filterscript problems
#1

okay, so my problem is that, NONE of my filterscripts are taking or adding money to the player, its trying to i can see that, but the money always returns to the original value like, my weapons filterscript shotgun-$300
$10,000 subtract 300, it will go to $9,700 but will go right back to $10,000 any idea on how i can fix this? (btw its doing it for all my filterscripts, my guns, my drugs, EVERYTHING
Quote:

// INCLUDES //
#include <a_samp>


// COLORS //
#define COLOR_BASIC 0x0066FFAA
#define COLOR_RED 0xFF0000FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA


/////////// Weapon prices ////////////

// INSTRUCTIONS :
// Change the 0 to the amount you want the weapon to be sold
// V = Weapon Price
// A = Weapon amount on buy

// Melee Weapons
#define VBrassKnuckles 500
#define ABrassKnuckles 1
#define VGolfclub 500
#define AGolfclub 1
#define VNiteStick 500
#define ANiteStick 1
#define VKnife 500
#define AKnife 1
#define VBaseballBat 500
#define ABaseballBat 1
#define VShovel 500
#define AShovel 1
#define VPoolCue 500
#define APoolCue 1
#define VKatana 500
#define AKatana 1
#define VChainsaw 500
#define AChainsaw 1
#define VPurpleDildo 500
#define APurpleDildo 1
#define VSmallWhiteVibrator 500
#define ASmallWhiteVibrator 1
#define VLargeWhiteVibrator 500
#define ALargeWhiteVibrator 1
#define VSilverVibrator 500
#define ASilverVibrator 1
#define VFlower 500
#define AFlower 1
#define VCane 500
#define ACane 1

// Thrown Weapons
#define VGrenade 100000
#define AGrenade 5000
#define VTearGas 100000
#define ATearGas 5000
#define VMolotovCocktail 75000
#define AMolotovCocktail 1

// Pistols
#define V9mm 2000
#define A9mm 5000
#define VSilenced9mm 2000
#define ASilenced9mm 5000
#define VDesertEagle 10000
#define ADesertEagle 5000

// Shotguns
#define VShotgun 2500
#define AShotgun 5000
#define VSawn-offShotgun 30000
#define ASawn-offShotgun 5000
#define VCombatShotgun 20000
#define ACombatShotgun 5000

// SMG's
#define VSMG 15000
#define ASMG 5000
#define VUZI 15000
#define AUZI 5000
#define VTec-9 15000
#define ATec-9 5000

// Rifles
#define VAK-47 30000
#define AAK-47 5000
#define VM4 40000
#define AM4 5000
#define VCountryRifle 100
#define ACountryRifle 5000
#define VSniperRifle 100
#define ASniperRifle 5000

// Special
#define VRocketLauncher 200000
#define ARocketLauncher 5000
#define VHeatSeekingRocketLauncher 200000
#define AHeatSeekingRocketLauncher 5000
#define VFlamethrower 100000
#define AFlamethrower 5000
#define VMini-gun 500000
#define AMini-gun 5000
#define VSatchelChargeandDetonator 30000
#define ASatchelChargeandDetonator 5000

// Extras
#define VSprayCan 1000
#define ASprayCan 5000
#define VFireExtinguisher 1000
#define AFireExtinguisher 5000
#define VCamera 1000
#define ACamera 5000
#define VNightvision******s 500000
#define ANightvision******s 1
#define VThermal******s 500000
#define AThermal******s 1
#define VParachute 1000
#define AParachute 50

