Were do i put this
#1

Were do i put this? I am new to this!!!1

It's from MTA-Multi Theft Auto



<map edf:definitions="editor_main">
<vehicle id="vehicle (Police Maverick) (1)" paintjob="3" model="497" plate="HZ2CA8N" interior="0" dimension="0" posX="1572.4000244141" posY="-1641.0999755859" posZ="28.700000762939" rotX="0" rotY="0" rotZ="184"></vehicle>
<vehicle id="vehicle (Police Maverick) (2)" paintjob="3" model="497" plate="UR3M3EH" interior="0" dimension="0" posX="1559.9000244141" posY="-1642" posZ="28.700000762939" rotX="0" rotY="0" rotZ="184"></vehicle>
<vehicle id="vehicle (Police Maverick) (3)" paintjob="3" model="497" plate="JXO4ZUG" interior="0" dimension="0" posX="1556.8095703125" posY="-1698.9423828125" posZ="27.397552490234" rotX="0" rotY="0" rotZ="0"></vehicle>
<object id="object (Columbiangate) (1)" doublesided="false" model="975" interior="0" dimension="0" posX="1588.9000244141" posY="-1638" posZ="14.10000038147" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (cr1_door) (1)" doublesided="false" model="3029" interior="0" dimension="0" posX="1582.5999755859" posY="-1638.4000244141" posZ="12.39999961853" rotX="0" rotY="0" rotZ="270"></object>
<vehicle id="vehicle (Police LS) (1)" paintjob="3" model="596" plate="OFMF 8S0" interior="0" dimension="0" posX="1586.1999511719" posY="-1671.3000488281" posZ="5.6999998092651" rotX="0" rotY="0" rotZ="272"></vehicle>
<marker id="marker (cylinder) (1)" type="cylinder" color="#0000ff99" size="1" interior="0" dimension="0" posX="1586.5999755859" posY="-1677.9000244141" posZ="5.9000000953674" rotX="0" rotY="0" rotZ="0"></marker>
<marker id="marker (cylinder) (2)" type="cylinder" color="#0000ff99" size="1" interior="0" dimension="0" posX="1568.5999755859" posY="-1693.4000244141" posZ="5.9000000953674" rotX="0" rotY="0" rotZ="0"></marker>
<vehicle id="vehicle (Police LS) (2)" paintjob="3" model="596" plate="FUP4 ZRX" interior="0" dimension="0" posX="1586.1999511719" posY="-1667.9000244141" posZ="5.6999998092651" rotX="0" rotY="0" rotZ="270"></vehicle>
<vehicle id="vehicle (Police Ranger) (1)" paintjob="3" model="599" plate="J8C4 DIN" interior="0" dimension="0" posX="1595.4000244141" posY="-1707.5" posZ="6.3000001907349" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (FBI Rancher) (1)" paintjob="3" model="490" plate="M6Q7 G6I" interior="0" dimension="0" posX="1532" posY="-1645.0999755859" posZ="6.1999998092651" rotX="0" rotY="0" rotZ="0"></vehicle>
<vehicle id="vehicle (FCR-900) (1)" paintjob="3" model="521" plate="4YXM HN5" interior="0" dimension="0" posX="1535.4000244141" posY="-1645.3000488281" posZ="5.5999999046326" rotX="0" rotY="0" rotZ="180"></vehicle>
<vehicle id="vehicle (HPV1000) (1)" paintjob="3" model="523" plate="8U0Y HPF" interior="0" dimension="0" posX="1538.9000244141" posY="-1645.1999511719" posZ="5.5999999046326" rotX="0" rotY="0" rotZ="182"></vehicle>
<object id="object (BinNt07_LA) (2)" doublesided="false" model="1337" interior="0" dimension="0" posX="-1623" posY="701.70001220703" posZ="4.1999998092651" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (Columbiangate) (2)" doublesided="false" model="975" interior="0" dimension="0" posX="-1628.3000488281" posY="691.29998779297" posZ="7.8000001907349" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (BinNt07_LA) (4)" doublesided="false" model="1337" interior="0" dimension="0"></object>
<object id="object (BinNt07_LA) (3)" doublesided="false" model="1337" interior="0" dimension="0"></object>
<object id="object (BinNt07_LA) (5)" doublesided="false" model="1337" interior="0" dimension="0"></object>
<object id="object (BinNt07_LA) (6)" doublesided="false" model="1337" interior="0" dimension="0"></object>
<object id="object (BinNt07_LA) (7)" doublesided="false" model="1337" interior="0" dimension="0"></object>
</map>
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#2

Idiot.

You just made an post on that you script and need scripters, and now you're posting this.
Stop trying to make me facepalm. You already made me when I saw the !!!!!1!.

Oh yeah, to make this a *cough*helpful*cough* post, convertffs.com
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#3

Quote:
Originally Posted by robintjeh
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Idiot.

You just made an post on that you script and need scripters, and now you're posting this.
Stop trying to make me facepalm. You already made me when I saw the !!!!!1!.

Oh yeah, to make this a *cough*helpful*cough* post, convertffs.com
umad i said i need scripters because i need to learn how to script
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#4

Use a .map to .pawn converter, such as convertffs.com and gtamap.delux-host.com/converter.
When you get the CreateObject's, if you want the maps to be there when the server starts, place it under OnGameModeInit in your mode. ((Make sure you indent it))
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#5

Quote:
Originally Posted by KurtBag
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Use a .map to .pawn converter, such as convertffs.com and gtamap.delux-host.com/converter.
When you get the CreateObject's, if you want the maps to be there when the server starts, place it under OnGameModeInit in your mode. ((Make sure you indent it))
What?
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#6

To be truthfully honest, how hard is it to do this? Seriously?

It took me 2 seconds to paste your code into convertffs.com and get the sa-mp code.

Код:
AddStaticVehicleEx(497,1572.40002441,-1641.09997559,28.70000076,184.00000000,-1,-1,15); //Police Maverick
AddStaticVehicleEx(497,1559.90002441,-1642.00000000,28.70000076,184.00000000,-1,-1,15); //Police Maverick
AddStaticVehicleEx(497,1556.80957031,-1698.94238281,27.39755249,0.00000000,-1,-1,15); //Police Maverick
AddStaticVehicleEx(596,1586.19995117,-1671.30004883,5.69999981,272.00000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1586.19995117,-1667.90002441,5.69999981,270.00000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(599,1595.40002441,-1707.50000000,6.30000019,0.00000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(490,1532.00000000,-1645.09997559,6.19999981,0.00000000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(521,1535.40002441,-1645.30004883,5.59999990,180.00000000,-1,-1,15); //FCR-900
AddStaticVehicleEx(523,1538.90002441,-1645.19995117,5.59999990,182.00000000,-1,-1,15); //HPV1000
CreateObject(975,1588.90002441,-1638.00000000,14.10000038,0.00000000,0.00000000,0.00000000); //object(columbiangate) (1)
CreateObject(3029,1582.59997559,-1638.40002441,12.39999962,0.00000000,0.00000000,270.00000000); //object(cr1_door) (1)
CreateObject(1337,-1623.00000000,701.70001221,4.19999981,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (2)
CreateObject(975,-1628.30004883,691.29998779,7.80000019,0.00000000,0.00000000,0.00000000); //object(columbiangate) (2)
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (4)
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (3)
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (5)
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (6)
CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (7)
Paste that below the "public OnGameModeInit" in your script.
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#7

i'm sorry can you like make a video about it i am a noob
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