[Map] Bayside
#1


!! NOTES:
1.Snow is not mapped. I have winter mod installed. So all the snow and textures are installed at MY pc, and are not included in the map.
2.Cars are not included in objects.

INFO
This map was made in MTA San Andreas Map Editor. I spent 1h on it. It includes about 130 objects.

ABOUT:
The main goal was to remake some of Bayside places, to make them more interesting. I might update and continue this map, but for now that should be it. If I update it, I will notify about it in this topic.

VIDEO ( pictures )
[ame]http://www.youtube.com/watch?v=UmVuj-58U7w[/ame]

PAWN OBJECTS
Код:
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CreateObject(9274, -2477.6000976563, 2513.6999511719, 22.60000038147, 0, 0, 0);
CreateObject(9274, -2452.6000976563, 2513.8999023438, 20.700000762939, 0, 0, 0);
CreateObject(9274, -2475.6999511719, 2488.8000488281, 22.700000762939, 0, 0, 0);
CreateObject(9274, -2449.3000488281, 2489.3000488281, 20.700000762939, 0, 0, 0);
CreateObject(9274, -2423.3999023438, 2489.1999511719, 18.39999961853, 0, 1, 0);
CreateObject(673, -2431.6999511719, 2480.6000976563, 12.89999961853, 0, 0, 0);
CreateObject(673, -2439.8999023438, 2447.3000488281, 12.800000190735, 0, 0, 0);
CreateObject(673, -2470.8000488281, 2497.5, 16.299999237061, 0, 0, 0);
CreateObject(673, -2440, 2497.3999023438, 13.199999809265, 0, 0, 0);
CreateObject(673, -2458.3999023438, 2497.5, 15.199999809265, 0, 0, 0);
CreateObject(673, -2482.3999023438, 2528.6999511719, 17.10000038147, 0, 0, 0);
CreateObject(673, -2458.599609375, 2504.7998046875, 15.199999809265, 0, 0, 0);
CreateObject(673, -2440.099609375, 2505.099609375, 13.10000038147, 0, 0, 0);
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CreateObject(673, -2439.6000976563, 2470.1999511719, 12.800000190735, 0, 0, 0);
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CreateObject(1232, -2431.5, 2445.5, 15.39999961853, 0, 0, 0);
CreateObject(1232, -2470.3000488281, 2497.5, 18.89999961853, 0, 0, 0);
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CreateObject(1232, -2458.1000976563, 2497.5, 17.799999237061, 0, 0, 0);
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CreateObject(1232, -2439.8999023438, 2505, 15.60000038147, 0, 0, 0);
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CreateObject(1349, -2491.6000976563, 2357.8000488281, 9.8000001907349, 0, 0, 270);
CreateObject(1349, -2491.5, 2358.8000488281, 9.8000001907349, 0, 0, 270);
CreateObject(1349, -2491.3999023438, 2359.5, 9.8000001907349, 0, 0, 270);
CreateObject(1349, -2491.3000488281, 2360.5, 9.8000001907349, 0, 0, 270);
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CreateObject(1522, -2486.3999023438, 2536.1999511719, 17.10000038147, 0, 0, 0);
CreateObject(673, -2470.5, 2505.099609375, 16.299999237061, 0, 0, 0);
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CreateObject(688, -2354.7998046875, 2545.099609375, 15.10000038147, 0, 0, 0);
CreateObject(688, -2344.8999023438, 2549.8000488281, 16.39999961853, 0, 0, 0);
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CreateObject(688, -2366.1000976563, 2549, 14.39999961853, 0, 0, 0);
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CreateObject(737, -2439.1000976563, 2247.6000976563, 4.1999998092651, 0, 0, 0);
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CreateObject(673, -2302.8000488281, 2344.5, 4, 0, 0, 0);
CreateObject(673, -2332.3000488281, 2308.1000976563, 4.0999999046326, 0, 0, 0);
CreateObject(673, -2332.3000488281, 2305.5, 4.0999999046326, 0, 0, 0);
CreateObject(984, -2350.6000976563, 2337.5, 4.5999999046326, 0, 0, 89.999969482422);
CreateObject(984, -2316, 2304.1899414063, 4.5, 0, 0, 90);
CreateObject(673, -2332.2998046875, 2319.8994140625, 4.0999999046326, 0, 0, 0);
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CreateObject(3867, -2396.6000976563, 2351.8999023438, 1, 0, 0, 344);
