[Ajuda]/Equipar
#1

GM BAC Na Dp ao apertar enter para equipar e batercartao o player fica parado e nao se mexe so sai com /sinc. alguem sabe como resolver este bug?
Reply
#2

coloque isso no codigo
pawn Код:
TogglePlayerControllable(playerid,true);
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#3

Colocar onde Este Codigo?

Код:
TogglePlayerControllable(playerid,true);



Код:
	if(strcmp(cmd, "/equipar", true) == 0)
	{
	    if(PlayerInfo[playerid][pJailed] != 0)
    	{
	   		MSGPLAYER(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
	   		return 1;
    	}
    	if (IsACop(playerid))
     	{
     	    new tmpcar = GetPlayerVehicleID(playerid);
     	    GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
            if(IsAEnforcerCar(tmpcar)||PlayerToPoint(2, playerid,255.3,77.4,1003.6) || PlayerToPoint(2,playerid,-1616.1294,681.1594,7.1875) || PlayerToPoint(2,playerid,230.1107,165.2237,1003.0234) || PlayerToPoint(2, playerid,240.7396,112.9709,1003.2188) || PlayerToPoint(2, playerid,1530.5187,-1702.5320,6.2252) || PlayerToPoint(2, playerid,302.7606,-1529.7537,24.9219) || PlayerToPoint(2, playerid,-1345.8823,492.5301,11.2027)
			|| PlayerToPoint(2, playerid,326.4911,307.0710,999.1484) || PlayerToPoint(2, playerid,-2022.5831,-114.2501,1035.1719) || HouseEntered[playerid] != 255)
			{
			    ResetPlayerWeaponsEx(playerid);
				SetPlayerArmour(playerid, 100.0);
				SetPlayerHealth(playerid, 100.0);
				if (PlayerInfo[playerid][pLider] == 1)
				{
	   				format(string, sizeof(string), " Policial Militar %s pega seus equipamentos de lнder.", sendername);
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					GivePlayerWeapon(playerid, 25, 500);
					GivePlayerWeapon(playerid, 24, 500);
					GivePlayerWeapon(playerid, 3, 0);
					GivePlayerWeapon(playerid, 31, 300);
					GivePlayerWeapon(playerid, 29, 300);
					GivePlayerWeapon(playerid, 41, 300);
					GivePlayerWeapon(playerid, 17, 10);
					GivePlayerWeapon(playerid, 34, 100);
					GivePlayerWeapon(playerid, 42, 4999);
					return 1;
				}
				if(PlayerInfo[playerid][pLider] == 2)
				{
					format(string, sizeof(string), " Policial %s pega seus equipamentos de lнder.", sendername);
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					GivePlayerWeapon(playerid, 25, 500);
					GivePlayerWeapon(playerid, 24, 500);
					GivePlayerWeapon(playerid, 3, 0);
					GivePlayerWeapon(playerid, 31, 600);
					GivePlayerWeapon(playerid, 29, 600);
					GivePlayerWeapon(playerid, 41, 600);
					GivePlayerWeapon(playerid, 17, 10);
					GivePlayerWeapon(playerid, 34, 100);
					GivePlayerWeapon(playerid, 42, 4999);
					return 1;
				}
				if(PlayerInfo[playerid][pLider] == 3)
    			{
	    			format(string, sizeof(string), " Exйrcito %s pega seus equipamentos de lнder.", sendername);
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					GivePlayerWeapon(playerid, 25, 500);
					GivePlayerWeapon(playerid, 24, 500);
					GivePlayerWeapon(playerid, 3, 0);
					GivePlayerWeapon(playerid, 31, 600);
					GivePlayerWeapon(playerid, 29, 600);
					GivePlayerWeapon(playerid, 41, 600);
					GivePlayerWeapon(playerid, 17, 10);
					GivePlayerWeapon(playerid, 34, 100);
					GivePlayerWeapon(playerid, 42, 4999);
					return 1;
				}
				if (PlayerInfo[playerid][pLider] == 16)
				{
					format(string, sizeof(string), " Policial Civil %s pega seus equipamentos de lнder.", sendername);
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					GivePlayerWeapon(playerid, 25, 500);
					GivePlayerWeapon(playerid, 24, 500);
					GivePlayerWeapon(playerid, 3, 0);
					GivePlayerWeapon(playerid, 31, 600);
					GivePlayerWeapon(playerid, 29, 600);
					GivePlayerWeapon(playerid, 41, 600);
					GivePlayerWeapon(playerid, 17, 10);
					GivePlayerWeapon(playerid, 34, 100);
					GivePlayerWeapon(playerid, 42, 4999);
					return 1;
				}
				if(PlayerInfo[playerid][pLider] == 11)
    			{
