22.11.2011, 03:09
okay, so my problem is that, NONE of my filterscripts are taking or adding money to the player, its trying to i can see that, but the money always returns to the original value like, my weapons filterscript shotgun-$300
$10,000 subtract 300, it will go to $9,700 but will go right back to $10,000 any idea on how i can fix this? (btw its doing it for all my filterscripts, my guns, my drugs, EVERYTHING
credit, to whomever make this filterscript (i forgotten who,)
$10,000 subtract 300, it will go to $9,700 but will go right back to $10,000 any idea on how i can fix this? (btw its doing it for all my filterscripts, my guns, my drugs, EVERYTHING
Quote:
// INCLUDES // #include <a_samp> // COLORS // #define COLOR_BASIC 0x0066FFAA #define COLOR_RED 0xFF0000FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA /////////// Weapon prices //////////// // INSTRUCTIONS : // Change the 0 to the amount you want the weapon to be sold // V = Weapon Price // A = Weapon amount on buy // Melee Weapons #define VBrassKnuckles 500 #define ABrassKnuckles 1 #define VGolfclub 500 #define AGolfclub 1 #define VNiteStick 500 #define ANiteStick 1 #define VKnife 500 #define AKnife 1 #define VBaseballBat 500 #define ABaseballBat 1 #define VShovel 500 #define AShovel 1 #define VPoolCue 500 #define APoolCue 1 #define VKatana 500 #define AKatana 1 #define VChainsaw 500 #define AChainsaw 1 #define VPurpleDildo 500 #define APurpleDildo 1 #define VSmallWhiteVibrator 500 #define ASmallWhiteVibrator 1 #define VLargeWhiteVibrator 500 #define ALargeWhiteVibrator 1 #define VSilverVibrator 500 #define ASilverVibrator 1 #define VFlower 500 #define AFlower 1 #define VCane 500 #define ACane 1 // Thrown Weapons #define VGrenade 100000 #define AGrenade 5000 #define VTearGas 100000 #define ATearGas 5000 #define VMolotovCocktail 75000 #define AMolotovCocktail 1 // Pistols #define V9mm 2000 #define A9mm 5000 #define VSilenced9mm 2000 #define ASilenced9mm 5000 #define VDesertEagle 10000 #define ADesertEagle 5000 // Shotguns #define VShotgun 2500 #define AShotgun 5000 #define VSawn-offShotgun 30000 #define ASawn-offShotgun 5000 #define VCombatShotgun 20000 #define ACombatShotgun 5000 // SMG's #define VSMG 15000 #define ASMG 5000 #define VUZI 15000 #define AUZI 5000 #define VTec-9 15000 #define ATec-9 5000 // Rifles #define VAK-47 30000 #define AAK-47 5000 #define VM4 40000 #define AM4 5000 #define VCountryRifle 100 #define ACountryRifle 5000 #define VSniperRifle 100 #define ASniperRifle 5000 // Special #define VRocketLauncher 200000 #define ARocketLauncher 5000 #define VHeatSeekingRocketLauncher 200000 #define AHeatSeekingRocketLauncher 5000 #define VFlamethrower 100000 #define AFlamethrower 5000 #define VMini-gun 500000 #define AMini-gun 5000 #define VSatchelChargeandDetonator 30000 #define ASatchelChargeandDetonator 5000 // Extras #define VSprayCan 1000 #define ASprayCan 5000 #define VFireExtinguisher 1000 #define AFireExtinguisher 5000 #define VCamera 1000 #define ACamera 5000 #define VNightvision******s 500000 #define ANightvision******s 1 #define VThermal******s 500000 #define AThermal******s 1 #define VParachute 1000 #define AParachute 50 // Health and Armour #define VHealth 15000 #define VArmour 15000 #define VHealthandArmour 20000 public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/weaponshop", cmdtext, true, 11) == 0) { ShowPlayerDialog(playerid, 20320, DIALOG_STYLE_LIST, "Weapon Shop", "Melee weapons\nThrown\nPistols\nShotguns\nSMG's\nRifles\ nSpecials\nExtras\nHealth and Armour", "Select", "Exit"); return 1; } return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 20320 && response) { switch(listitem) { case 0: { ShowPlayerDialog(playerid, 20321, DIALOG_STYLE_LIST, "Weapon Shop [Melee Weapons]", "Brass Knuckles\nGolf Club\nNite Stick\nKnife\nBaseball Bat\nShovel\nPool Cue\nKatana\nChainsaw\nPurple Dildo\nSmall White Vibrator\nLarge White Vibrator\nSilver Vibrator\nFlowers\nCane", "Buy", "Cancel"); } case 1: { ShowPlayerDialog(playerid, 20322, DIALOG_STYLE_LIST, "Weapon Shop [Thrown]", "Grenade\nTear Gas\nMolotov Cocktails", "Buy", "Cancel"); } case 2: { ShowPlayerDialog(playerid, 