[AJUDA] Compilar
#1

Oi, eu estava tentando compilar um GM que postaram aqui no forъm sу que quando fui compila pra ver se tinha bug apareceu esses erros:
Код:
...\gamemodes\a9.pwn(6) : fatal error 100: cannot read from file: "poderoso"
...\gamemodes\a9.pwn(7) : fatal error 100: cannot read from file: "ArmasSZ"
...\gamemodes\a9.pwn(10) : fatal error 100: cannot read from file: "PGD"
...\gamemodes\a9.pwn(11) : fatal error 100: cannot read from file: "IncNathan"
...\gamemodes\a9.pwn(12) : fatal error 100: cannot read from file: "rLibrary"
Nгo sei o que й isso sou novo com o Pawno, e tipo todos os includes estгo na pasta pawno\includes e com o mesmo nome que estгo nas #define
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#2

Baixe As Seguintes Includes :
poderoso.inc
ArmasSZ.inc
PGD.inc
IncNathan.inc
rLibrary.inc

Passe elas para Pawn>Includes
Compile.

+ Reputation Se Ajudei
Reply
#3

Eu jб tenho essas includes e elas jб estгo na pasta Pawn>Includes
Reply
#4

Entгo use o pawno que estб na pasta pawno para compilar.
Reply
#5

OK, deu certo aqueles erros jб eram agora tem esses:

Код:
...\ass\Pawno\include\rLibrary.inc(1) : error 010: invalid function or declaration
...\ass\gamemodes\a9.pwn(4144) : error 017: undefined symbol "RemovePlayerAttachedObject"
...\ass\gamemodes\a9.pwn(62705) : error 017: undefined symbol "SetPlayerAttachedObject"
...\ass\gamemodes\a9.pwn(62755) : error 017: undefined symbol "SetPlayerAttachedObject"
...\ass\gamemodes\a9.pwn(62805) : error 017: undefined symbol "SetPlayerAttachedObject"
...\ass\gamemodes\a9.pwn(64992) : warning 202: number of arguments does not match definition
As coisas que estгo nas linhas sгo

Linha 1 do rLibrary.inc
Код:
#include <a_samp>
Linha 4144
Код:
	 RemovePlayerAttachedObject(playerid, 4);
Linha 62705
Код:
         SetPlayerAttachedObject(i, 4, 1550, 1, 0.024558, -0.279748, -0.060589, 6.105677, 137.291320, 147.132202, 1.019888, 1.000000, 1.000000 )
Linha 62755
Код:
		 SetPlayerAttachedObject(i, 4, 1550, 1, 0.024558, -0.279748, -0.060589, 6.105677, 137.291320, 147.132202, 1.019888, 1.000000, 1.000000 );
Linha 62805
Код:
		 SetPlayerAttachedObject(i, 4, 1550, 1, 0.024558, -0.279748, -0.060589, 6.105677, 137.291320, 147.132202, 1.019888, 1.000000, 1.000000 );
Linha 64992
Код:
	F_ObjectUpdate(false);
Reply
#6

introduza no topo do GM (abaixo das includes).

pawn Код:
native RemovePlayerAttachedObject(playerid, index);
#define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJ ECTS-1,%2,%3,%4,%5,%6,%7,%8,%9)
#define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_ OBJECTS-1)
#define IsPlayerHoldingObject(%1) IsPlayerAttachedObjectSlotUsed(%1,MAX_PLAYER_ATTAC HED_OBJECTS-1)
native SetPlayerAttachedObject(playerid, index, modelid, bone, Float:fOffsetX = 0.0, Float:fOffsetY = 0.0, Float:fOffsetZ = 0.0, Float:fRotX = 0.0, Float:fRotY = 0.0, Float:fRotZ = 0.0, Float:fScaleX = 1.0, Float:fScaleY = 1.0, Float:fScaleZ = 1.0);
Reply
#7

Код:
...\ass\Pawno\include\rLibrary.inc(1) : error 010: invalid function or declaration
...\ass\gamemodes\a9.pwn(64996) : warning 202: number of arguments does not match definition
Deu certo agora estгo com esse erro e esse warning, jб postei acima os erros citados.
Reply
#8

