#1

IS there away to check if any cars are empty for so long that they respawn.
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#2

Yes i think... i am using SATDM and when i open the File i can see if its owned by somebody or else!
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#3

You can just set the respawn delay right? So far I know cars only respawn when they are empty.
So when you get out the car, this car will respawn after the respawn delay has been timed.
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#4

You can do this with car in the Gm script but ive got a cmed to spawn a vehicle what i cant set the delay on or can i ?

Код:
CMD:v(playerid, params[])
{
    if(DeathMatch[playerid] != 0) return SendClientMessage(playerid, COLOR_RED, "You can not TP from DM. Use /exitdm to leave.");
    if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "* You must leave this vehicle to spawn a new one!");

    new
    sCar,
    VehicleID,
    Float:X,
    Float:Y,
    Float:Z,
    Float:Ang,
    Int;

    if(unformat(params, "s[20]", params)) return SendClientMessage(playerid, COLOR_RED, ""#CRED"USAGE: "#CORANGE"/Car < CarID | Model >");
    sCar = GetVehicleModelIDFromName(params);
    if(sCar < 400 || sCar > 611) return SendClientMessage(playerid, COLOR_RED, "* Invalid vehicle model!");

    if ( sCar == 425 ) return SendClientMessage( playerid, -1, "This Vehicle is Blocked" ); /* <---- */
    if ( sCar == 432 ) return SendClientMessage( playerid, -1, "This Vehicle is Blocked" );
    if ( sCar == 447 ) return SendClientMessage( playerid, -1, "This Vehicle is Blocked" );
    if ( sCar == 425 ) return SendClientMessage( playerid, -1, "This Vehicle is Blocked" );
    if ( sCar == 464 ) return SendClientMessage( playerid, -1, "This Vehicle is Blocked" );
    if ( sCar == 476 ) return SendClientMessage( playerid, -1, "This Vehicle is Blocked" );
    if ( sCar == 520 ) return SendClientMessage( playerid, -1, "This Vehicle is Blocked" );

    GetPlayerPos(playerid,X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    Int = GetPlayerInterior(playerid);
    VehicleID = CreateVehicle(sCar, X, Y, Z, Ang, -1, -1, -1);

    SetVehicleVirtualWorld(VehicleID, GetPlayerVirtualWorld(playerid));

    PutPlayerInVehicle(playerid, VehicleID, 0);
    LinkVehicleToInterior(VehicleID, Int);
    SendFMessage(playerid, -1, ""#CORANGE"You have spawned a: "#CBLUE"%s "#CWHITE"- "#CBLUE"%d", VehicleNames[sCar - 400], sCar);
    return 1;
}
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