20323, DIALOG_STYLE_LIST, "Weapon Shop [Pistols]", "9mm\nSilenced 9mm\nDesert Eagle", "Buy", "Cancel"); } case 3: { ShowPlayerDialog(playerid, 20324, DIALOG_STYLE_LIST, "Weapon Shop [Shotguns]", "Shotgun\nSawn-off Shotgun\nCombat Shotgun", "Buy", "Cancel"); } case 4: { ShowPlayerDialog(playerid, 20325, DIALOG_STYLE_LIST, "Weapon Shop [SMG]", "SMG\nUZI\nTec-9", "Buy", "Cancel"); } case 5: { ShowPlayerDialog(playerid, 20326, DIALOG_STYLE_LIST, "Weapon Shop [Rifles]", "AK-47\nM4\nCountry Rifle\nSniper Rifle", "Buy", "Cancel"); } case 6: { ShowPlayerDialog(playerid, 20327, DIALOG_STYLE_LIST, "Weapon Shop [Specials]", "Rocket Launcher\nHeat Seeking Rocket Launcher\nFlamethrower\nMini-gun\nSatchel Charge Kit", "Buy", "Cancel"); } case 7: { ShowPlayerDialog(playerid, 20328, DIALOG_STYLE_LIST, "Weapon Shop [Extras]", "Spray Can\nFire Extinguisher\nCamera\nNightvision ******s\nThermal ******s\nParachute", "Buy", "Cancel"); } case 8: { ShowPlayerDialog(playerid, 20329, DIALOG_STYLE_LIST, "Weapon Shop [Health and Armour]", "Health\nArmour\nHealth and Armour", "Buy", "Cancel"); } } } if(dialogid == 20321 && response) { switch(listitem) { case 0: { if( GetPlayerMoney(playerid) < VBrassKnuckles) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VBrassKnuckles); GivePlayerWeapon(playerid, 1, ABrassKnuckles); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Brass Knuckle!"); } case 1: { if( GetPlayerMoney(playerid) < VGolfclub) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VGolfclub); GivePlayerWeapon(playerid, 2, AGolfclub); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Golf Club!"); } case 2: { if( GetPlayerMoney(playerid) < VNiteStick) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VNiteStick); GivePlayerWeapon(playerid, 3, ANiteStick); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Nite Stick!"); } case 3: { if( GetPlayerMoney(playerid) < VKnife) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VKnife); GivePlayerWeapon(playerid, 4, AKnife); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Knife!"); } case 4: { if( GetPlayerMoney(playerid) < VBaseballBat) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VBaseballBat); GivePlayerWeapon(playerid, 5, ABaseballBat); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Baseball Bat!"); } case 5: { if( GetPlayerMoney(playerid) < VShovel) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VShovel); GivePlayerWeapon(playerid, 6, AShovel); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Shovel!"); } case 6: { if( GetPlayerMoney(playerid) < VPoolCue) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VPoolCue); GivePlayerWeapon(playerid, 7, APoolCue); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Pool Cue!"); } case 7: { if( GetPlayerMoney(playerid) < VKatana) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VKatana); GivePlayerWeapon(playerid, 8, AKatana); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Katana!"); } case 8: { if( GetPlayerMoney(playerid) < VChainsaw) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VChainsaw); GivePlayerWeapon(playerid, 9, AChainsaw); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Chainsaw!"); } case 9: { if( GetPlayerMoney(playerid) < VPurpleDildo) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VPurpleDildo); GivePlayerWeapon(playerid, 10, APurpleDildo); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Purple Dildo!"); } case 10: { if( GetPlayerMoney(playerid) < VSmallWhiteVibrator) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VSmallWhiteVibrator); GivePlayerWeapon(playerid, 11, ASmallWhiteVibrator); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Small White Vibrator!"); } case 11: { if( GetPlayerMoney(playerid) < VLargeWhiteVibrator) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VLargeWhiteVibrator); GivePlayerWeapon(playerid, 12, ALargeWhiteVibrator); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Large White Vibrator!"); } case 12: { if( GetPlayerMoney(playerid) < VSilverVibrator) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VSilverVibrator); GivePlayerWeapon(playerid, 13, ASilverVibrator); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Silver