[Map] Motel (0.3d)
#1

http://www.youtube.com/watch?feature...&v=CuYSrFQbK7Q


Код:
RemoveBuildingForPlayer(playerid, 1438, -88.1094, -1598.7188, 1.5000, 0.25);
RemoveBuildingForPlayer(playerid, 1370, -86.5703, -1595.1406, 2.1563, 0.25);
RemoveBuildingForPlayer(playerid, 3173, -93.0938, -1593.5234, 1.5547, 0.25);
RemoveBuildingForPlayer(playerid, 1462, -93.6797, -1588.0781, 1.5078, 0.25);
RemoveBuildingForPlayer(playerid, 3174, -75.1719, -1596.3047, 1.6797, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -79.2578, -1593.4688, 1.5000, 0.25);
RemoveBuildingForPlayer(playerid, 1447, -74.8203, -1607.2578, 3.4609, 0.25);
RemoveBuildingForPlayer(playerid, 1370, -72.4141, -1596.7734, 2.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1370, -74.1875, -1583.9922, 2.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1457, -91.0156, -1576.6250, 3.1953, 0.25);
RemoveBuildingForPlayer(playerid, 3175, -77.9375, -1581.3125, 1.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1472, -75.5859, -1581.0703, 2.0234, 0.25);
RemoveBuildingForPlayer(playerid, 727, -73.8203, -1569.1719, 1.3516, 0.25);
RemoveBuildingForPlayer(playerid, 3173, -90.6406, -1562.9375, 1.5547, 0.25);
RemoveBuildingForPlayer(playerid, 1412, -70.4141, -1604.3750, 3.4609, 0.25);
RemoveBuildingForPlayer(playerid, 1447, -66.2891, -1601.2266, 3.2109, 0.25);
RemoveBuildingForPlayer(playerid, 1457, -71.0000, -1574.0859, 3.1953, 0.25);
RemoveBuildingForPlayer(playerid, 3175, -64.3828, -1572.2109, 1.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -62.2734, -1569.2891, 1.5000, 0.25);
RemoveBuildingForPlayer(playerid, 1370, -61.6641, -1573.4609, 2.1563, 0.25);
RemoveBuildingForPlayer(playerid, 1413, -53.8125, -1585.8594, 3.0859, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -56.0625, -1575.6563, 1.5000, 0.25);
RemoveBuildingForPlayer(playerid, 1447, -50.8281, -1581.7656, 3.1641, 0.25);
RemoveBuildingForPlayer(playerid, 1370, -64.0000, -1550.2578, 2.1563, 0.25);
RemoveBuildingForPlayer(playerid, 3175, -55.2813, -1557.4531, 1.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1370, -56.1563, -1560.4609, 2.1563, 0.25);
RemoveBuildingForPlayer(playerid, 727, -49.3984, -1560.0078, 1.4609, 0.25);
RemoveBuildingForPlayer(playerid, 3174, -44.2891, -1561.3125, 1.6797, 0.25);
RemoveBuildingForPlayer(playerid, 1370, -43.7422, -1563.6875, 2.1563, 0.25);
RemoveBuildingForPlayer(playerid, 3173, -67.2344, -1544.2188, 1.5547, 0.25);
CreateObject(3455, -90.02, -1558.50, 4.69,   0.00, 0.00, 46.00);
CreateObject(4141, -75.48, -1585.13, -23.56,   0.00, 0.00, 302.25);
CreateObject(4141, -78.06, -1590.21, -23.56,   0.00, 0.00, 210.00);
CreateObject(4141, -67.96, -1583.72, -23.56,   0.00, 0.00, 209.99);
CreateObject(4141, -62.20, -1594.31, -23.56,   0.00, 0.00, 209.99);
CreateObject(4141, -56.54, -1546.17, -23.56,   0.00, 0.00, 333.99);
CreateObject(4141, -71.05, -1565.03, -23.56,   0.00, 0.00, 63.98);