Quote:
Originally Posted by Escallus
Посмотреть сообщение
Код:
...\ass\Pawno\include\rLibrary.inc(1) : error 010: invalid function or declaration
...\ass\gamemodes\a9.pwn(64996) : warning 202: number of arguments does not match definition
Deu certo agora estгo com esse erro e esse warning, jб postei acima os erros citados.
Poste a linha 64996.


rLibrary
Код:
/*					
					********************************
						nLibrary - Neon Library
					********************************
Description:
	Allows you to attach neons to the selected vehicle.
Version:
	1.5
Developer:
	Luke "Shelby" Godoy.
ChangeLOG:
	20/10/2011:
		Small fixes.
	20/06/2011:
		Buzzer can be used with neons.
	19/06/2011:
		Buzzer(neon) available for attachment.
	18/06/2011:
		Improvement in the speed of the functions 'GetVehicleNeonColor' & 'IsVehicleUsingNeon'
		Thanks to: ScripterTroll.
		Changes in native 'IsVehicleUsingNeon'.
	17/06/2011:
		First version.
Thanks To:
	CiNyC - Insanity Vehicle Attachment Editor
Natives:
	native AttachNeonToVehicle(vehicleid, neonid);
	native RemoveNeonFromVehicle(vehicleid);
	native IsVehicleUsingNeon(vehicleid);
	native GetVehicleNeonColor(vehicleid);
	native IsVehicleUsingBuzzer(vehicleid);
	native RemoveBuzzerFromVehicle(vehicleid);
*/

#include <a_samp>
#if defined _nLibrary_included
	#endinput
#endif

#define _nLibrary_included
#define NEON_BLUE 								(0)
#define NEON_PINK 								(1)
#define NEON_YELLOW 							(2)
#define NEON_GREEN	 							(3)
#define NEON_RED								(4)
#define NEON_WHITE								(5)
#define NEON_POLICE								(6)

#define GetVehicleNeonColor(%0) NEON_COR[%0]
#define IsVehicleUsingNeon(%0) IsValidObject(NEON_ONE[%0])
#define IsVehicleUsingBuzzer(%0) IsValidObject(NEON_THR[%0])
#define RemoveBuzzerFromVehicle(%0); DestroyObject(NEON_THR[%0]); \ 
NEON_THR[%0] = INVALID_OBJECT_ID;

new NEON_ONE[MAX_VEHICLES] = {INVALID_OBJECT_ID, ...};
new NEON_TWO[MAX_VEHICLES] = {INVALID_OBJECT_ID, ...};
new NEON_THR[MAX_VEHICLES] = {INVALID_OBJECT_ID, ...};
new NEON_COR[MAX_VEHICLES][10];

stock Bike(vehicleid)
{   
	new model = GetVehicleModel(vehicleid);
 	if(model == 522 || model == 462 || model == 521 || model == 461 || model == 463 || model == 581 || model == 448 || model == 586 || model == 523 || model == 468 || model == 471 || model == 509 || model == 510 || model == 481) return 1;
	return 0;
}

