798.29998779,35.99670410,269.98901367,270.00000000); //object(csrsfence03_lvs) (8)
CreateObject(8880,219.30000305,74.30000305,807.29998779,0.00000000,0.00000000,220.00000000); //object(vgsecnstrct09) (1)
CreateObject(8880,219.69999695,74.90000153,808.09997559,0.00000000,0.00000000,229.99572754); //object(vgsecnstrct09) (2)
CreateObject(8880,221.10000610,24.79999924,807.29998779,0.00000000,0.00000000,309.99328613); //object(vgsecnstrct09) (3)
CreateObject(8880,221.60000610,24.10000038,807.29998779,0.00000000,0.00000000,299.99023438); //object(vgsecnstrct09) (4)
CreateObject(8880,337.20001221,75.50000000,807.40002441,0.00000000,0.00000000,129.98715210); //object(vgsecnstrct09) (5)
CreateObject(8880,336.79998779,76.00000000,807.50000000,0.00000000,0.00000000,119.98474121); //object(vgsecnstrct09) (6)
CreateObject(8880,337.39999390,25.10000038,807.50000000,0.00000000,0.00000000,39.98168945); //object(vgsecnstrct09) (7)
CreateObject(8880,337.00000000,24.29999924,807.29998779,0.00000000,0.00000000,49.97924805); //object(vgsecnstrct09) (8)
CreateObject(8880,278.10000610,23.50000000,807.29998779,0.00000000,0.00000000,359.97680664); //object(vgsecnstrct09) (9)
CreateObject(8880,275.60000610,23.10000038,807.29998779,0.00000000,0.00000000,29.97253418); //object(vgsecnstrct09) (10)
CreateObject(8880,280.60000610,23.10000038,807.29998779,0.00000000,0.00000000,329.97070312); //object(vgsecnstrct09) (11)
CreateObject(3864,278.10000610,18.39999962,806.50000000,0.00000000,0.00000000,270.00000000); //object(ws_floodlight) (1)
CreateObject(3864,340.89999390,21.10000038,806.50000000,0.00000000,0.00000000,320.00000000); //object(ws_floodlight) (2)
CreateObject(3864,341.00000000,78.69999695,806.50000000,0.00000000,0.00000000,49.99877930); //object(ws_floodlight) (3)
CreateObject(3864,216.00000000,78.00000000,806.50000000,0.00000000,0.00000000,139.99877930); //object(ws_floodlight) (4)
CreateObject(3864,217.19999695,21.50000000,806.50000000,0.00000000,0.00000000,217.99877930); //object(ws_floodlight) (5) 
[/SPOILER]
Reply
#2

Screens are not working.
Reply
#3

Very nice! Awsome 10/10.
Reply
#4

teleport
Reply
#5

Good work btw where is the Judgment and the players and fans? Joking xD GOOD work 10/10 Awesome.
Reply
#6

damn, this is really nice good job 10/10
Reply
#7

delete this post..
Reply
#8

Awesome ! WoW! It is very nice.
Reply
#9

7900

On topic:

Nice map, +repped.
Reply
#10

someone know ID of object for white lines?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)