	    			format(string, sizeof(string), " Policial Federal %s pega seus equipamentos de lнder.", sendername);
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					GivePlayerWeapon(playerid, 25, 500);
					GivePlayerWeapon(playerid, 24, 500);
					GivePlayerWeapon(playerid, 3, 0);
					GivePlayerWeapon(playerid, 31, 600);
					GivePlayerWeapon(playerid, 29, 600);
					GivePlayerWeapon(playerid, 41, 600);
					GivePlayerWeapon(playerid, 17, 10);
					GivePlayerWeapon(playerid, 34, 100);
					GivePlayerWeapon(playerid, 42, 4999);
					return 1;
				}
                if(PlayerInfo[playerid][pLider] == 26)
    			{
	    			format(string, sizeof(string), " Policial Federal %s pega seus equipamentos de lнder.", sendername);
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					GivePlayerWeapon(playerid, 25, 500);
					GivePlayerWeapon(playerid, 24, 500);
					GivePlayerWeapon(playerid, 3, 0);
					GivePlayerWeapon(playerid, 31, 600);
					GivePlayerWeapon(playerid, 29, 600);
					GivePlayerWeapon(playerid, 41, 600);
					GivePlayerWeapon(playerid, 17, 10);
					GivePlayerWeapon(playerid, 34, 100);
					GivePlayerWeapon(playerid, 42, 4999);
					return 1;
				}
     	    	if (PlayerInfo[playerid][pMembro] == 1) // Policia Militar
          		{
					if (PlayerInfo[playerid][pCargo] == 1)
					{
		   				format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 80);
						GivePlayerWeapon(playerid, 24, 80);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 31, 300);
						GivePlayerWeapon(playerid, 29, 300);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 10);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
					if (PlayerInfo[playerid][pCargo] == 2)
					{
	   					format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 80);
						GivePlayerWeapon(playerid, 24, 150);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 29, 300);
						GivePlayerWeapon(playerid, 31, 300);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 20);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
	 				if (PlayerInfo[playerid][pCargo] == 3)
					{
		   				format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 190);
						GivePlayerWeapon(playerid, 24, 150);
						GivePlayerWeapon(playerid, 29, 450);
						GivePlayerWeapon(playerid, 31, 550);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 30);
						GivePlayerWeapon(playerid, 42, 4999);
						GivePlayerWeapon(playerid, 3, 0);
						return 1;
                    }
	  				if (PlayerInfo[playerid][pCargo] == 4)
					{
   						format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 120);
						GivePlayerWeapon(playerid, 24, 360);
						GivePlayerWeapon(playerid, 29, 490);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 31, 400);
						GivePlayerWeapon(playerid, 34, 50);
						GivePlayerWeapon(playerid, 17, 40);
						GivePlayerWeapon(playerid, 41, 400);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
			 		if (PlayerInfo[playerid][pCargo] == 5)
					{
			   			format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 140);
						GivePlayerWeapon(playerid, 24, 170);
						GivePlayerWeapon(playerid, 29, 510);
						GivePlayerWeapon(playerid, 31, 550);
						GivePlayerWeapon(playerid, 34, 80);
						GivePlayerWeapon(playerid, 17, 50);
						GivePlayerWeapon(playerid, 41, 500);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
	    		}
				if(PlayerInfo[playerid][pMembro] == 2)//B.O.P.E
				{
					if(PlayerInfo[playerid][pCargo] == 1)
					{
						format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
						GivePlayerWeapon(playerid, 24, 80);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 31, 300);
						GivePlayerWeapon(playerid, 29, 300);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 10);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
		      		if(PlayerInfo[playerid][pCargo] == 2)
					{
						format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 80);