stock AttachNeonToVehicle(vehicleid, neonid /*, playerid = INVALID_PLAYER_ID*/ )
{
    switch(neonid)
    {
		case NEON_BLUE:
		{
			DestroyObject(NEON_ONE[vehicleid]); DestroyObject(NEON_TWO[vehicleid]);
			if(Bike(vehicleid)){NEON_ONE[vehicleid] = CreateObject(18648,0,0,0,0,0,0); AttachObjectToVehicle(NEON_ONE[vehicleid], vehicleid, 0.0, 0.0, -0.70, 0.0, 0.0, 0.0); NEON_TWO[vehicleid] = INVALID_OBJECT_ID; return 1;}
			NEON_ONE[vehicleid] = CreateObject(18648,0,0,0,0,0,0); NEON_TWO[vehicleid] = CreateObject(18648,0,0,0,0,0,0);
			AttachObjectToVehicle(NEON_ONE[vehicleid], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
			AttachObjectToVehicle(NEON_TWO[vehicleid], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
			NEON_COR[vehicleid] = "Blue";
			return 1;
		}
		case NEON_PINK:
		{
			DestroyObject(NEON_ONE[vehicleid]); DestroyObject(NEON_TWO[vehicleid]);
			if(Bike(vehicleid)){NEON_ONE[vehicleid] = CreateObject(18651,0,0,0,0,0,0); AttachObjectToVehicle(NEON_ONE[vehicleid], vehicleid, 0.0, 0.0, -0.70, 0.0, 0.0, 0.0); NEON_TWO[vehicleid] = INVALID_OBJECT_ID; return 1;}
			NEON_ONE[vehicleid] = CreateObject(18651,0,0,0,0,0,0); NEON_TWO[vehicleid] = CreateObject(18651,0,0,0,0,0,0);
			AttachObjectToVehicle(NEON_ONE[vehicleid], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
			AttachObjectToVehicle(NEON_TWO[vehicleid], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
			NEON_COR[vehicleid] = "Pink";
			return 1;
		}
		case NEON_YELLOW:
		{
			DestroyObject(NEON_ONE[vehicleid]); DestroyObject(NEON_TWO[vehicleid]);
			if(Bike(vehicleid)){NEON_ONE[vehicleid] = CreateObject(18650,0,0,0,0,0,0); AttachObjectToVehicle(NEON_ONE[vehicleid], vehicleid, 0.0, 0.0, -0.70, 0.0, 0.0, 0.0); NEON_TWO[vehicleid] = INVALID_OBJECT_ID; return 1;}
			NEON_ONE[vehicleid] = CreateObject(18650,0,0,0,0,0,0); NEON_TWO[vehicleid] = CreateObject(18650,0,0,0,0,0,0);
			AttachObjectToVehicle(NEON_ONE[vehicleid], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
			AttachObjectToVehicle(NEON_TWO[vehicleid], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
			NEON_COR[vehicleid] = "Yellow";
			return 1;
		}
		case NEON_GREEN:
		{
			DestroyObject(NEON_ONE[vehicleid]); DestroyObject(NEON_TWO[vehicleid]);
			if(Bike(vehicleid)){NEON_ONE[vehicleid] = CreateObject(18649,0,0,0,0,0,0); AttachObjectToVehicle(NEON_ONE[vehicleid], vehicleid, 0.0, 0.0, -0.70, 0.0, 0.0, 0.0); NEON_TWO[vehicleid] = INVALID_OBJECT_ID; return 1;}
			NEON_ONE[vehicleid] = CreateObject(18649,0,0,0,0,0,0); NEON_TWO[vehicleid] = CreateObject(18649,0,0,0,0,0,0);
			AttachObjectToVehicle(NEON_ONE[vehicleid], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
			AttachObjectToVehicle(NEON_TWO[vehicleid], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
			NEON_COR[vehicleid] = "Green";
			return 1;
		}
		case NEON_RED:
		{
			DestroyObject(NEON_ONE[vehicleid]); DestroyObject(NEON_TWO[vehicleid]);
			if(Bike(vehicleid)){NEON_ONE[vehicleid] = CreateObject(18647,0,0,0,0,0,0); AttachObjectToVehicle(NEON_ONE[vehicleid], vehicleid, 0.0, 0.0, -0.70, 0.0, 0.0, 0.0); NEON_TWO[vehicleid] = INVALID_OBJECT_ID; return 1;}
			NEON_ONE[vehicleid] = CreateObject(18647,0,0,0,0,0,0); NEON_TWO[vehicleid] = CreateObject(18647,0,0,0,0,0,0);
			AttachObjectToVehicle(NEON_ONE[vehicleid], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
			AttachObjectToVehicle(NEON_TWO[vehicleid], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
			NEON_COR[vehicleid] = "Red";
			return 1;
		}
		case NEON_WHITE:
		{
			DestroyObject(NEON_ONE[vehicleid]); DestroyObject(NEON_TWO[vehicleid]);
			if(Bike(vehicleid)){NEON_ONE[vehicleid] = CreateObject(18652,0,0,0,0,0,0); AttachObjectToVehicle(NEON_ONE[vehicleid], vehicleid, 0.0, 0.0, -0.70, 0.0, 0.0, 0.0); NEON_TWO[vehicleid] = INVALID_OBJECT_ID; return 1;}
			NEON_ONE[vehicleid] = CreateObject(18652,0,0,0,0,0,0); NEON_TWO[vehicleid] = CreateObject(18652,0,0,0,0,0,0);
			AttachObjectToVehicle(NEON_ONE[vehicleid], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); 
			AttachObjectToVehicle(NEON_TWO[vehicleid], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
			NEON_COR[vehicleid] = "White";
			return 1;
		}
		case NEON_POLICE:
		{
			if(Bike(vehicleid)){NEON_THR[vehicleid] = CreateObject(18646,0,0,0,0,0,0); AttachObjectToVehicle(NEON_THR[vehicleid], vehicleid, 0.014999, 0.724999, 0.669999, 0.0, 0.0, 0.0); return 1;}
			NEON_THR[vehicleid] = CreateObject(18646,0,0,0,0,0,0);
			AttachObjectToVehicle(NEON_THR[vehicleid], vehicleid, -0.5, -0.2, 0.8, 2.0, 2.0, 3.0); 
			return 1;
		}
		default:
		{
			/*if(playerid != INVALID_PLAYER_ID) SendClientMessage(playerid, 0xA9C4E4FF, "Cor do neon invбlida.");*/
			print("ERROR: Invalid neon color.");
		}
    }
    return 1;
}

