Putting all objects and vehicles into a filterscript?
#1

Any objections against this? Would make the gamemode so much cleaner.


Just curious if there is any downsides to this.
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#2

Putting them in an include would be better.
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#3

There is no difference..
Except you want to create something which you can load/unload something In-Game, then a filterscript would be better. (Of course there are more advanced ways how to do it inside a gamemode)

Edit:
Quote:

Putting them in an include would be better.

includes are text replacements for scripts tbh so there is no difference afaik
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#4

Quote:
Originally Posted by BigETI
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There is no difference..
Except you want to create something which you can load/unload something In-Game, then a filterscript would be better. (Of course there are more advanced ways how to do it inside a gamemode)

Edit:


includes are text replacements for scripts tbh so there is no difference afaik
you are wrong sir

yes i would suggest you to put them all in filterscripts if you want your gamemode be simple,clean and smoother
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