Oh btw, I'm trying to make something like this. There are 2 teams, Player 1 & Player 2 is in Red team. The objective of the Red team is to rob the bank. It takes 6 seconds for the Red team members to be in the checkpoint for the rob to be success.
This is the situation, if player 1 is in the checkpoint, the robbing timer will run like normal , and if player 2 enter the checkpoint, it will automaticly send Player 2 a message, "Another player is already robbing the bank!" and Player 2 can't rob the bank(kill the timer for player 2 only) unless Player 1 leave the checkpoint.
This is my some of script:
Код:
public OnPlayerEnterCheckpoint(playerid)
{
new playername [MAX_PLAYER_NAME];
GetPlayerName (playerid, playername, sizeof(playername));
if(gTeam[playerid] == TEAM_RED)
{
new newtext[60], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(newtext, sizeof(newtext), "%s is now robbing the bank.", playername);
SendClientMessageToAll(RED, newtext);
BlowTimer = SetTimerEx("bombcountupdate", 6000, false, "i", playerid);
}
return 1;
}
/* ----------------------------------------------------------------------------------- */
public OnPlayerLeaveCheckpoint(playerid)
{
new playername [MAX_PLAYER_NAME];
GetPlayerName (playerid, playername, sizeof(playername));
if(gTeam[playerid] == TEAM_RED)
{
new newtext[60], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(newtext, sizeof(newtext), "%s has stopped robbing the bank.", playername);
SendClientMessageToAll(RED, newtext);
KillTimer(BlowTimer);
}
return 1;
}
Hope that someone will help me with this thing.