Command Not Recognized.....?
#1

Apparently my server doesn't recognize this command; I'm guessing that there is an error somewhere that hasn't come up when compiling.

Can someone help me identify it?
pawn Код:
CMD:housestore(playerid, params[])
{
    if(LoggedIn[playerid] == 0) return SendClientMessage(playerid, COLOUR_GREY, "You must be logged in to use this command.");
    if(HouseOwned[playerid] == 0) return SendClientMessage(playerid, COLOUR_GREY, "You don't have a house.");
    new function[16], slot, houseid, weapon[32];
    if(sscanf(params, "s[16]", function)) return SendClientMessage(playerid, COLOUR_GREY, "Usage: /housestore [function] Available functions: Weapon, Money - (more coming soon)");

    if(strcmp(function, "weapon", true) == 0)
    {
    if(sscanf(params, "s[16]ds[32]", function, slot, weapon)) return SendClientMessage(playerid, COLOUR_GREY, "Usage: /housestore weapon slot [weapon name]");
    if(slot < 1 || slot > 3) return SendClientMessage(playerid, COLOUR_GREY, "Invalid slot (1-3).");


    houseid = GetPlayerHouseID(playerid);
    new weaponstored, ammostored, string[128];

    if(GetPlayerHouseID(playerid) < 1)return SendClientMessage(playerid, COLOUR_GREY, "You don't own this house.");
    if(HouseWS1[houseid] || HouseWS2[houseid] || HouseWS3[houseid] >= 1) return SendClientMessage(playerid, COLOUR_GREY, "That slot is already occupied.");
    if(!IsPlayerInRangeOfPoint(playerid, 30.0, HouseEntX[houseid], HouseEntY[houseid], HouseEntZ[houseid]))return SendClientMessage(playerid, COLOUR_GREY, "You're not inside your house.");
    {
        if(GetPlayerInterior(playerid) == HouseInt[houseid])
        {
            if(strcmp(weapon, "9mm", true, strlen(weapon)) == 0)
            {
                if(PlayerWeapons[playerid][2] == 22 && PlayerWeaponAmmo[playerid][2] >= 1)
                {
                    SendClientMessage(playerid, COLOUR_GREY, "You have stored a 9mm in your house.");
                    if(slot == 1)
                    {
                        weaponstored = PlayerWeapons[playerid][2];
                        ammostored = PlayerWeaponAmmo[playerid][2];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS1",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA1",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][2]);
                    }
                    if(slot == 2)
                    {
                        weaponstored = PlayerWeapons[playerid][2];
                        ammostored = PlayerWeaponAmmo[playerid][2];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS2",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA2",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][2]);
                    }
                    if(slot == 3)
                    {
                        weaponstored = PlayerWeapons[playerid][2];
                        ammostored = PlayerWeaponAmmo[playerid][2];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS3",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA3",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][2]);
                    }
                    format(string,sizeof(string), "* %s stores a 9mm in their house.", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE);
                }
            }
            else if(strcmp(weapon, "desert eagle", true, strlen(weapon)) == 0)
            {
                if(PlayerWeapons[playerid][2] == 24 && PlayerWeaponAmmo[playerid][2] >= 1)
                {
                    SendClientMessage(playerid, COLOUR_GREY, "You have stored a desert eagle in your house.");
                    if(slot == 1)
                    {
                        weaponstored = PlayerWeapons[playerid][2];
                        ammostored = PlayerWeaponAmmo[playerid][2];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS1",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA1",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][2]);
                    }
                    if(slot == 2)
                    {
                        weaponstored = PlayerWeapons[playerid][2];
                        ammostored = PlayerWeaponAmmo[playerid][2];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS2",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA2",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][2]);
                    }
                    if(slot == 3)
                    {
                        weaponstored = PlayerWeapons[playerid][2];
                        ammostored = PlayerWeaponAmmo[playerid][2];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS3",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA3",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][2]);
                    }
                    format(string,sizeof(string), "* %s stores a desert eagle in their house.", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE);
                }
            }
            else if(strcmp(weapon, "shotgun", true, strlen(weapon)) == 0)
            {
                if(PlayerWeapons[playerid][3] == 25 && PlayerWeaponAmmo[playerid][3] >= 1)
                {
                    SendClientMessage(playerid, COLOUR_GREY, "You have stored a shotgun in your house.");
                    if(slot == 1)
                    {
                        weaponstored = PlayerWeapons[playerid][3];
                        ammostored = PlayerWeaponAmmo[playerid][3];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS1",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA1",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][3]);
                    }
                    if(slot == 2)
                    {
                        weaponstored = PlayerWeapons[playerid][3];
                        ammostored = PlayerWeaponAmmo[playerid][3];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS2",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA2",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][3]);
                    }
                    if(slot == 3)
                    {
                        weaponstored = PlayerWeapons[playerid][3];
                        ammostored = PlayerWeaponAmmo[playerid][3];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS3",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA3",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][3]);
                    }
                    format(string,sizeof(string), "* %s stores a shotgun in their house.", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE);
                }
            }
            else if(strcmp(weapon, "spas12", true, strlen(weapon)) == 0)
            {
                if(PlayerWeapons[playerid][3] == 27 && PlayerWeaponAmmo[playerid][3] >= 1)
                {
                    SendClientMessage(playerid, COLOUR_GREY, "You have stored a spas 12 in your house.");
                    if(slot == 1)
                    {
                        weaponstored = PlayerWeapons[playerid][3];