CreateObject(4141, -78.29, -1553.14, -23.56,   0.00, 0.00, 45.98);
CreateObject(4141, -87.04, -1550.92, -23.56,   0.00, 0.00, 61.98);
CreateObject(4141, -99.50, -1572.63, -23.56,   0.00, 0.00, 61.97);
CreateObject(4857, -104.69, -1583.46, 4.10,   0.00, 0.00, 313.50);
CreateObject(4141, -71.81, -1594.34, -23.56,   0.00, 0.00, 129.99);
CreateObject(4141, -81.60, -1602.62, -23.56,   0.00, 0.00, 129.99);
CreateObject(4141, -87.30, -1611.09, -23.56,   0.00, 0.00, 136.24);
CreateObject(3567, -82.46, -1608.79, 2.60,   0.00, 0.00, 298.00);
CreateObject(3585, -85.73, -1610.49, 4.51,   0.00, 0.00, 28.00);
CreateObject(3585, -78.71, -1606.75, 4.51,   0.00, 0.00, 28.00);
CreateObject(935, -80.61, -1608.23, 4.30,   0.00, 0.00, 0.00);
CreateObject(7597, -60.04, -1543.66, 11.22,   0.00, 0.00, 48.00);
CreateObject(1226, -43.79, -1571.73, 5.60,   0.00, 0.00, 26.75);
CreateObject(1226, -75.10, -1607.02, 5.60,   0.00, 0.00, 228.75);
CreateObject(1226, -99.63, -1587.96, 2.22,   0.00, 0.00, 137.49);
CreateObject(1291, -87.99, -1573.52, 2.24,   0.00, 0.00, 48.00);
CreateObject(3455, -90.02, -1558.50, 4.69,   0.00, 0.00, 46.00);
CreateObject(4141, -75.48, -1585.13, -23.56,   0.00, 0.00, 302.25);
CreateObject(4141, -78.06, -1590.21, -23.56,   0.00, 0.00, 210.00);
CreateObject(4141, -67.96, -1583.72, -23.56,   0.00, 0.00, 209.99);
CreateObject(4141, -62.20, -1594.31, -23.56,   0.00, 0.00, 209.99);
CreateObject(4141, -56.54, -1546.17, -23.56,   0.00, 0.00, 333.99);
CreateObject(4141, -71.05, -1565.03, -23.56,   0.00, 0.00, 63.98);
CreateObject(4141, -78.29, -1553.14, -23.56,   0.00, 0.00, 45.98);
CreateObject(4141, -87.04, -1550.92, -23.56,   0.00, 0.00, 61.98);
CreateObject(4141, -99.50, -1572.63, -23.56,   0.00, 0.00, 61.97);
CreateObject(4141, -71.81, -1594.34, -23.56,   0.00, 0.00, 129.99);
CreateObject(4141, -81.60, -1602.62, -23.56,   0.00, 0.00, 129.99);
CreateObject(4141, -87.30, -1611.09, -23.56,   0.00, 0.00, 136.24);
CreateObject(3567, -82.46, -1608.79, 2.60,   0.00, 0.00, 298.00);
CreateObject(3585, -85.71, -1610.50, 4.51,   0.00, 0.00, 28.00);
CreateObject(3585, -78.71, -1606.75, 4.51,   0.00, 0.00, 28.00);
CreateObject(935, -80.61, -1608.23, 4.30,   0.00, 0.00, 0.00);
CreateObject(7597, -60.04, -1543.66, 11.22,   0.00, 0.00, 48.00);
CreateObject(1226, -43.79, -1571.73, 5.60,   0.00, 0.00, 26.75);
CreateObject(1226, -75.10, -1607.02, 5.60,   0.00, 0.00, 228.75);
CreateObject(1226, -99.63, -1587.96, 2.22,   0.00, 0.00, 137.49);
CreateObject(727, -39.57, -1561.65, 0.79,   356.86, 0.00, -2.60);
CreateObject(1412, -73.37, -1606.59, 3.46,   3.14, 0.00, 30.29);
CreateObject(1412, -69.02, -1603.80, 3.46,   3.14, 0.00, 34.31);
Reply
#2

not bad. More objects would be better.
Reply
#3

Nice , Nice idea.
Reply
#4

Nice, but more objects would be better ;]
Reply


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