						GivePlayerWeapon(playerid, 24, 150);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 29, 300);
						GivePlayerWeapon(playerid, 31, 300);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 20);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
		      		if(PlayerInfo[playerid][pCargo] == 3)
					{
						format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 190);
						GivePlayerWeapon(playerid, 24, 150);
						GivePlayerWeapon(playerid, 29, 450);
						GivePlayerWeapon(playerid, 31, 550);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 30);
						GivePlayerWeapon(playerid, 42, 4999);
						GivePlayerWeapon(playerid, 3, 0);
						return 1;
					}
					if(PlayerInfo[playerid][pCargo] == 4)
     				{
			    		format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 120);
						GivePlayerWeapon(playerid, 24, 360);
						GivePlayerWeapon(playerid, 29, 490);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 31, 400);
						GivePlayerWeapon(playerid, 34, 50);
						GivePlayerWeapon(playerid, 17, 40);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
					if(PlayerInfo[playerid][pCargo] == 5)
     				{
			    		format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 140);
						GivePlayerWeapon(playerid, 24, 170);
						GivePlayerWeapon(playerid, 29, 510);
						GivePlayerWeapon(playerid, 31, 550);
						GivePlayerWeapon(playerid, 34, 80);
						GivePlayerWeapon(playerid, 17, 50);
						GivePlayerWeapon(playerid, 41, 400);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
				}
   				if(PlayerInfo[playerid][pMembro] == 11)//PF
	        	{
		            if(PlayerInfo[playerid][pCargo] == 1)
		            {
			    		format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 80);
						GivePlayerWeapon(playerid, 24, 80);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 31, 300);
						GivePlayerWeapon(playerid, 29, 300);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 10);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
   					if(PlayerInfo[playerid][pCargo] == 2)
		            {
			    		format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 80);
						GivePlayerWeapon(playerid, 24, 150);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 29, 400);
						GivePlayerWeapon(playerid, 31, 400);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 20);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
  					if(PlayerInfo[playerid][pCargo] == 3)
		            {
			    		format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 190);
						GivePlayerWeapon(playerid, 24, 150);
						GivePlayerWeapon(playerid, 29, 450);
						GivePlayerWeapon(playerid, 31, 550);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 30);
						GivePlayerWeapon(playerid, 42, 4999);
						GivePlayerWeapon(playerid, 3, 0);
						return 1;
					}
					if(PlayerInfo[playerid][pCargo] == 4)
		            {
			    		format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 120);
						GivePlayerWeapon(playerid, 24, 360);
						GivePlayerWeapon(playerid, 29, 490);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 31, 400);
						GivePlayerWeapon(playerid, 34, 50);
						GivePlayerWeapon(playerid, 17, 40);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
					if(PlayerInfo[playerid][pCargo] == 5)
		            {
			    		format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
						GivePlayerWeapon(playerid, 24, 170);
						GivePlayerWeapon(playerid, 29, 510);
						GivePlayerWeapon(playerid, 31, 550);
						GivePlayerWeapon(playerid, 34, 80);
						GivePlayerWeapon(playerid, 17, 50);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
   				}
				if(PlayerInfo[playerid][pMembro] == 3)//Exйrcito
	       		{
		            if(PlayerInfo[playerid][pCargo] == 1)
		            {
			    		format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 80);
						GivePlayerWeapon(playerid, 24, 80);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 31, 300);