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CreateObject(1238, -2384.3000488281, 2350.1999511719, 4.1999998092651, 0, 0, 0);
CreateObject(1238, -2385.6999511719, 2348.5, 4.1999998092651, 0, 0, 0);
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CreateObject(1238, -2390.8999023438, 2346.8000488281, 4.1999998092651, 0, 0, 0);
CreateObject(1238, -2394.3000488281, 2347.8000488281, 4.1999998092651, 0, 0, 0);
CreateObject(1238, -2397.8000488281, 2349.1999511719, 4.3000001907349, 0, 0, 0);
CreateObject(3091, -2401.8999023438, 2349.3000488281, 4.5999999046326, 0, 0, 280);
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CreateObject(1237, -2381.6999511719, 2350.8999023438, 3.7999999523163, 0, 0, 0);
CreateObject(1228, -2381.1999511719, 2349, 4.3000001907349, 0, 0, 358);
CreateObject(1318, -2381.1999511719, 2348.8999023438, 4.5, 270, 0, 0);
CreateObject(688, -2351.1000976563, 2389, 5.0999999046326, 0, 0, 0);
CreateObject(691, -2374.8000488281, 2400.8000488281, 7.5, 0, 0, 0);
CreateObject(691, -2406.8999023438, 2381.3000488281, 6.3000001907349, 0, 0, 0);
CreateObject(8041, -2510.6999511719, 2341.3999023438, 9.8000001907349, 0, 0, 270);
CreateObject(1251, -2545.3000488281, 2367.3999023438, 4.0999999046326, 0, 0, 0);
CreateObject(1251, -2540, 2367.3999023438, 4.0999999046326, 0, 0, 0);
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CreateObject(1251, -2525.5, 2367.6000976563, 4.0999999046326, 0, 0, 0);
CreateObject(1251, -2520.8999023438, 2367.6000976563, 4.0999999046326, 0, 0, 0);
CreateObject(1251, -2516.5, 2367.3999023438, 4.0999999046326, 0, 0, 0);
CreateObject(1251, -2512, 2367.3999023438, 4.0999999046326, 0, 0, 0);
CreateObject(736, -2551.8999023438, 2354.1999511719, 15.199999809265, 0, 0, 0);
CreateObject(736, -2548.3999023438, 2369.8000488281, 15.199999809265, 0, 0, 0);
CreateObject(1232, -2502.8999023438, 2343.8000488281, 6.5999999046326, 0, 0, 0);
CreateObject(1232, -2511.6999511719, 2352.8000488281, 6.5999999046326, 0, 0, 0);
CreateObject(1232, -2525.8999023438, 2352.3000488281, 6.6999998092651, 0, 0, 0);
CreateObject(1232, -2538.6999511719, 2352.3000488281, 6.5999999046326, 0, 0, 0);
CreateObject(1232, -2550.1999511719, 2352.6999511719, 6.5999999046326, 0, 0, 0);
CreateObject(1232, -2485.8999023438, 2341.1000976563, 6.5999999046326, 0, 0, 0);
CreateObject(1232, -2476.5, 2341.1000976563, 6.5999999046326, 0, 0, 0);
CreateObject(1232, -2245.5, 2329.8000488281, 6.5999999046326, 0, 0, 0);
CreateObject(932, -2317.1000976563, 2332.3000488281, 4.4000000953674, 0, 0, 220);
CreateObject(984, -2325.599609375, 2304.19921875, 4.5, 0, 0, 90);
CreateObject(984, -2338.2998046875, 2340.099609375, 4.5999999046326, 0, 0, 113.99963378906);
CreateObject(984, -2363.3999023438, 2337.5, 4.5999999046326, 0, 0, 89.994506835938);
CreateObject(673, -2370, 2337.5, 4, 0, 0, 0);
CreateObject(673, -2355.3000488281, 2337.5, 4, 0, 0, 0);
I hope you like my work. I should also mention that I am not profesional mapper and that I don't map alot to gain any great skills.

Comments, opinions and reputation points are wellcome.

(I am sorry for my english and bad video quality)

PS: If you want winter mod, send me PM and I will give you the link ( winter mod is not my work, I just downloaded it )
Reply
#2

hum
i dont see what you mapped... with the snow mod everything looks like the original map:/
xd
i only see different objects in the end of the video
7/10

+ rep
Reply
#3

1. Instead of camp trailers and garbage, there are modern houses + store.
2. On the hill -> castle
3. Restaurant instead of heli pad
4. Hospital

I also added greenery all around it, so it looks more frendly.

PS: There are 2 pics for every place ( before mapping & after it. )
Reply
#4

can u tell me which object is the hospital? because the map is REALLY good, but the hospital is blocking a bridge for an island in my server.

pls? thanks in advance!
Reply


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