stock RemoveNeonFromVehicle(vehicleid)
{
    DestroyObject(NEON_ONE[vehicleid]);
    DestroyObject(NEON_TWO[vehicleid]);
	NEON_ONE[vehicleid] = INVALID_OBJECT_ID;
	NEON_TWO[vehicleid] = INVALID_OBJECT_ID;
	NEON_COR[vehicleid] = "None";
    return 1;
}









/*					
					********************************
						rLibrary - Radar Library
					********************************
Descriзгo:
	Permite implantar radares de velocidade pela cidade.
	Quando um jogador passar pelo radar acima da velocidade, serб pego pelo radar.
Versгo:
	2.2
Developer:
	Luke "Larceny" G.
ChangeLOG:
	18/06/2011:
		Correзхes minimas.
	30/12/2010:
		Novas funзхes de attach.
	28/12/2010:
		Novas funзхes.
	23/12/2010:
		Flash alternativo.
		Novo parвmetro na callback OnPlayerEnterRadar.
	20/11/2010:
		Alteraзхes no Timer.
	19/09/2010:
		CallBack OnPlayerEnterRadar agora retorna velocidade em que o jogador passou no radar.
	18/09/2010:
		Primeira versгo
Natives:
	native CreateRadar(Float:x, Float:y, Float:z, speedmax, radiacao, pickup, ativado, virtualword = -1);
	native DestroyRadar(lrid);
	native RadarExiste(lrid);
	native SetRadarPos(lrid, Float:x, Float:y, Float:z);
	native SetRadarVirtualWorld(lrid, virtualworld);
	native SetRadarAtivado(lrid, toggle);
	native SetRadarVelocidadeMax(lrid, velocidade);
	native SetRadarRadiacao(lrid, Float:radiacao);
	native SetRadarPickup(lrid, pickupid);
	native ObterRadarPos(lrid, &Float:x, &Float:y, &Float:z);
	native ObterRadarVirtualWorld(lrid);
	native LoadStaticRadarsFromFile(const filename[]);
	native GetPlayerSpeed(playerid, bool:velo);
	native GetVehicleSpeed(vehicleid);
	native AttachRadarToPlayer(playerid, velocidade);
	native DettachRadarToPlayer(playerid);
	native IsPlayerRadarAttached(playerid);
*/
#include "a_samp"

#define MAX_Radar 				100
#define LSR_TIME_CHECK 			1500
#define ObterVelocidadeJogador 	GetPlayerSpeed
#define ObterVelocidadeVeiculo 	GetVehicleSpeed

enum lrdef
{
	LSR_VW,
	LSR_OID,
	Float:LSR_X,
	Float:LSR_Y,
	Float:LSR_Z,
	LSR_speedmax,
	LSR_radiacao,
	LSR_pickup,
	LSR_ativado
};
static  LSR_Timer, LSR_Total, LSR_Radar[MAX_Radar][lrdef];

