Hi,
add this at OnPlayerCommandText: (Change the command if you wish)
pawn Code:
if(!strcmd(cmdtext, "/veh", true))
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: You need to be in a vehicle to use this command.");
new veh = GetPlayerVehicleID(playerid);
new stats[7], str[1024];
GetVehicleParamsEx(veh, stats[0], stats[1], stats[2], stats[3], stats[4], stats[5], stats[6]);
for(new i=0; i<7; i++)
{
switch(i)
{
case 0:
{
if(stats[i] == 1) format(str, sizeof(str), "%sEngine: Turn Off", str); //It is currently on
else format(str, sizeof(str), "%sEngine: Turn On", str); //It is currently off
}
case 1:
{
if(stats[i] == 1) format(str, sizeof(str), "%sLights: Turn Off", str);
else format(str, sizeof(str), "%sLights: Turn On", str);
}
case 2:
{
if(stats[i] == 1) format(str, sizeof(str), "%sAlarm: Turn Off", str);
else format(str, sizeof(str), "%sAlarm: Turn On", str);
}
case 3:
{
if(stats[i] == 1) format(str, sizeof(str), "%sDoors: Close", str);
else format(str, sizeof(str), "%sDoors: Open", str)
}
case 4:
{
if(stats[i] == 1) format(str, sizeof(str), "%sBonnet: Close", str);
else format(str, sizeof(str), "%sBonnet: Open", str);
}
case 5:
{
if(stats[i] == 1) format(str, sizeof(str), "%sBoot: Close", str);
else format(str, sizeof(str), "%sBoot: Open", str);
}
case 6:
{
if(stats[i] == 1) format(str, sizeof(str), "%sObjective: Turn Off", str);
else format(str, sizeof(str), "%sObjective: Turn On", str);
}
}
}
ShowPlayerDialog(playerid, 15151, DIALOG_STYLE_LIST, "Vehicle Properties", str, "Ok!", "Close");
return 1;
}
and this goes under OnDialogResponse:
pawn Code:
if(dialogid == 15151)
{
if(!response) return 1;
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: You need to be in a vehicle.");
new stats[7], str[1024];
GetVehicleParamsEx(veh, stats[0], stats[1], stats[2], stats[3], stats[4], stats[5], stats[6]);
if(stats[listitem] == 1) stats[listitem] = 0;
else stats[listitem] = 1;
SetVehicleParamsEx(veh, stats[0], stats[1], stats[2], stats[3], stats[4], stats[5], stats[6]);
for(new i=0; i<7; i++)
{
switch(i)
{
case 0:
{
if(stats[i] == 1) format(str, sizeof(str), "%sEngine: Turn Off", str); //It is currently on
else format(str, sizeof(str), "%sEngine: Turn On", str); //It is currently off
}
case 1:
{
if(stats[i] == 1) format(str, sizeof(str), "%sLights: Turn Off", str);
else format(str, sizeof(str), "%sLights: Turn On", str);
}
case 2:
{
if(stats[i] == 1) format(str, sizeof(str), "%sAlarm: Turn Off", str);
else format(str, sizeof(str), "%sAlarm: Turn On", str);
}
case 3:
{
if(stats[i] == 1) format(str, sizeof(str), "%sDoors: Close", str);
else format(str, sizeof(str), "%sDoors: Open", str)
}
case 4:
{
if(stats[i] == 1) format(str, sizeof(str), "%sBonnet: Close", str);
else format(str, sizeof(str), "%sBonnet: Open", str);
}
case 5:
{
if(stats[i] == 1) format(str, sizeof(str), "%sBoot: Close", str);
else format(str, sizeof(str), "%sBoot: Open", str);
}
case 6:
{
if(stats[i] == 1) format(str, sizeof(str), "%sObjective: Turn Off", str);
else format(str, sizeof(str), "%sObjective: Turn On", str);
}
}
}
ShowPlayerDialog(playerid, 15151, DIALOG_STYLE_LIST, "Vehicle Properties", str, "Ok!", "Close");
return 1;
}
I think all params just switch between 1 and 0, not sure... if it is different, change it or let me know. Never worked with this function yet.
I hope it works so far, if not, tell me where it is wrong and I can fix it.
PS: You need to add the embedded colors yourself. ^^
Cheers.