                        ammostored = PlayerWeaponAmmo[playerid][3];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS1",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA1",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][3]);
                    }
                    if(slot == 2)
                    {
                        weaponstored = PlayerWeapons[playerid][3];
                        ammostored = PlayerWeaponAmmo[playerid][3];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS2",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA2",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][3]);
                    }
                    if(slot == 3)
                    {
                        weaponstored = PlayerWeapons[playerid][3];
                        ammostored = PlayerWeaponAmmo[playerid][3];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS3",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA3",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][3]);
                    }
                    format(string,sizeof(string), "* %s stores a spas 12 in their house.", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE);
                }
            }
            else if(strcmp(weapon, "mp5", true, strlen(weapon)) == 0)
            {
                if(PlayerWeapons[playerid][4] == 29 && PlayerWeaponAmmo[playerid][4] >= 1)
                {
                    SendClientMessage(playerid, COLOUR_GREY, "You have stored a spas 12 in your house.");
                    if(slot == 1)
                    {
                        weaponstored = PlayerWeapons[playerid][4];
                        ammostored = PlayerWeaponAmmo[playerid][4];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS1",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA1",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][4]);
                    }
                    if(slot == 2)
                    {
                        weaponstored = PlayerWeapons[playerid][4];
                        ammostored = PlayerWeaponAmmo[playerid][4];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS2",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA2",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][4]);
                    }
                    if(slot == 3)
                    {
                        weaponstored = PlayerWeapons[playerid][4];
                        ammostored = PlayerWeaponAmmo[playerid][4];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS3",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA3",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][4]);
                    }
                    format(string,sizeof(string), "* %s stores an mp5 in their house.", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE);
                }
            }
            else if(strcmp(weapon, "ak47", true, strlen(weapon)) == 0)
            {
                if(PlayerWeapons[playerid][5] == 30 && PlayerWeaponAmmo[playerid][5] >= 1)
                {
                    SendClientMessage(playerid, COLOUR_GREY, "You have stored an AK-47 in your house.");
                    if(slot == 1)
                    {
                        weaponstored = PlayerWeapons[playerid][5];
                        ammostored = PlayerWeaponAmmo[playerid][5];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS1",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA1",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][5]);
                    }
                    if(slot == 2)
                    {
                        weaponstored = PlayerWeapons[playerid][5];
                        ammostored = PlayerWeaponAmmo[playerid][5];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS2",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA2",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][5]);
                    }
                    if(slot == 3)
                    {
                        weaponstored = PlayerWeapons[playerid][5];
                        ammostored = PlayerWeaponAmmo[playerid][5];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS3",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA3",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][5]);
                    }
                    format(string,sizeof(string), "* %s stores an AK-47 in their house.", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE);
                }
            }
            else if(strcmp(weapon, "m4", true, strlen(weapon)) == 0)
            {
                if(PlayerWeapons[playerid][5] == 31 && PlayerWeaponAmmo[playerid][5] >= 1)
                {
                    SendClientMessage(playerid, COLOUR_GREY, "You have stored an M4 in your house.");
                    if(slot == 1)
                    {
                        weaponstored = PlayerWeapons[playerid][5];
                        ammostored = PlayerWeaponAmmo[playerid][5];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS1",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA1",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][5]);
                    }
                    if(slot == 2)
                    {
                        weaponstored = PlayerWeapons[playerid][5];
                        ammostored = PlayerWeaponAmmo[playerid][5];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS2",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA2",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][5]);
                    }
                    if(slot == 3)
                    {
                        weaponstored = PlayerWeapons[playerid][5];
                        ammostored = PlayerWeaponAmmo[playerid][5];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS3",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA3",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][5]);
                    }
                    format(string,sizeof(string), "* %s stores an M4 in their house.", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE);
                }
            }
            else if(strcmp(weapon, "rifle", true, strlen(weapon)) == 0)
            {
                if(PlayerWeapons[playerid][6] == 33 && PlayerWeaponAmmo[playerid][6] >= 1)
                {
                    SendClientMessage(playerid, COLOUR_GREY, "You have stored a Rifle in your house.");
                    if(slot == 1)
                    {
                        weaponstored = PlayerWeapons[playerid][6];
                        ammostored = PlayerWeaponAmmo[playerid][6];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS1",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA1",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][6]);
                    }
                    if(slot == 2)
                    {
                        weaponstored = PlayerWeapons[playerid][5];
                        ammostored = PlayerWeaponAmmo[playerid][5];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS2",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA2",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][6]);
