13.12.2011, 11:38
Como Fazer Com Que Este Cуdigo Funcione Da Seguinte Maneira
Dar 1 Som Por Cada Morte
EXEMPLO:
MATEI 1 : KILLINGSPREE
MATEI 1 : ULTRA KILL
MATEI 1 DENOVO: KILLINGSPREE
MATEI 1 DENOVO: ULTRA KILL
E O DOUBLE KILL E MULTI KILL SEJA DO MESMO JEITO POREM TROCAR O SOM CADA VEZ Q MATA 2
Dar 1 Som Por Cada Morte
EXEMPLO:
MATEI 1 : KILLINGSPREE
MATEI 1 : ULTRA KILL
MATEI 1 DENOVO: KILLINGSPREE
MATEI 1 DENOVO: ULTRA KILL
E O DOUBLE KILL E MULTI KILL SEJA DO MESMO JEITO POREM TROCAR O SOM CADA VEZ Q MATA 2
pawn Код:
#define BLANCO 0xEFEFF7AA
new Sounds[4][] =
{
"http://*******/mTE72G", //Sounds[0] - KillingSpree
"http://*******/pEeVqK",//Sounds[1] - monsterkill
"http://*******/pNrwNG",//Sounds[2] - Unstoppable
"http://*******/puy2Mp"//Sounds[3] - Ultrakill
};
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
public OnPlayerConnect(playerid)
{
SetPVarInt(playerid,"KillingSpree",0);
return 1;
}
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
public OnPlayerDeath(playerid, killerid, reason)
{
if(playerid != INVALID_PLAYER_ID && killerid != INVALID_PLAYER_ID)
{
new
Kills,
string[128];
Kills = GetPVarInt(killerid, "KillingSpree") + 1;//+1 add murder to the murderer
SetPVarInt(playerid,"KillingSpree",0);//Kills reset to 0 for the victim
SetPVarInt(killerid,"KillingSpree",Kills);
if(Kills == 5)
format(string,sizeof string,"<< {FF0000}%s(%d) KillingSpree!! with {ffffff}%d {FF0000}Kills",Name(killerid),killerid,Kills);
else if(Kills == 10)
format(string,sizeof string,"<< {FF0000}%s(%d) MonsterKill!! with {ffffff}%d {FF0000}Kills",Name(killerid),killerid,Kills);
else if(Kills == 15)
format(string,sizeof string,"<< Wow! {FF0000}%s(%d) Unstoppable!! with {ffffff}%d {FF0000}Kills",Name(killerid),killerid,Kills);
else if(Kills == 20)
format(string,sizeof string,"<< Amazing! {FF0000}%s(%d) UltraKill!! withn {ffffff}%d {FF0000}Kills",Name(killerid),killerid,Kills);
else return 1;
if(Kills == 5 || Kills == 10 || Kills == 15 || Kills == 20)
{
SendClientMessageToAll(BLANCO, string);
Reward(killerid,Kills);
new IDSound;
switch(Kills)
{
case 5: IDSound = 0;
case 10: IDSound = 1;
case 15: IDSound = 2;
case 20: IDSound = 3;
default: return 1;
}
return PlayAudioStreamForPlayer(killerid, Sounds[IDSound], 0.0, 0.0, 0.0, 0);
}
}
return 1;
}
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
public OnFilterScriptInit()
{
for(new id = 0; id < MAX_PLAYERS; id++)
SetPVarInt(id,"KillingSpree",0);//reset the variable if you recharged again the FS
return 1;
}
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
stock Reward(killerid,Kills)
{
if(Kills == 5)
{
//reward you want to give it, give example 5 grenades
GivePlayerWeapon(killerid, 16, 5);
}
else if(Kills == 10)
{
//Reward you want to give it
}
else if(Kills == 15)
{
//Reward you want to give it
}
else if(Kills == 20)
{
//Reward you want to give it
}
return 1;
}
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
stock Name(playerid)
{
new
Name[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, sizeof(Name));
return Name;
}
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-