TEAM_NEW
#1

HEY GUYS I HAVE A SAN FIERRO COPS N ROBBERS GM AND I WANNA ADD NEW CLASSES INGAME ON SPAWN MENU.I DONT KNOW WHAT TO DO TO HAVE A NEW MY OWN TEAM...EXAMPLE


THE GM HAS THIS TEAM

TEAM_ARMY

WHEN I TRY MY OWN TEAM CALLED
TEAM_SF

IM ALSO TRYING TO MAKE MY OWN COMMANDS FOR THE NEW CLASS AND IT SAYS THE SAME THING ON IT!

IT SAYS C:\Documents and Settings\USER\ЕрйцЬнейб есгбуЯбт\West Coast Server Script\gamemode\SFCRRPG.pwn(16886) : warning 203: symbol is never used: "CanUseSF"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Warning.

well if someone knows help me please!
well if someone knows help me please!
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#2

You haven't used it. Don't worry about it.
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#3

No need to shout.
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#4

what you mean i didn't use it Where should i use it then?? I added it on #define where else dude?

on define it is like this;

#define TEAM_SF 2

is it ok?
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#5

also, how can i make a new class id for my new team?
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#6

This
#define TEAM_SF 2
and this
CanUseSF
are NOT the same thing!

the new question you posted I don't understand.. can you explain please what do you want us to help you with?
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#7

You can check all the Skins
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#8

Quote:
Originally Posted by BoboRi
Посмотреть сообщение
This
#define TEAM_SF 2
and this
CanUseSF
are NOT the same thing!

the new question you posted I don't understand.. can you explain please what do you want us to help you with?
The new question i posted is ok, i solved the skin problem from a video on *******...
so, how it will be ok for CanUseSF?? how must will the #define will be then?

#define TEAM_SF
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#9

also, the commands that the new team needs?? I know how are the commands, but on what line should i make them
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#10

You should have on your script

pawn Код:
new CanUseSF;
You never used it, so you get the warning. Press Ctrl + f and write on the box "CanUseSF". And just delete it.
However, I didn't understand what the problem with the
pawn Код:
#define TEAM_SF 2
If you don't mind to explain it.
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