Vibrator!"); } case 13: { if( GetPlayerMoney(playerid) < VFlower) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VFlower); GivePlayerWeapon(playerid, 14, AFlower); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought some Flowers!"); } case 14: { if( GetPlayerMoney(playerid) < VCane) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VCane); GivePlayerWeapon(playerid, 15, ACane); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Cane!"); } } } if(dialogid == 20322 && response) { switch(listitem) { case 0: { if( GetPlayerMoney(playerid) < VGrenade) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VGrenade); GivePlayerWeapon(playerid, 16, AGrenade); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Grenade!"); } case 1: { if( GetPlayerMoney(playerid) < VTearGas) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VTearGas); GivePlayerWeapon(playerid, 17, ATearGas); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Tear Gas!"); } case 2: { if( GetPlayerMoney(playerid) < VMolotovCocktail) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VMolotovCocktail); GivePlayerWeapon(playerid, 18, AMolotovCocktail); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Molotov Cocktail!"); } } } if(dialogid == 20323 && response) { switch(listitem) { case 0: { if( GetPlayerMoney(playerid) < V9mm) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -V9mm); GivePlayerWeapon(playerid, 22, A9mm); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a 9mm!"); } case 1: { if( GetPlayerMoney(playerid) < VSilenced9mm) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VSilenced9mm); GivePlayerWeapon(playerid, 23, ASilenced9mm); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Silenced 9mm!"); } case 2: { if( GetPlayerMoney(playerid) < VDesertEagle) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VDesertEagle); GivePlayerWeapon(playerid, 24, ADesertEagle); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Desert Eagle!"); } } } if(dialogid == 20324 && response) { switch(listitem) { case 0: { if( GetPlayerMoney(playerid) < VShotgun) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VShotgun); GivePlayerWeapon(playerid, 25, AShotgun); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Shotgun!"); } case 1: { if( GetPlayerMoney(playerid) < VSawn-offShotgun) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VSawn-offShotgun); GivePlayerWeapon(playerid, 26, ASawn-offShotgun); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Sawn-off Shotgun!"); } case 2: { if( GetPlayerMoney(playerid) < VCombatShotgun) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VCombatShotgun); GivePlayerWeapon(playerid, 27, ACombatShotgun); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Combat Shotgun!"); } } } if(dialogid == 20325 && response) { switch(listitem) { case 0: { if( GetPlayerMoney(playerid) < VSMG) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VSMG); GivePlayerWeapon(playerid, 29, ASMG); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a SMG!"); } case 1: { if( GetPlayerMoney(playerid) < VUZI) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!!"); GivePlayerMoney(playerid, -VUZI); GivePlayerWeapon(playerid, 28, AUZI); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a UZI!"); } case 2: { if( GetPlayerMoney(playerid) < VTec-9) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VTec-9); GivePlayerWeapon(playerid, 32, ATec-9); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Tec-9!"); } } } if(dialogid == 20326 && response) { switch(listitem) { case 0: { if( GetPlayerMoney(playerid) < VAK-47) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VAK-47); GivePlayerWeapon(playerid, 30, AAK-47); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought an AK-47!"); } case 1: { if( GetPlayerMoney(playerid) < VM4) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VM4); GivePlayerWeapon(playerid, 31, AM4); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a M4!"); } case 2: { if( GetPlayerMoney(playerid) < VCountryRifle) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VCountryRifle); GivePlayerWeapon(playerid, 