[Map] Monotogormy Riots
#1

This was a old map made for my roleplay server, it's been un-used since then so I thought I'd release it.


Код:
AddStaticVehicle(427,1307.50000000,318.50000000,19.70000076,111.99993896,-1,-1); //Enforcer
AddStaticVehicle(416,1240.09960938,341.09960938,19.89999962,249.99395752,3,1); //Ambulance
CreateObject(850,1283.40002441,332.60000610,18.50000000,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_1) (1)
CreateObject(10984,1286.09997559,313.29998779,18.50000000,0.00000000,0.00000000,0.00000000); //object(rubbled01_sfs) (1)
CreateObject(2994,1280.40002441,323.20001221,19.10000038,0.00000000,0.00000000,0.00000000); //object(kmb_trolley) (1)
CreateObject(1429,1297.30004883,333.00000000,18.79999924,0.00000000,0.00000000,0.00000000); //object(dyn_tv) (1)
CreateObject(1429,1297.30004883,333.00000000,19.29999924,0.00000000,0.00000000,298.00000000); //object(dyn_tv) (2)
CreateObject(1429,1295.69995117,332.20001221,18.79999924,0.00000000,40.00000000,297.99868774); //object(dyn_tv) (3)
CreateObject(10984,1279.09997559,340.50000000,18.50000000,0.00000000,0.00000000,0.00000000); //object(rubbled01_sfs) (2)
CreateObject(1308,1270.19995117,341.20001221,16.89999962,0.71527100,319.19427490,294.30252075); //object(telgrphpole02) (1)
CreateObject(3594,1273.59997559,322.29998779,19.29999924,0.00000000,58.00000000,26.00000000); //object(la_fuckcar1) (1)
CreateObject(3594,1291.59960938,326.39941406,19.00000000,0.00000000,0.00000000,0.00000000); //object(la_fuckcar1) (2)
CreateObject(852,1275.40002441,324.89999390,18.60000038,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (1)
CreateObject(952,1262.19995117,345.89999390,19.89999962,0.00000000,0.00000000,0.00000000); //object(generator_big_d) (1)
CreateObject(10984,1284.19995117,346.79998779,18.50000000,0.00000000,0.00000000,0.00000000); //object(rubbled01_sfs) (3)
CreateObject(964,1280.80004883,350.79998779,18.50000000,0.00000000,0.00000000,0.00000000); //object(cj_metal_crate) (1)
CreateObject(11245,1290.19995117,354.29998779,20.20000076,0.00000000,236.00000000,130.00000000); //object(sfsefirehseflag) (1)
CreateObject(1217,1267.40002441,337.00000000,18.79999924,0.00000000,203.99996948,0.00000000); //object(barrel2) (1)
CreateObject(1217,1268.40002441,337.10000610,18.79999924,0.00000000,203.99964905,132.00000000); //object(barrel2) (2)
CreateObject(10984,1262.40002441,344.79998779,18.00000000,0.00000000,0.00000000,0.00000000); //object(rubbled01_sfs) (4)
CreateObject(1529,1232.09997559,366.89999390,19.70000076,0.00000000,0.00000000,338.00000000); //object(tag_temple) (1)
CreateObject(1529,1227.30004883,331.29998779,19.70000076,0.00000000,0.00000000,337.99987793); //object(tag_temple) (2)
CreateObject(1349,1272.00000000,322.70001221,27.10000038,0.00000000,0.00000000,0.00000000); //object(cj_shtrolly) (1)
CreateObject(1997,1246.19995117,331.00000000,18.60000038,0.00000000,64.00000000,10.00000000); //object(hos_trolley) (1)
CreateObject(1997,1243.80004883,333.60000610,18.60000038,0.00000000,6.00000000,127.99755859); //object(hos_trolley) (2)
CreateObject(16050,1261.40002441,339.50000000,16.00000000,0.00000000,330.00000000,0.00000000); //object(des_powercable_22) (1)
CreateObject(10984,1292.50000000,325.10000610,18.29999924,0.00000000,0.00000000,0.00000000); //object(rubbled01_sfs) (5)
CreateObject(1228,1233.80004883,350.70001221,19.00000000,0.00000000,5.99694824,337.99987793); //object(roadworkbarrier1) (2)
CreateObject(1228,1286.69995117,364.39999390,18.79999924,0.00000000,0.00000000,249.99998474); //object(roadworkbarrier1) (7)
CreateObject(1228,1288.69995117,363.79998779,18.79999924,0.00000000,0.00000000,249.99935913); //object(roadworkbarrier1) (8)
CreateObject(1228,1284.80004883,365.29998779,18.79999924,0.00000000,0.00000000,249.99935913); //object(roadworkbarrier1) (9)
CreateObject(1228,1282.80004883,366.20001221,18.79999924,0.00000000,0.00000000,249.99935913); //object(roadworkbarrier1) (10)
CreateObject(1228,1303.69995117,322.10000610,18.79999924,0.00000000,0.00000000,339.99938965); //object(roadworkbarrier1) (11)
CreateObject(1228,1302.69995117,319.50000000,18.79999924,0.00000000,0.00000000,339.99938965); //object(roadworkbarrier1) (12)
CreateObject(1228,1302.09997559,316.50000000,18.79999924,0.00000000,0.00000000,339.99938965); //object(roadworkbarrier1) (13)
