PlayerPlaySound
#1

This is related to feature added in 0.3d - can play new sound IDs higher than ID 2000.

I had a nice idea with DM stuff - I found few nice sounds (just like "Cover me!" or "Go, go, go!"), it could be really useful to talk with voice. It's also good that you hear louder if you are close to the start position, and quiter when you are far. The worse thing here is that, when you play one sound (for example a long sentence) and start another one then, the first one stops (for example in a half of sentence) and then a second one starts. I'd like to see that one sound be playing while other - it would be more realistic instead of cutting sentences. I think it was already reported, but I couldn't find about this anywhere. I hope it will be fixed, because this can be a big part of script.
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#2

This is already possible with PlayAudioStreamForPlayer
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#3

There are already sound IDs for those messages. They are from Jefferson Motel missions in single player. And, I won't use PlayAudioStreamForPlayer, because in that way the system can show 12 urls in one minute.

PS: First audio stream also stops when the next one starts.
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