// Health and Armour
#define VHealth 15000
#define VArmour 15000
#define VHealthandArmour 20000


public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/weaponshop", cmdtext, true, 11) == 0)
{
ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\ nSpecials\nExtras\nHealth and Armour", "Select", "Exit");
return 1;
}

return 0;
}


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 20320 && response)
{
switch(listitem)
{
case 0:
{
ShowPlayerDialog(playerid, 20321, DIALOG_STYLE_LIST, "Weapon Shop [Melee Weapons]", "Brass Knuckles\nGolf Club\nNite Stick\nKnife\nBaseball Bat\nShovel\nPool Cue\nKatana\nChainsaw\nPurple Dildo\nSmall White Vibrator\nLarge White Vibrator\nSilver Vibrator\nFlowers\nCane", "Buy", "Cancel");
}
case 1:
{
ShowPlayerDialog(playerid, 20322, DIALOG_STYLE_LIST, "Weapon Shop [Thrown]", "Grenade\nTear Gas\nMolotov Cocktails", "Buy", "Cancel");
}
case 2:
{
ShowPlayerDialog(playerid, 20323, DIALOG_STYLE_LIST, "Weapon Shop [Pistols]", "9mm\nSilenced 9mm\nDesert Eagle", "Buy", "Cancel");
}
case 3:
{
ShowPlayerDialog(playerid, 20324, DIALOG_STYLE_LIST, "Weapon Shop [Shotguns]", "Shotgun\nSawn-off Shotgun\nCombat Shotgun", "Buy", "Cancel");
}
case 4:
{
ShowPlayerDialog(playerid, 20325, DIALOG_STYLE_LIST, "Weapon Shop [SMG]", "SMG\nUZI\nTec-9", "Buy", "Cancel");
}
case 5:
{
ShowPlayerDialog(playerid, 20326, DIALOG_STYLE_LIST, "Weapon Shop [Rifles]", "AK-47\nM4\nCountry Rifle\nSniper Rifle", "Buy", "Cancel");
}
case 6:
{
ShowPlayerDialog(playerid, 20327, DIALOG_STYLE_LIST, "Weapon Shop [Specials]", "Rocket Launcher\nHeat Seeking Rocket Launcher\nFlamethrower\nMini-gun\nSatchel Charge Kit", "Buy", "Cancel");
}
case 7:
{
ShowPlayerDialog(playerid, 20328, DIALOG_STYLE_LIST, "Weapon Shop [Extras]", "Spray Can\nFire Extinguisher\nCamera\nNightvision ******s\nThermal ******s\nParachute", "Buy", "Cancel");
}
case 8:
{
ShowPlayerDialog(playerid, 20329, DIALOG_STYLE_LIST, "Weapon Shop [Health and Armour]", "Health\nArmour\nHealth and Armour", "Buy", "Cancel");
}
}
}

if(dialogid == 20321 && response)
{
switch(listitem)
{
case 0:
{
if( GetPlayerMoney(playerid) < VBrassKnuckles) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VBrassKnuckles);
GivePlayerWeapon(playerid, 1, ABrassKnuckles);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Brass Knuckle!");
}
case 1:
{
if( GetPlayerMoney(playerid) < VGolfclub) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VGolfclub);
GivePlayerWeapon(playerid, 2, AGolfclub);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Golf Club!");
}
case 2:
{
if( GetPlayerMoney(playerid) < VNiteStick) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VNiteStick);
GivePlayerWeapon(playerid, 3, ANiteStick);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Nite Stick!");
}
case 3:
{
if( GetPlayerMoney(playerid) < VKnife) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VKnife);
GivePlayerWeapon(playerid, 4, AKnife);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Knife!");
}
case 4:
{
if( GetPlayerMoney(playerid) < VBaseballBat) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VBaseballBat);
GivePlayerWeapon(playerid, 5, ABaseballBat);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Baseball Bat!");
}
case 5:
{
if( GetPlayerMoney(playerid) < VShovel) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VShovel);
GivePlayerWeapon(playerid, 6, AShovel);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Shovel!");
}
case 6:
{
if( GetPlayerMoney(playerid) < VPoolCue) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VPoolCue);
GivePlayerWeapon(playerid, 7, APoolCue);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Pool Cue!");
}
case 7:
{
if( GetPlayerMoney(playerid) < VKatana) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VKatana);
GivePlayerWeapon(playerid, 8, AKatana);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Katana!");
}
case 8:
{
if( GetPlayerMoney(playerid) < VChainsaw) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VChainsaw);
GivePlayerWeapon(playerid, 9, AChainsaw);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Chainsaw!");
}
case 9:
{
if( GetPlayerMoney(playerid) < VPurpleDildo) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VPurpleDildo);
GivePlayerWeapon(playerid, 10, APurpleDildo);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Purple Dildo!");
}
case 10:
{
if( GetPlayerMoney(playerid) < VSmallWhiteVibrator) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VSmallWhiteVibrator);
GivePlayerWeapon(playerid, 11, ASmallWhiteVibrator);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Small White Vibrator!");
}
case 11:
{
if( GetPlayerMoney(playerid) < VLargeWhiteVibrator) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VLargeWhiteVibrator);
GivePlayerWeapon(playerid, 12, ALargeWhiteVibrator);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Large White Vibrator!");
}
case 12:
{
if( GetPlayerMoney(playerid) < VSilverVibrator) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VSilverVibrator);
GivePlayerWeapon(playerid, 13, ASilverVibrator);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Silver Vibrator!");
}
case 13:
{
if( GetPlayerMoney(playerid) < VFlower) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VFlower);
GivePlayerWeapon(playerid, 14, AFlower);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought some Flowers!");
}
case 14:
{
if( GetPlayerMoney(playerid) < VCane) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VCane);
GivePlayerWeapon(playerid, 15, ACane);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Cane!");
}
}
}