CreateObject(1228,1232.90002441,348.60000610,19.00000000,0.00000000,5.99304199,337.99438477); //object(roadworkbarrier1) (14)
CreateObject(1228,1234.80004883,353.00000000,19.00000000,0.00000000,5.99304199,337.99438477); //object(roadworkbarrier1) (15)
CreateObject(1228,1231.90002441,346.10000610,19.00000000,0.00000000,5.99304199,337.99438477); //object(roadworkbarrier1) (16)
CreateObject(1228,1235.80004883,355.29998779,19.00000000,0.00000000,5.99304199,337.99438477); //object(roadworkbarrier1) (17)
CreateObject(1465,1291.59997559,339.39999390,19.70000076,0.00000000,0.00000000,250.00000000); //object(dyn_scaffold_4) (1)
CreateObject(1465,1292.30004883,342.00000000,19.70000076,0.00000000,0.00000000,249.99935913); //object(dyn_scaffold_4) (2)
CreateObject(1465,1293.30004883,344.50000000,19.70000076,0.00000000,0.00000000,247.99938965); //object(dyn_scaffold_4) (3)
CreateObject(1465,1294.19995117,347.10000610,19.70000076,0.00000000,0.00000000,247.99438477); //object(dyn_scaffold_4) (4)
CreateObject(1465,1290.90002441,337.60000610,19.70000076,0.00000000,0.00000000,247.99438477); //object(dyn_scaffold_4) (5)
CreateObject(1465,1290.80004883,335.00000000,19.70000076,0.00000000,0.00000000,337.99441528); //object(dyn_scaffold_4) (6)
CreateObject(1465,1293.30004883,333.79998779,19.70000076,0.00000000,0.00000000,337.99438477); //object(dyn_scaffold_4) (7)
CreateObject(1465,1296.00000000,332.50000000,19.70000076,0.00000000,0.00000000,337.99438477); //object(dyn_scaffold_4) (8)
CreateObject(1465,1298.69995117,331.20001221,19.70000076,0.00000000,0.00000000,337.99438477); //object(dyn_scaffold_4) (9)
CreateObject(1465,1301.40002441,330.29998779,19.70000076,0.00000000,0.00000000,337.99438477); //object(dyn_scaffold_4) (10)
CreateObject(1465,1303.80004883,329.20001221,19.70000076,0.00000000,0.00000000,337.99438477); //object(dyn_scaffold_4) (11)
CreateObject(1465,1306.30004883,328.20001221,19.70000076,0.00000000,0.00000000,337.99438477); //object(dyn_scaffold_4) (12)
CreateObject(1465,1309.00000000,327.00000000,19.70000076,0.00000000,0.00000000,337.99438477); //object(dyn_scaffold_4) (13)
CreateObject(1465,1311.50000000,326.60000610,19.70000076,0.00000000,0.00000000,15.99441528); //object(dyn_scaffold_4) (14)
CreateObject(1465,1313.30004883,328.00000000,19.70000076,0.00000000,0.00000000,55.99060059); //object(dyn_scaffold_4) (15)
CreateObject(1465,1315.00000000,330.29998779,19.70000076,0.00000000,0.00000000,55.98632812); //object(dyn_scaffold_4) (16)
CreateObject(1465,1316.40002441,332.79998779,19.70000076,0.00000000,0.00000000,61.98635864); //object(dyn_scaffold_4) (17)
CreateObject(1465,1317.30004883,334.89999390,19.70000076,0.00000000,0.00000000,69.98486328); //object(dyn_scaffold_4) (18)
CreateObject(1465,1319.30004883,340.20001221,19.70000076,0.00000000,0.00000000,69.98291016); //object(dyn_scaffold_4) (19)
CreateObject(1465,1318.29980469,337.59960938,19.70000076,0.00000000,0.00000000,69.98291016); //object(dyn_scaffold_4) (20)
CreateObject(1465,1320.50000000,342.79998779,19.70000076,0.00000000,0.00000000,69.98291016); //object(dyn_scaffold_4) (21)
CreateObject(1437,1292.30004883,346.89999390,16.10000038,0.00000000,0.00000000,246.00000000); //object(dyn_ladder_2) (1)


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#2

That's cool
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#3

looks cool. Riots are having a war.
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#4

the scaffolding took ages to get perfect.
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#5

Looks like abandonated city , be wanting some details for the next version as fallen trees, or fire in some places, but very nice map!
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#6

Lol? What do u want, fire isnt a object ...


Quote:
Originally Posted by Nikk123
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some details for the next version as fallen trees, or fire in some places.
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#7

Yes, you have the fire as object in 0.3c
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#8

Quote:
Originally Posted by Nikk123
Посмотреть сообщение
Yes, you have the fire as object in 0.3c
particle rather... Nice map though
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#9

I got my map editor working, on x64 so I'll add fire, smoke and shit.
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