Little coding questions - For general minor queries 5

Hi , i have a small problem , after i login i dont spawn
Code:
stock LoadStats(playerid)
{
      /// Blabla loading variabiles and stuff
	SpawnPlayer(playerid);
	return 1;
}
Also i have :
Code:
public OnPlayerRequestClass(playerid, classid)
{
    SpawnPlayer(playerid);
	return 1;
}
But i still cant get the player to spawn after he logins

LE : Fixed , i just made a timer to show the player the login menu after 0.1 seconds
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When i'm using player textdraws, do I need an array for them?
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Does anyone know what could cause a player to fly upwards, when being spawned into a vehicle? (or just in general)
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Quote:
Originally Posted by Redirect Left
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Does anyone know what could cause a player to fly upwards, when being spawned into a vehicle? (or just in general)
Do you want to know how to code this or prevent this?
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Well, I thought 'what would cause' would indicate it was a problem. So I need to prevent it
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Quote:
Originally Posted by Redirect Left
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Well, I thought 'what would cause' would indicate it was a problem. So I need to prevent it
Well personally, I ain't aware of this type of problem as I have never experienced it.

I'll give some code later which might prevent it (needs scripting + testing).
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Well, It happens when I try to create a car and PutPlayerInVehicle, so I am assuming something is going wrong, but I can't figure out what. So i'm just hoping someone has experienced this and can give a reason, i've tried to use if(!IsPlayerInAnyVehicle){ // put player back in the vehicle } but that doesn't help.
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Quote:
Originally Posted by [HLF]Southclaw
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I've seen the "flying upwards" thing happen with spectating sometimes (try to spawn the player while they are spectating and a few other conditions cause it)
Bleh, of course. You were right, I had forgot to reset their spectating to zero. Thanks.
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Can UsePlayerPedAnims(); configured with plugin?
like this :

UsePlayerAnimGrp();
UseManAnimGrp();
UseWomanAnimGrp();
UseGang1AnimGrp();
UseGang2AnimGrp();
UseSWATAnimGrp();
...

Or
UsePlayerPedAnims(playerid); // for one player, not all


is it possible with plugin?
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So far i can think is a No.
You can play with ApplyAnimation and some correct timing with key states and play animations but that wont do any good.
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Could something block TogglePlayerControllable effects in OnPlayerSpawn/just after it? For some reason players don't freeze but the native gets called.
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How would I avoid this?

pawn Код:
new arr_3D[][][] =
{
     {
          {float:12.0, float:124.1, float:14.6},
          {float:5.1,  float:15.1,   float:56.7},
          {"Hello"}
     }
};
because doing this

pawn Код:
new Float: arr_3D[][][] =
{
     {
          {12.0, 124.1, 14.6},
          {5.1,  15.1,  56.7},
          {"Hello"}
     }
};
gives a tag mismatch on the string lines.. Thanks!
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Quote:
Originally Posted by [HLF]Southclaw
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Look up enumerators in the language pdf. You'll want two float arrays of 3 cells then a regular array for the string in the enumerator structure. And remove the third array dimension as that's handled by the enumerator.

pawn Код:
new arr[][E_DEFINITION]=
Enumerators can also make arrays appear 4 dimensional by embedding an array within the enumerator then initialising the enumerator occupying the third dimension; then you can address the "forth" dimension by using the array within the enumerator definition.

pawn Код:
enum E_4D{str1[32], str2[32]}
new arr[][][E_4D];
...
arr[0][0][str1] = "hello";
printf("%c", arr[0][0][str1][0]); // prints h
Yes, I know that! But I was asking if there was a way of doing it with an array...
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I'm having a problem with the pay system for all factions. I set the payments in the .ini files. Example: LSPD.ini pay0 = 150. I save the file and then I go to restart my server and then it resets back to pay0 = 53. I don't know what the problem is. If it has something to do with the script or file but I'm not too sure. If someone is familar with the gamemode or know's what the problem is then please let me know.

GAMEMODE
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Quote:
Originally Posted by ExcelGaming
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I'm having a problem with the pay system for all factions. I set the payments in the .ini files. Example: LSPD.ini pay0 = 150. I save the file and then I go to restart my server and then it resets back to pay0 = 53. I don't know what the problem is. If it has something to do with the script or file but I'm not too sure. If someone is familar with the gamemode or know's what the problem is then please let me know.

GAMEMODE
Your link doesn't work. Can you PM it to me please?
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its from the sa-mp scripts website. copy "/post/14664/American_Roleplay/micha654/gamemodes/rp" and add it in the edn of "http://******************/"
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pawn Код:
#include <a_samp>

new dimarray[][] =
{
    {10, 69, 27},
    {22, 33, 44},
    {15, 16, 9}
};

main() {}

public OnGameModeInit()
{
    PrintArray(dimarray[][0]); // How should this be?
    return 1;
}

stock PrintArray(array[3])
{
    for (new i, j = sizeof(array); i < j; i++) printf("%i", array[i]);
    return 1;
}
How could I access the second dimension and print values 10, 22 and 15?
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pawn Код:
PrintArray(dimarray[0][0]); //10
PrintArray(dimarray[1][0]); //22
PrintArray(dimarray[2][0]); //15
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Did you even look at the function?

Edit: Basically I could do this but I know that there must be a better way...

pawn Код:
public OnGameModeInit()
{
    const temp = sizeof(dimarray[]);
    new temparray[temp];
    for (new i; i < temp; i++) temparray[i] = dimarray[i][0];
    PrintArray(temparray);
    return 1;
}
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Quote:
Originally Posted by kvann
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Did you even look at the function?

Edit: Basically I could do this but I know that there must be a better way...

pawn Код:
public OnGameModeInit()
{
    const temp = sizeof(dimarray[]);
    new temparray[temp];
    for (new i; i < temp; i++) temparray[i] = dimarray[i][0];
    PrintArray(temparray);
    return 1;
}
EDIT: Thank you Konstantinos, silly mistake of mine, OP - look below.
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