if(dialogid == 20322 && response)
{
switch(listitem)
{
case 0:
{
if( GetPlayerMoney(playerid) < VGrenade) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VGrenade);
GivePlayerWeapon(playerid, 16, AGrenade);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Grenade!");
}
case 1:
{
if( GetPlayerMoney(playerid) < VTearGas) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VTearGas);
GivePlayerWeapon(playerid, 17, ATearGas);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Tear Gas!");
}
case 2:
{
if( GetPlayerMoney(playerid) < VMolotovCocktail) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VMolotovCocktail);
GivePlayerWeapon(playerid, 18, AMolotovCocktail);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Molotov Cocktail!");
}
}
}

if(dialogid == 20323 && response)
{
switch(listitem)
{
case 0:
{
if( GetPlayerMoney(playerid) < V9mm) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -V9mm);
GivePlayerWeapon(playerid, 22, A9mm);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a 9mm!");
}
case 1:
{
if( GetPlayerMoney(playerid) < VSilenced9mm) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VSilenced9mm);
GivePlayerWeapon(playerid, 23, ASilenced9mm);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Silenced 9mm!");
}
case 2:
{
if( GetPlayerMoney(playerid) < VDesertEagle) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VDesertEagle);
GivePlayerWeapon(playerid, 24, ADesertEagle);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Desert Eagle!");
}
}
}
if(dialogid == 20324 && response)
{
switch(listitem)
{
case 0:
{
if( GetPlayerMoney(playerid) < VShotgun) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VShotgun);
GivePlayerWeapon(playerid, 25, AShotgun);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Shotgun!");
}
case 1:
{
if( GetPlayerMoney(playerid) < VSawn-offShotgun) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VSawn-offShotgun);
GivePlayerWeapon(playerid, 26, ASawn-offShotgun);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Sawn-off Shotgun!");
}
case 2:
{
if( GetPlayerMoney(playerid) < VCombatShotgun) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VCombatShotgun);
GivePlayerWeapon(playerid, 27, ACombatShotgun);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Combat Shotgun!");
}
}
}
if(dialogid == 20325 && response)
{
switch(listitem)
{
case 0:
{
if( GetPlayerMoney(playerid) < VSMG) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VSMG);
GivePlayerWeapon(playerid, 29, ASMG);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a SMG!");
}
case 1:
{
if( GetPlayerMoney(playerid) < VUZI) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!!");
GivePlayerMoney(playerid, -VUZI);
GivePlayerWeapon(playerid, 28, AUZI);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a UZI!");
}
case 2:
{
if( GetPlayerMoney(playerid) < VTec-9) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VTec-9);
GivePlayerWeapon(playerid, 32, ATec-9);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Tec-9!");
}
}
}
if(dialogid == 20326 && response)
{
switch(listitem)
{
case 0:
{
if( GetPlayerMoney(playerid) < VAK-47) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VAK-47);
GivePlayerWeapon(playerid, 30, AAK-47);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought an AK-47!");
}
case 1:
{
if( GetPlayerMoney(playerid) < VM4) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VM4);
GivePlayerWeapon(playerid, 31, AM4);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a M4!");
}
case 2:
{
if( GetPlayerMoney(playerid) < VCountryRifle) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VCountryRifle);
GivePlayerWeapon(playerid, 33, ACountryRifle);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Country Rifle!");
}
case 3:
{
if( GetPlayerMoney(playerid) < VSniperRifle) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VSniperRifle);
GivePlayerWeapon(playerid, 34, ASniperRifle);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Country Rifle!");
}
}
}
if(dialogid == 20327 && response)