#define LSR_CheckTimerAd() if(!LSR_Timer) LSR_Timer = SetTimer("CheckRadar", LSR_TIME_CHECK, 1)
#define LSR_CheckTimerRe() if(!LSR_Total){KillTimer(LSR_Timer); LSR_Timer = 0;}

forward CheckRadar();
forward HideRadar(playerid);
forward OnPlayerEnterRadar(playerid, speed, radarid);
forward UseFlashRadar();
forward MoverPickup(lrid,Float:x,Float:y,Float:z);

new Text:Flash;
new bool:UseFlash;
new bool:RadarAttached[MAX_PLAYERS];
new RadarAttachedSpeed[MAX_PLAYERS];

stock CreateRadar(Float:x, Float:y, Float:z, speedmax, radiacao, pickup, ativado, virtualword = -1)
{
	new bid = LSR_ProcurarIDLivre();
	if(bid == -1)
	{
	    printf("[rLibrary:] Limite de radares exedido! (Max:%d) Adicione um valor no MAX_RADAR ou apague algum...", MAX_Radar);
	    return 0;
	}
	LSR_Radar[bid][LSR_OID] = CreatePickup(pickup,1,x,y,z+2,-1);
	LSR_Radar[bid][LSR_X] = x;
	LSR_Radar[bid][LSR_Y] = y;
	LSR_Radar[bid][LSR_Z] = z;
	LSR_Radar[bid][LSR_speedmax] = speedmax;
	LSR_Radar[bid][LSR_VW] = virtualword;
	LSR_Radar[bid][LSR_radiacao] = radiacao;
	LSR_Radar[bid][LSR_pickup] = pickup;
	LSR_Radar[bid][LSR_ativado] = ativado;
	LSR_CheckTimerAd();
	LSR_Total++;
	return bid;
}

stock DestroyRadar(lrid)
{
	if(!LSR_Radar[lrid][LSR_OID]) return 0;
	LSR_Total--;
	DestroyPickup(LSR_Radar[lrid][LSR_pickup]);
    LSR_Radar[lrid][LSR_OID] = 0;
    LSR_CheckTimerRe()
    return 1;
}

stock RadarExiste(lrid)	return (!LSR_Radar[lrid][LSR_OID]) ? 0 : 1;

stock SetRadarPos(lrid, Float:x, Float:y, Float:z)
{
	if(!LSR_Radar[lrid][LSR_OID]) return 0;
	LSR_Radar[lrid][LSR_X] = x;
	LSR_Radar[lrid][LSR_Y] = y;
	LSR_Radar[lrid][LSR_Z] = z;
	return MoverPickup(LSR_Radar[lrid][LSR_OID], x, y, z);
}

stock SetRadarAtivado(lrid, toggle)
{
	if(!LSR_Radar[lrid][LSR_OID]) return 0;
	if(toggle == 1 || toggle == true){LSR_Radar[lrid][LSR_ativado] = 1;}
	if(toggle == 0 || toggle == false){LSR_Radar[lrid][LSR_ativado] = 0;}
	return MoverPickup(LSR_Radar[lrid][LSR_OID], x, y, z);
}

stock SetRadarVelocidadeMax(lrid, velocidade)
{
	if(!LSR_Radar[lrid][LSR_OID]) return 0;
	return LSR_Radar[lrid][LSR_speedmax] = velocidade;
}

stock SetRadarRadiacao(lrid, Float:radiacao)
{
	if(!LSR_Radar[lrid][LSR_OID]) return 0;
	return LSR_Radar[lrid][LSR_radiacao] = radiacao;
}


stock SetRadarPickup(lrid, pickupid)
{
	if(!LSR_Radar[lrid][LSR_OID]) return 0;
	LSR_Radar[lrid][LSR_pickup] = pickupid;
	return MoverPickup(lrid, LSR_Radar[lrid][LSR_X], LSR_Radar[lrid][LSR_Y], LSR_Radar[lrid][LSR_Z]+2);
}