						GivePlayerWeapon(playerid, 29, 300);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 10);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
	      			if(PlayerInfo[playerid][pCargo] == 2)
				    {
				   		format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 80);
						GivePlayerWeapon(playerid, 24, 150);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 29, 300);
						GivePlayerWeapon(playerid, 31, 400);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 20);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
	      			if(PlayerInfo[playerid][pCargo] == 3)
				    {
				   		format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 190);
						GivePlayerWeapon(playerid, 24, 150);
						GivePlayerWeapon(playerid, 29, 450);
						GivePlayerWeapon(playerid, 31, 550);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 30);
						GivePlayerWeapon(playerid, 42, 4999);
						GivePlayerWeapon(playerid, 3, 0);
						return 1;
					}
					if(PlayerInfo[playerid][pCargo] == 4)
		            {
			    		format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 120);
						GivePlayerWeapon(playerid, 24, 360);
						GivePlayerWeapon(playerid, 29, 490);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 31, 400);
						GivePlayerWeapon(playerid, 34, 50);
						GivePlayerWeapon(playerid, 17, 40);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
	 				if(PlayerInfo[playerid][pCargo] == 5)
		            {
			    		format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 140);
						GivePlayerWeapon(playerid, 24, 170);
						GivePlayerWeapon(playerid, 29, 510);
						GivePlayerWeapon(playerid, 31, 550);
						GivePlayerWeapon(playerid, 34, 80);
						GivePlayerWeapon(playerid, 17, 50);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
				}
				if(PlayerInfo[playerid][pMembro] == 16)// Policia Civil
				{
					if (PlayerInfo[playerid][pCargo] == 1)
					{
						format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 80);
						GivePlayerWeapon(playerid, 24, 80);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 31, 300);
						GivePlayerWeapon(playerid, 29, 300);
						GivePlayerWeapon(playerid, 41, 300);
						GivePlayerWeapon(playerid, 17, 10);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
					if (PlayerInfo[playerid][pCargo] == 2)
					{
	   					format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 80);
						GivePlayerWeapon(playerid, 24, 150);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 29, 400);
						GivePlayerWeapon(playerid, 31, 400);
						GivePlayerWeapon(playerid, 41, 400);
						GivePlayerWeapon(playerid, 17, 20);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
 					if (PlayerInfo[playerid][pCargo] == 3)
					{
						format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 190);
						GivePlayerWeapon(playerid, 24, 150);
						GivePlayerWeapon(playerid, 29, 450);
						GivePlayerWeapon(playerid, 31, 450);
						GivePlayerWeapon(playerid, 41, 400);
						GivePlayerWeapon(playerid, 17, 30);
						GivePlayerWeapon(playerid, 42, 4999);
						GivePlayerWeapon(playerid, 3, 0);
						return 1;
					}
	  				if (PlayerInfo[playerid][pCargo] == 4)
					{
						format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 120);
						GivePlayerWeapon(playerid, 24, 360);
						GivePlayerWeapon(playerid, 29, 500);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 31, 500);
						GivePlayerWeapon(playerid, 34, 50);
						GivePlayerWeapon(playerid, 17, 40);
						GivePlayerWeapon(playerid, 41, 200);
						GivePlayerWeapon(playerid, 34, 200);
						GivePlayerWeapon(playerid, 42, 4999);
						return 1;
					}
	 				if (PlayerInfo[playerid][pCargo] == 5)
					{
						format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GivePlayerWeapon(playerid, 25, 140);
						GivePlayerWeapon(playerid, 24, 170);
						GivePlayerWeapon(playerid, 29, 550);
						GivePlayerWeapon(playerid, 31, 550);
