16.05.2014, 05:57
Not sure if it's possible, but try to add:
Which sets the material data for the preview model.
pawn Код:
native TextDrawSetMaterial(Text:textid, materialindex, modelid, txdname[], texturename[], materialcolor = 0);
native PlayerTextDrawSetMaterial(playerid, PlayerText:playertextid, materialindex, modelid, txdname[], texturename[], materialcolor = 0);