26.11.2011, 17:31
Release:
Basically, it just doesnt work when someone dies. Nothing does anything.
They don't work in case your wondering.
When they die.
Basically, it just doesnt work when someone dies. Nothing does anything.
pawn Код:
public OneSecondTimer()
{
for(new p = 0; p < MAX_PLAYERS; p++)
{
if(LoggedIn[p] == 1 && IsPlayerConnected(p))
{
if(Hospitalized[p] >= 1)
{
HospitalTime[p]++;
if(HospitalTime[p] >= 11)
{
new randtmp = RandomEx(1, 11);
if(randtmp >= 6)
{
Hospitalized[p] = 0;
HospitalTime[p] = 0;
SetPlayerPos(p, -227.3866, 1039.8873, 19.7422);
SetCameraBehindPlayer(p);
PlayerMoney[p] -= 500;
SetPlayerColor(p, COLOUR_WHITE);
SetPlayerHealth(p, 100);
SetPlayerDrunkLevel(p, 0);
TogglePlayerControllable(p, true);
SendClientMessage(p, COLOUR_BLUE, "You have been released from Hospital.");
SendClientMessage(p, COLOUR_WHITE, "Your medical expenses came to $500");
SetPlayerVirtualWorld(p, 0);
SetPlayerInterior(p, 0);
}
}
}
}
}
return 1;
}
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
Hospitalized[playerid] = 1;
pawn Код:
stock dohospital(playerid)
{
if(Hospitalized[playerid] == 1)
{
if(AdminDuty[playerid] == 1)
{
Hospitalized[playerid] = 0;
SetPlayerPos(playerid, -227.3866, 1039.8873, 19.7422);
SendClientMessage(playerid, COLOUR_WHITE, "You are currently administrating, you were removed from hospital.");
}
else
{
ResetPlayerWeapons(playerid);
SetPlayerHealth(playerid, 100);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerDrunkLevel(playerid, 50000);
HospitalTime[playerid] = 1;
SetPlayerColor(playerid, COLOUR_GREY);
SetPlayerVirtualWorld(playerid, playerid+59);
TogglePlayerControllable(playerid, false);
SetPlayerPos(playerid, -227.3866, 1039.8873 -5, 19.7422);
SetPlayerCameraPos(playerid, -833.5241, -1358.8575, 86.9054);
SetPlayerCameraLookAt(playerid, -830.8118, -1360.3612, 87.0289);
SendClientMessage(playerid, COLOUR_WHITE, "You are recovering in hospital.");
SendClientMessage(playerid, COLOUR_WHITE, "You will be released shortly. ((Revenge killing is against the server rules)).");
}
}
return 1;
}