public MoverPickup(lrid,Float:x,Float:y,Float:z)
{
	if(LSR_Radar[lrid][LSR_OID])
	{
	    DestroyPickup(LSR_Radar[lrid][LSR_OID]);
		LSR_Radar[lrid][LSR_X] = x;
		LSR_Radar[lrid][LSR_Y] = y;
		LSR_Radar[lrid][LSR_Z] = z;
		CreatePickup(LSR_Radar[lrid][LSR_pickup], 1, x, y, z, -1);
		return 1;
	}
	return 0;
}

stock SetRadarVirtualWorld(lrid, virtualworld)
{
	if(!LSR_Radar[lrid][LSR_OID]) return 0;
	LSR_Radar[lrid][LSR_VW] = virtualworld;
	DestroyPickup(LSR_Radar[lrid][LSR_OID]);
	new x = LSR_Radar[lrid][LSR_X];
	new y = LSR_Radar[lrid][LSR_Y];
	new z = LSR_Radar[lrid][LSR_Z];
	CreatePickup(LSR_Radar[lrid][LSR_pickup], 1, x, y, z, virtualworld);
	return 1;
}

stock ObterRadarPos(lrid, &Float:x, &Float:y, &Float:z)
{
	if(!LSR_Radar[lrid][LSR_OID])
	{
	    x = 0.0;
	    y = 0.0;
	    z = 0.0;
	}
	x = LSR_Radar[lrid][LSR_X];
	y = LSR_Radar[lrid][LSR_Y];
	z = LSR_Radar[lrid][LSR_Z];
}

stock ObterRadarVirtualWorld(lrid)
{
	if(!LSR_Radar[lrid][LSR_OID]) return 0;
	return LSR_Radar[lrid][LSR_VW];
}

public CheckRadar()
{
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(RadarAttached[i] == true){RadarForPlayer(i, RadarAttachedSpeed[i], 999);}
		for(new b = 1; b <= LSR_Total; b++)
		{
			if(LSR_Radar[b][LSR_OID])
			{
				if(LSR_Radar[b][LSR_ativado] == 1)
				{
					if(LSR_Radar[b][LSR_VW] == -1 || GetPlayerVirtualWorld(i) == LSR_Radar[b][LSR_VW])
					{
						if(IsPlayerInRangeOfPoint(i, LSR_Radar[b][LSR_radiacao], LSR_Radar[b][LSR_X], LSR_Radar[b][LSR_Y], LSR_Radar[b][LSR_Z]))
						{
							if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
							{
								RadarForPlayer(i, LSR_Radar[b][LSR_speedmax], LSR_Radar[b][LSR_OID]);
							}	
						}
					}
				}
			}
		}
	}
}

stock LSR_ProcurarIDLivre()
{
	for(new b = 1; b < MAX_Radar; b++) if(!LSR_Radar[b][LSR_OID]) return b;
	return -1;
}

stock GetPlayerSpeed(playerid, bool:velo)
{
    new Float:Vx,Float:Vy,Float:Vz,Float:rtn;
    if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),Vx,Vy,Vz); else GetPlayerVelocity(playerid,Vx,Vy,Vz);
    rtn = floatsqroot(floatabs(floatpower(Vx + Vy + Vz,2)));
    return velo?floatround(rtn * 100 * 1.61):floatround(rtn * 100);
}

stock GetVehicleSpeed(vehicleid)
{
    new Float:X, Float:Y, Float:Z;
    GetVehicleVelocity(vehicleid, X, Y, Z);
    return floatround(floatsqroot(X * X + Y * Y + Z * Z) * 180);
}

stock token_by_delim(const string[], return_str[], delim, start_index)
{
	new x=0;
	while(string[start_index] != EOS && string[start_index] != delim) {
	    return_str[x] = string[start_index];
	    x++;
	    start_index++;
	}
	return_str[x] = EOS;
	if(string[start_index] == EOS) start_index = (-1);
	return start_index;
}

stock LoadStaticRadarsFromFile(const filename[])
{
	new File:file_ptr;
	new line[256];
	new var_from_line[64];
	new Float:SpawnX;
	new Float:SpawnY;
	new Float:SpawnZ;
	new SpeedMax;
    new Radiation, Pickup;
    new Ativado, VirtualWorld;
	new index;
	new radars_loaded;

	file_ptr = fopen(filename,filemode:io_read);
	if(!file_ptr) return 0;

	radars_loaded = 0;

	while(fread(file_ptr,line,256) > 0)
	{
	    index = 0;

