14.12.2016, 15:51
Quote:
I already considered using SKY and weapon-config. However, I really don't want to rely on a memory hacking plugin that has to be updated in case a new version is released.
Right now, I handle it by simply letting the player die and respawn at the death location if I can't prevent the damage (self-inflicted damage, meaning fall damage, explosions from own grenades and satchel charges, own RPG and Heatseeker rockets). It feels a little quirky, though. All I'm asking for is a native implementation of what Slice already accomplished. |