						GivePlayerWeapon(playerid, 34, 80);
						GivePlayerWeapon(playerid, 17, 50);
						GivePlayerWeapon(playerid, 41, 400);
						GivePlayerWeapon(playerid, 34, 400);
						GivePlayerWeapon(playerid, 3, 0);
						GivePlayerWeapon(playerid, 42, 4999);
	                    return 1;
					}
				}
			}
			else
			{
				MSGPLAYER(playerid, COLOR_LIGHTRED, "Vocк nгo estб no Vestiбrio ou em Um Enforcer.");
				return 1;
			}
		}
		else if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
		{
		    if(PlayerToPoint(10.0, playerid,1550.4318,21.8126,24.1406) || PlayerToPoint(10.0, playerid,2743.7583,-2453.7629,13))
			{
			    if(PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pLider] == 6)//Guerrilheiros Israelita Armas
				{
					format(string, sizeof(string), " Terrorista %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					ResetPlayerWeaponsEx(playerid);
   					GivePlayerWeapon(playerid, 24, 399);
	    			GivePlayerWeapon(playerid, 30, 999);
		    		GivePlayerWeapon(playerid, 29, 999);
		    		GivePlayerWeapon(playerid, 4, 1);
		    		GivePlayerWeapon(playerid, 34, 199);
		    		GivePlayerWeapon(playerid, 39, 10);
		    		GivePlayerWeapon(playerid, 40, 1);
		    		SetPlayerArmour(playerid, 100);
					SetPlayerHealth(playerid, 100);
				}
				else
				{
					format(string, sizeof(string), " Terrorista %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					ResetPlayerWeaponsEx(playerid);
   					GivePlayerWeapon(playerid, 24, 399);
	    			GivePlayerWeapon(playerid, 30, 999);
		    		GivePlayerWeapon(playerid, 29, 999);
		    		GivePlayerWeapon(playerid, 4, 1);
		    		GivePlayerWeapon(playerid, 34, 199);
		    		GivePlayerWeapon(playerid, 17, 2);
		    		SetPlayerArmour(playerid, 100);
					SetPlayerHealth(playerid, 100);
					return 1;
				}
			}
			else
			{
		    	MSGPLAYER(playerid, COLOR_GREY, "Vocк nгo estб no lugar de equipar de sua HQ.");
		    	return 1;
		    }
		}
		else if(PlayerInfo[playerid][pMembro] == 26 || PlayerInfo[playerid][pLider] == 26)
		{
		    if(PlayerToPoint(5.0, playerid,-2022.5831,-114.2501,1035.1719))
			{
			    if(PlayerInfo[playerid][pLider] == 26)//D.E.T.R.A.N
				{
					format(string, sizeof(string), " O Membro %s Pegou Seu Equipamento Lнder do D.E.T.R.A.N.", PlayerName(playerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					ResetPlayerWeaponsEx(playerid);
        			GivePlayerWeapon(playerid, 25, 80);
					GivePlayerWeapon(playerid, 24, 80);
					GivePlayerWeapon(playerid, 3, 0);
					GivePlayerWeapon(playerid, 31, 300);
					GivePlayerWeapon(playerid, 29, 300);
					GivePlayerWeapon(playerid, 41, 300);
					GivePlayerWeapon(playerid, 17, 10);
					GivePlayerWeapon(playerid, 42, 4999);
		    		SetPlayerArmour(playerid, 100);
					SetPlayerHealth(playerid, 100);
				}
				else
				{
					format(string, sizeof(string), " O Membro %s Pegou Seu Equipamento do D.E.T.R.A.N.", PlayerName(playerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					ResetPlayerWeaponsEx(playerid);
   					GivePlayerWeapon(playerid, 25, 80);
					GivePlayerWeapon(playerid, 24, 80);
					GivePlayerWeapon(playerid, 3, 0);
					GivePlayerWeapon(playerid, 31, 300);
					GivePlayerWeapon(playerid, 29, 300);
					GivePlayerWeapon(playerid, 41, 300);
					GivePlayerWeapon(playerid, 17, 10);
					GivePlayerWeapon(playerid, 42, 4999);
		    		SetPlayerArmour(playerid, 100);
					SetPlayerHealth(playerid, 100);
					return 1;
				}
			}
			else
			{
		    	MSGPLAYER(playerid, COLOR_GREY, "Vocк nгo estб no lugar de equipar de sua HQ.");
		    	return 1;
		    }
		}
		else
		{
		    MSGPLAYER(playerid, COLOR_GREY, "Vocк nгo possui esse comando.");
		    return 1;
		}
		return 1;
	}
Reply
#4

Quote:
Originally Posted by henrique_wwi
Посмотреть сообщение
coloque isso no codigo
pawn Код:
TogglePlayerControllable(playerid, true);
^^^^
Reply
#5

tipo se eu digito /equipar pega de boa mas se eu aperto F ele buga
Reply
#6

alguem ai sabe como retirar este bug?
