[AJUDA] Teleport e arma some !
#1

eu tф com um problema assim...
tipo. quando se teleporta pra qualquer lugar todas as armas somem.
como resolvo isso?
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#2

remove o ResetPlayerWeapons(playerid);
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#3

mostre o codigo de algum teleporte...

Quote:
Originally Posted by Ricop522
Посмотреть сообщение
remove o ResetPlayerWeapons(playerid);
pode ter isso no codigo dele..
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#4

Код:
CMD:ls(			p,f[]){ Vehicle_Teleport:: p, "Los Santos","LS", 1510.9185,-1706.5765,13.6088,1.2988, 1480.7206,-1639.9985,14.1484,335.4649, 0);return 1; }
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#5

procure por "stock Vehicle_Teleport"
e poste para nуs.
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#6

nгo encontrou isso '


nгo sei se й isso:

pawn Код:
#define ShowTD             TextDrawShowForPlayer
#define HideTD             TextDrawHideForPlayer
#define DestroyTD          TextDrawDestroy
#define pTC_Check(%0)      IsPlayerInDynamicCP(playerid, TotalChallangeCheckpoint[ %0 ]) && P_DATA[ playerid ][ P_InTC ] == 1 || P_DATA[ playerid ][ P_InTCDuel ] == 1
#define ShowDialog         ShowPlayerDialog
#define SelExit            "Select", "Exit"
#define LIST               DIALOG_STYLE_LIST
#define INPUT              DIALOG_STYLE_INPUT
#define BOX                DIALOG_STYLE_MSGBOX
#define Vehicle_Teleport:: NormalTele(
#define Player_Teleport::  PlayerTele(
#define DM_Teleport::      DMTele(
#define StuntTele::        SttuntTele(
#define MAX_PLAYERCARS     2
#define CarSpawnLimit      5
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#7

procure agora por "stock NormalTele(" ou "public NormalTele("
e poste para nуs.
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#8

pawn Код:
return 1;
}
stock NormalTele(playerid,  TeleName[], \
                            CMDName[],  \
                            Float:VX,   \
                            Float:VY,   \
                            Float:VZ,   \
                            Float:VA,   \
                            Float:X,    \
                            Float:Y,    \
                            Float:Z,    \
                            Float:A,    \
                            interior)
    {

    new GTText[256],
        SCMLText[256]
    ;
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
        InCar[playerid] = 0;
        SetVehiclePos(GetPlayerVehicleID(playerid),VX,VY,VZ);
        SetVehicleZAngle(GetPlayerVehicleID(playerid),VA);
        LinkVehicleToInterior(GetPlayerVehicleID(playerid),interior);

    }
    else
    {
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#9

Poste a funзгo inteira, por favor.
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#10

pawn Код:
return 1;
}
stock NormalTele(playerid,  TeleName[], \
                            CMDName[],  \
                            Float:VX,   \
                            Float:VY,   \
                            Float:VZ,   \
                            Float:VA,   \
                            Float:X,    \
                            Float:Y,    \
                            Float:Z,    \
                            Float:A,    \
                            interior)
    {

    new GTText[256],
        SCMLText[256]
    ;
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
        InCar[playerid] = 0;
        SetVehiclePos(GetPlayerVehicleID(playerid),VX,VY,VZ);
        SetVehicleZAngle(GetPlayerVehicleID(playerid),VA);
        LinkVehicleToInterior(GetPlayerVehicleID(playerid),interior);

    }
    else
    {
        InCar[playerid] = 0;
        SetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
        SetPlayerFacingAngle(playerid, Float:A);
        SetPlayerInterior(playerid, interior);

    }
    ResetPlayerWeapons(playerid);
    P_DATA[ playerid ][ P_InDM ] = 0;
    TogglePlayerControllable(playerid, 1);


    format(SCMLText,sizeof(SCMLText),"~b~~h~%s(~w~%i~b~~h~) ~>~~>~~>~ ~w~(/%s)",PlayerName2(playerid),playerid,CMDName);
    TextDrawSetString(Tele0, SCMLText);
    foreach(Player, o)
    {
        if ( P_DATA[ o ][ P_Tele ] == 1 )
        {
            ShowTD(o,Text:Tele0);
        }
    }
    format(GTText,sizeof(GTText),"~b~~h~%s~n~~w~/~w~~h~%s",TeleName,CMDName);
    GameTextForPlayer(playerid, GTText, 4000,3);
    SetTimer("HideTeleTD", 3000,0);

    return TextDrawShowForAll(Text:Tele0);
}
tб inteira agora?
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