16.10.2012, 11:24
Function CreateExplosion(Float:X, Float:Y, Float:Z, type, Float:radius); -- add the following parameters:
virtualworld -- explosion only in one world (-1 for all virtual worlds),
interior -- like above, but in interiors (-1 = for all interiors),
playerid -- explosion visible for player (-1 = for all).
virtualworld -- explosion only in one world (-1 for all virtual worlds),
interior -- like above, but in interiors (-1 = for all interiors),
playerid -- explosion visible for player (-1 = for all).