Reply
#7

pawn Код:
if(strcmp(cmd, "/equipar", true) == 0)
    {
        if(PlayerInfo[playerid][pJailed] != 0)
        {
            MSGPLAYER(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
            return 1;
        }
        if (IsACop(playerid))
        {
            new tmpcar = GetPlayerVehicleID(playerid);
            GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
            if(IsAEnforcerCar(tmpcar)||PlayerToPoint(2, playerid,255.3,77.4,1003.6) || PlayerToPoint(2,playerid,-1616.1294,681.1594,7.1875) || PlayerToPoint(2,playerid,230.1107,165.2237,1003.0234) || PlayerToPoint(2, playerid,240.7396,112.9709,1003.2188) || PlayerToPoint(2, playerid,1530.5187,-1702.5320,6.2252) || PlayerToPoint(2, playerid,302.7606,-1529.7537,24.9219) || PlayerToPoint(2, playerid,-1345.8823,492.5301,11.2027)
            || PlayerToPoint(2, playerid,326.4911,307.0710,999.1484) || PlayerToPoint(2, playerid,-2022.5831,-114.2501,1035.1719) || HouseEntered[playerid] != 255)
            {
                ResetPlayerWeaponsEx(playerid);
                SetPlayerArmour(playerid, 100.0);
                SetPlayerHealth(playerid, 100.0);
                                TogglePlayerControllable(playerid, true);
                if (PlayerInfo[playerid][pLider] == 1)
                {
                    format(string, sizeof(string), " Policial Militar %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if(PlayerInfo[playerid][pLider] == 2)
                {
                    format(string, sizeof(string), " Policial %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if(PlayerInfo[playerid][pLider] == 3)
                {
                    format(string, sizeof(string), " Exйrcito %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if (PlayerInfo[playerid][pLider] == 16)
                {
                    format(string, sizeof(string), " Policial Civil %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if(PlayerInfo[playerid][pLider] == 11)
                {
                    format(string, sizeof(string), " Policial Federal %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if(PlayerInfo[playerid][pLider] == 26)
                {
                    format(string, sizeof(string), " Policial Federal %s pega seus equipamentos de lнder.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 500);
                    GivePlayerWeapon(playerid, 24, 500);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 34, 100);
                    GivePlayerWeapon(playerid, 42, 4999);
                    return 1;
                }
                if (PlayerInfo[playerid][pMembro] == 1) // Policia Militar
                {
                    if (PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), " Policial Militar %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 500);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                }
                if(PlayerInfo[playerid][pMembro] == 2)//B.O.P.E
                {
                    if(PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), " Policial %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                }
                if(PlayerInfo[playerid][pMembro] == 11)//PF
                {
                    if(PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 400);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), " Policial Federal %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                }
                if(PlayerInfo[playerid][pMembro] == 3)//Exйrcito
                {
                    if(PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 490);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if(PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), " Exйrcito %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 510);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                }
                if(PlayerInfo[playerid][pMembro] == 16)// Policia Civil
                {
                    if (PlayerInfo[playerid][pCargo] == 1)
                    {
                        format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 80);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 300);
                        GivePlayerWeapon(playerid, 29, 300);
                        GivePlayerWeapon(playerid, 41, 300);
                        GivePlayerWeapon(playerid, 17, 10);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 2)
                    {
                        format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 80);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 29, 400);
                        GivePlayerWeapon(playerid, 31, 400);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 17, 20);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 3)
                    {
                        format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 190);
                        GivePlayerWeapon(playerid, 24, 150);
                        GivePlayerWeapon(playerid, 29, 450);
                        GivePlayerWeapon(playerid, 31, 450);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 17, 30);