	    // Read X, Y, Z, Rotation
  		index = token_by_delim(line,var_from_line,',',index);
  		if(index == (-1)) continue;
  		SpawnX = floatstr(var_from_line);

  		index = token_by_delim(line,var_from_line,',',index+1);
  		if(index == (-1)) continue;
  		SpawnY = floatstr(var_from_line);

  		index = token_by_delim(line,var_from_line,',',index+1);
  		if(index == (-1)) continue;
  		SpawnZ = floatstr(var_from_line);

		// Read Speed Max
  		index = token_by_delim(line,var_from_line,',',index+1);
  		if(index == (-1)) continue;
  		SpeedMax = strval(var_from_line);

  		// Read Radiation, Pickup
  		index = token_by_delim(line,var_from_line,',',index+1);
  		if(index == (-1)) continue;
  		Radiation = strval(var_from_line);
  		
  		index = token_by_delim(line,var_from_line,',',index+1);
  		if(index == (-1)) continue;
  		Pickup = strval(var_from_line);
  		
  		//Read Ativado, VirtualWorld
  		index = token_by_delim(line,var_from_line,',',index+1);
  		if(index == (-1)) continue;
  		Ativado = strval(var_from_line);

  		index = token_by_delim(line,var_from_line,';',index+1);
  		VirtualWorld = strval(var_from_line);

		CreateRadar(SpawnX, SpawnY, SpawnZ, SpeedMax, Radiation, Pickup, Ativado, VirtualWorld);
		radars_loaded++;
	}

	fclose(file_ptr);
	printf("[rLibrary:] %d Radares carregados do arquivo: %s",radars_loaded,filename);
	return radars_loaded;
}

stock AttachRadarToPlayer(playerid, velocidade)
{
	RadarAttached[playerid] = true;
	RadarAttachedSpeed[playerid] = velocidade;
	return 1;
}

stock DettachRadarToPlayer(playerid)
{
	RadarAttached[playerid] = false;
	RadarAttachedSpeed[playerid] = 0;
	return 1;
}

stock IsPlayerRadarAttached(playerid)
{
	if(RadarAttached[playerid] == true) return true;
	return false;
}

stock RadarForPlayer(playerid, speedlimit, radarid)
{
	new currentspeed = GetPlayerSpeed(playerid, true);
	if(currentspeed >= speedlimit)
	{
		if(UseFlash == true){TextDrawShowForPlayer(playerid, Flash); SetTimerEx("HideRadar", 1000, 0, "d", playerid);}
		PlayerPlaySound(playerid,1132,0.0,0.0,0.0);
		OnPlayerEnterRadar(playerid, currentspeed, radarid);
	}
    return 1;
}

forward LSR_PlayerConnect(playerid);
public LSR_PlayerConnect(playerid)
{
	RadarAttached[playerid] = false;
	RadarAttachedSpeed[playerid] = 0;
	return 1;
}

public HideRadar(playerid)
{
	TextDrawHideForPlayer(playerid, Flash);
	return 1;
}

public UseFlashRadar()
{
	UseFlash = true;
	Flash = TextDrawCreate(635.000000, 432.000000, "__");
	TextDrawBackgroundColor(Flash, 255);
	TextDrawFont(Flash, 1);
	TextDrawLetterSize(Flash, 0.500000, -45.900001);
	TextDrawColor(Flash, -256);
	TextDrawSetOutline(Flash, 0);
	TextDrawSetProportional(Flash, 1);
	TextDrawSetShadow(Flash, 1);
	TextDrawUseBox(Flash, 1);
	TextDrawBoxColor(Flash, -86);
	TextDrawTextSize(Flash, 6.000000, 35.000000);
	return 1;
}
Reply
#9

A й mesmo esqueci confundi com a linha 64992

64996:
Код:
	F_ObjectUpdate(false);
Reply
#10

pawn Код:
F_ObjectUpdate();
Reply


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