                    }
                    if(slot == 3)
                    {
                        weaponstored = PlayerWeapons[playerid][6];
                        ammostored = PlayerWeaponAmmo[playerid][6];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS3",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA3",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][6]);
                    }
                    format(string,sizeof(string), "* %s stores a rifle in their house.", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE);
                }
            }
            else if(strcmp(weapon, "sniper", true, strlen(weapon)) == 0)
            {
                if(PlayerWeapons[playerid][6] == 34 && PlayerWeaponAmmo[playerid][6] >= 1)
                {
                    SendClientMessage(playerid, COLOUR_GREY, "You have stored a Sniper in your house.");
                    if(slot == 1)
                    {
                        weaponstored = PlayerWeapons[playerid][6];
                        ammostored = PlayerWeaponAmmo[playerid][6];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS1",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA1",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][6]);
                    }
                    if(slot == 2)
                    {
                        weaponstored = PlayerWeapons[playerid][6];
                        ammostored = PlayerWeaponAmmo[playerid][6];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS2",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA2",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][6]);
                    }
                    if(slot == 3)
                    {
                        weaponstored = PlayerWeapons[playerid][6];
                        ammostored = PlayerWeaponAmmo[playerid][6];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS3",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA3",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][6]);
                    }
                    format(string,sizeof(string), "* %s stores a sniper rifle in their house.", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE);
                }
            }
            else if(strcmp(weapon, "uzi", true, strlen(weapon)) == 0)
            {
                if(PlayerWeapons[playerid][4] == 28 && PlayerWeaponAmmo[playerid][4] >= 1)
                {
                    SendClientMessage(playerid, COLOUR_GREY, "You have stored an UZI in your house.");
                    if(slot == 1)
                    {
                        weaponstored = PlayerWeapons[playerid][4];
                        ammostored = PlayerWeaponAmmo[playerid][4];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS1",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA1",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][4]);
                    }
                    if(slot == 2)
                    {
                        weaponstored = PlayerWeapons[playerid][4];
                        ammostored = PlayerWeaponAmmo[playerid][4];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS2",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA2",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][4]);
                    }
                    if(slot == 3)
                    {
                        weaponstored = PlayerWeapons[playerid][4];
                        ammostored = PlayerWeaponAmmo[playerid][4];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS3",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA3",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][4]);
                    }
                    format(string,sizeof(string), "* %s stores an uzi in their house.", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE);
                }
            }
            else if(strcmp(weapon, "tec9", true, strlen(weapon)) == 0)
            {
                if(PlayerWeapons[playerid][4] == 32 && PlayerWeaponAmmo[playerid][4] >= 1)
                {
                    SendClientMessage(playerid, COLOUR_GREY, "You have stored a tec 9 in your house.");
                    if(slot == 1)
                    {
                        weaponstored = PlayerWeapons[playerid][4];
                        ammostored = PlayerWeaponAmmo[playerid][4];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS1",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA1",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][4]);
                    }
                    if(slot == 2)
                    {
                        weaponstored = PlayerWeapons[playerid][4];
                        ammostored = PlayerWeaponAmmo[playerid][4];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS2",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA2",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][4]);
                    }
                    if(slot == 3)
                    {
                        weaponstored = PlayerWeapons[playerid][4];
                        ammostored = PlayerWeaponAmmo[playerid][4];
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWS3",weaponstored,"houses");
                        MySQL_SetInteger(HouseSQLID[houseid], "HouseWA3",ammostored,"houses");
                        RemovePlayerWeapon(playerid, PlayerWeapons[playerid][4]);
                    }
                    format(string,sizeof(string), "* %s stores a tec 9 in their house.", GetNameEx(playerid));
                    ProxDetector(30.0, playerid, string, COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE,COLOUR_PURPLE);
                    }
                }
            }
        }
    }
    return 1;
}

+ rep for fix!
Reply
#2

Thanks for that, I just don't know where to place them, can I ask you to have a look at this and tell me why it wont work? It's a very short command, and the fact that it doesnt work confuses me.

pawn Код:
CMD:report(playerid, params[])
{
    if(LoggedIn[playerid] == 0) return SendClientMessage(playerid, COLOUR_GREY, "You must be logged in to use this command.");
    new giveplayerid, string[128];
    if(sscanf(params, "us[64]",giveplayerid, string)) return SendClientMessage(playerid, COLOUR_GREY, "Usage: /report [playerid] [message]");
    if(Report[playerid] == 1) return SendClientMessage(playerid, COLOUR_GREY, "You have already submitted a report, Please wait until it has been processed.");


    SendClientMessage(playerid, COLOUR_ORANGE, "Your report has been submitted to all available admins.");
    strcpy(ReportMessage[playerid],params, 64);
    Report[playerid] = 1;
    format(string, sizeof(string), "Report from %s (ID %d), Details: %s, to manage this report, use /reports", GetNameEx(playerid), playerid, params);
    AdminMessage(string, COLOUR_YELLOW);
    return 1;
}
Reply
#3

debug your code
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