                        GivePlayerWeapon(playerid, 42, 4999);
                        GivePlayerWeapon(playerid, 3, 0);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 4)
                    {
                        format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 120);
                        GivePlayerWeapon(playerid, 24, 360);
                        GivePlayerWeapon(playerid, 29, 500);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 31, 500);
                        GivePlayerWeapon(playerid, 34, 50);
                        GivePlayerWeapon(playerid, 17, 40);
                        GivePlayerWeapon(playerid, 41, 200);
                        GivePlayerWeapon(playerid, 34, 200);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                    if (PlayerInfo[playerid][pCargo] == 5)
                    {
                        format(string, sizeof(string), " Policial Civil %s pega seus equipamentos.", sendername);
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GivePlayerWeapon(playerid, 25, 140);
                        GivePlayerWeapon(playerid, 24, 170);
                        GivePlayerWeapon(playerid, 29, 550);
                        GivePlayerWeapon(playerid, 31, 550);
                        GivePlayerWeapon(playerid, 34, 80);
                        GivePlayerWeapon(playerid, 17, 50);
                        GivePlayerWeapon(playerid, 41, 400);
                        GivePlayerWeapon(playerid, 34, 400);
                        GivePlayerWeapon(playerid, 3, 0);
                        GivePlayerWeapon(playerid, 42, 4999);
                        return 1;
                    }
                }
            }
            else
            {
                MSGPLAYER(playerid, COLOR_LIGHTRED, "Vocк nгo estб no Vestiбrio ou em Um Enforcer.");
                return 1;
            }
        }
        else if(PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)
        {
            if(PlayerToPoint(10.0, playerid,1550.4318,21.8126,24.1406) || PlayerToPoint(10.0, playerid,2743.7583,-2453.7629,13))
            {
                if(PlayerInfo[playerid][pLider] == 15 || PlayerInfo[playerid][pLider] == 6)//Guerrilheiros Israelita Armas
                {
                    format(string, sizeof(string), " Terrorista %s Pegou Seu Equipamento Lнder de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 399);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 199);
                    GivePlayerWeapon(playerid, 39, 10);
                    GivePlayerWeapon(playerid, 40, 1);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                }
                else
                {
                    format(string, sizeof(string), " Terrorista %s Pegou Seu Equipamento de Terrorismo.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 24, 399);
                    GivePlayerWeapon(playerid, 30, 999);
                    GivePlayerWeapon(playerid, 29, 999);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 34, 199);
                    GivePlayerWeapon(playerid, 17, 2);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
            }
            else
            {
                MSGPLAYER(playerid, COLOR_GREY, "Vocк nгo estб no lugar de equipar de sua HQ.");
                return 1;
            }
        }
        else if(PlayerInfo[playerid][pMembro] == 26 || PlayerInfo[playerid][pLider] == 26)
        {
            if(PlayerToPoint(5.0, playerid,-2022.5831,-114.2501,1035.1719))
            {
                if(PlayerInfo[playerid][pLider] == 26)//D.E.T.R.A.N
                {
                    format(string, sizeof(string), " O Membro %s Pegou Seu Equipamento Lнder do D.E.T.R.A.N.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 80);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 42, 4999);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                }
                else
                {
                    format(string, sizeof(string), " O Membro %s Pegou Seu Equipamento do D.E.T.R.A.N.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    ResetPlayerWeaponsEx(playerid);
                    GivePlayerWeapon(playerid, 25, 80);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 300);
                    GivePlayerWeapon(playerid, 29, 300);
                    GivePlayerWeapon(playerid, 41, 300);
                    GivePlayerWeapon(playerid, 17, 10);
                    GivePlayerWeapon(playerid, 42, 4999);
                    SetPlayerArmour(playerid, 100);
                    SetPlayerHealth(playerid, 100);
                    return 1;
                }
            }
            else
            {
                MSGPLAYER(playerid, COLOR_GREY, "Vocк nгo estб no lugar de equipar de sua HQ.");
                return 1;
            }
        }
        else
        {
            MSGPLAYER(playerid, COLOR_GREY, "Vocк nгo possui esse comando.");
            return 1;
        }
        return 1;
    }
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#8

deu erro
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