24.12.2011, 20:52
I have a killstreak system in my server where the killer gets rewarded with health and Armour with every succession of a kill, but whats happening is that the health and Armour stays at 10, and doesnt increase what so ever..
Am i missing something out? as to why it wont work how i want it to?
Код:
new Float: PHealth; new Float: PArmour; SetPlayerArmour(killerid,GetPlayerArmour(killerid, PArmour) + 10); SetPlayerHealth(killerid,GetPlayerHealth(killerid, PHealth) + 10);