{
switch(listitem)
{
case 0:
{
if( GetPlayerMoney(playerid) < VRocketLauncher) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VRocketLauncher);
GivePlayerWeapon(playerid, 35, ARocketLauncher);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Rocket Laucher!");
}
case 1:
{
if( GetPlayerMoney(playerid) < VHeatSeekingRocketLauncher) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VHeatSeekingRocketLauncher);
GivePlayerWeapon(playerid, 36, AHeatSeekingRocketLauncher);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Heat Seeking Rocket Launcher!");
}
case 2:
{
if( GetPlayerMoney(playerid) < VFlamethrower) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VFlamethrower);
GivePlayerWeapon(playerid, 37, AFlamethrower);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Country Flamethrower!");
}
case 3:
{
if( GetPlayerMoney(playerid) < VMini-gun) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VMini-gun);
GivePlayerWeapon(playerid, 38, AMini-gun);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Mini-gun!");
}
case 4:
{
if( GetPlayerMoney(playerid) < VSatchelChargeandDetonator) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VSatchelChargeandDetonator);
GivePlayerWeapon(playerid, 39, ASatchelChargeandDetonator);
GivePlayerWeapon(playerid, 40, ASatchelChargeandDetonator);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Satchel Charge Kit!");
}
}
}
if(dialogid == 20328 && response)
{
switch(listitem)
{
case 0:
{
if( GetPlayerMoney(playerid) < VSprayCan) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VSprayCan);
GivePlayerWeapon(playerid, 41, ASprayCan);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Spray Can!");
}
case 1:
{
if( GetPlayerMoney(playerid) < VFireExtinguisher) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VFireExtinguisher);
GivePlayerWeapon(playerid, 42, AFireExtinguisher);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Fire Extinguisher!");
}
case 2:
{
if( GetPlayerMoney(playerid) < VCamera) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VCamera);
GivePlayerWeapon(playerid, 43, ACamera);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Camera!");
}
case 3:
{
if( GetPlayerMoney(playerid) < VNightvision******s) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VNightvision******s);
GivePlayerWeapon(playerid, 44, ANightvision******s);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Nightvision ******!");
}
case 4:
{
if( GetPlayerMoney(playerid) < VThermal******s) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VThermal******s);
GivePlayerWeapon(playerid, 45, AThermal******s);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Thermal ******!");
}
case 5:
{
if( GetPlayerMoney(playerid) < VParachute) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VParachute);
GivePlayerWeapon(playerid, 46, AParachute);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Parachute!");
}
}
}

if(dialogid == 20329 && response)
{
switch(listitem)
{
case 0:
{
if( GetPlayerMoney(playerid) < VHealth) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VHealth);
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully refilled your Health Bar!");
}
case 1:
{
if( GetPlayerMoney(playerid) < VArmour) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VArmour);
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought an Armour!");
}
case 2:
{
if( GetPlayerMoney(playerid) < VHealthandArmour) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!");
GivePlayerMoney(playerid, -VHealthandArmour);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have refilled your Health Bar and bought an Armour!");
}
}
}
return 1;
}

credit, to whomever make this filterscript (i forgotten who,)
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#2

Ok first of all use Pastebin or anything else for long scripts. On topic : try using putting the exact value on giveplayer money instead of declaring the value in varibles.
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