33, ACountryRifle); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Country Rifle!"); } case 3: { if( GetPlayerMoney(playerid) < VSniperRifle) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VSniperRifle); GivePlayerWeapon(playerid, 34, ASniperRifle); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Country Rifle!"); } } } if(dialogid == 20327 && response) { switch(listitem) { case 0: { if( GetPlayerMoney(playerid) < VRocketLauncher) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VRocketLauncher); GivePlayerWeapon(playerid, 35, ARocketLauncher); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Rocket Laucher!"); } case 1: { if( GetPlayerMoney(playerid) < VHeatSeekingRocketLauncher) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VHeatSeekingRocketLauncher); GivePlayerWeapon(playerid, 36, AHeatSeekingRocketLauncher); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Heat Seeking Rocket Launcher!"); } case 2: { if( GetPlayerMoney(playerid) < VFlamethrower) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VFlamethrower); GivePlayerWeapon(playerid, 37, AFlamethrower); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Country Flamethrower!"); } case 3: { if( GetPlayerMoney(playerid) < VMini-gun) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VMini-gun); GivePlayerWeapon(playerid, 38, AMini-gun); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Mini-gun!"); } case 4: { if( GetPlayerMoney(playerid) < VSatchelChargeandDetonator) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VSatchelChargeandDetonator); GivePlayerWeapon(playerid, 39, ASatchelChargeandDetonator); GivePlayerWeapon(playerid, 40, ASatchelChargeandDetonator); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Satchel Charge Kit!"); } } } if(dialogid == 20328 && response) { switch(listitem) { case 0: { if( GetPlayerMoney(playerid) < VSprayCan) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VSprayCan); GivePlayerWeapon(playerid, 41, ASprayCan); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Spray Can!"); } case 1: { if( GetPlayerMoney(playerid) < VFireExtinguisher) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VFireExtinguisher); GivePlayerWeapon(playerid, 42, AFireExtinguisher); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Fire Extinguisher!"); } case 2: { if( GetPlayerMoney(playerid) < VCamera) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VCamera); GivePlayerWeapon(playerid, 43, ACamera); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Camera!"); } case 3: { if( GetPlayerMoney(playerid) < VNightvision******s) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VNightvision******s); GivePlayerWeapon(playerid, 44, ANightvision******s); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Nightvision ******!"); } case 4: { if( GetPlayerMoney(playerid) < VThermal******s) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VThermal******s); GivePlayerWeapon(playerid, 45, AThermal******s); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Thermal ******!"); } case 5: { if( GetPlayerMoney(playerid) < VParachute) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VParachute); GivePlayerWeapon(playerid, 46, AParachute); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought a Parachute!"); } } } if(dialogid == 20329 && response) { switch(listitem) { case 0: { if( GetPlayerMoney(playerid) < VHealth) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VHealth); SetPlayerHealth(playerid, 100); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully refilled your Health Bar!"); } case 1: { if( GetPlayerMoney(playerid) < VArmour) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VArmour); SetPlayerArmour(playerid, 100); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have succesfully bought an Armour!"); } case 2: { if( GetPlayerMoney(playerid) < VHealthandArmour) return SendClientMessage(playerid, COLOR_RED, "nice try broke bitch!"); GivePlayerMoney(playerid, -VHealthandArmour); SetPlayerArmour(playerid, 100); SetPlayerHealth(playerid, 100); SendClientMessage(playerid, COLOR_GREEN, "WEAPON SHOP : You have refilled your Health Bar and bought an Armour!"); } } } return 1; } |