Respawn time help (imo simple)
#1

Hi, how i can modify the car respawn time? because i exited from a car and 50 secs. it disappeared
how i can give like 50 mins respawn?

PS:

How i can make a command for delete all the roadblock with /removeall?

Quote:

/*
|.----------------.
| .--------------. ||
| | ____ ____ | ||
| |_ \ / _| | ||
| | | \/ | | ||
| | | |\ /| | | ||
| | _| |_\/_| |_ | ||
| ||_____||_____|| ||
| | | ||
| '--------------' ||
'----------------' 's Roadblock

Free to use on the following conditions:

*Do not re-release edited versions without my permision
*Do not and NEVER clame this as your own, not even an edit!
*Say thanks on the sa-mp forums if you like
*Give reputation if you love it


----------------UPDATES:--------------------------------------------------------
- You can edit the EXPIRE_MINUTES now
- CMD: /rb /deleteall
*/


#include <a_samp>
#include <zcmd>
#include <sscanf2>
#define COLOR_INVISIBLE 0xFFFFFF00
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLUE 0x0000DDFF
#define COLOR_RED 0xAA3333AA
#define COLOR_GREEN 0x00FF00FF
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_YELLOWORANGE 0xE8D600FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_ORANGE 0xFF5F11FF
#define ORANGE 0xF4B906FF
#define COLOR_BROWN 0x804000FF
#define COLOR_CYAN 0x00FFFFFF
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_PINK 0xFF80C0FF

#define EXPIRE_MINUTES 8 //after x minutes the roadblocks expire
#define MAX_ROADBLOCKS 35//maximum roadblocks in server
#define SEND false//if someone adds a roadblock ? You want let everyone know ? true = yes, false = no

new block[MAX_ROADBLOCKS][MAX_PLAYERS], atblock[MAX_PLAYERS], pName[MAX_PLAYER_NAME],string[128];
#pragma tabsize 0
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" [MV]_Roadblock Loades Succesfully ");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

public OnPlayerConnect(playerid)
{
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

CMD:removeblock(playerid,params[])
{
for(new i=0;i<=sizeof(block);i++) DestroyObject(block[i][playerid]);
return 1;
}

CMD:rb(playerid, params[])
return cmd_roadblock(playerid, params);

CMD:roadblock(playerid,params[])
{
new number, atrb = atblock[playerid];
if(sscanf(params,"d",number))
{
SendClientMessage(playerid,COLOR_LIGHTBLUE,"USAGE: /rb <1/2/3/4>");
SendClientMessage(playerid,COLOR_LIGHTBLUE,"| 1: Small Roadblock");
SendClientMessage(playerid,COLOR_LIGHTBLUE,"| 2: Barrier");
SendClientMessage(playerid,COLOR_LIGHTBLUE,"| 3: Traffic cone");
SendClientMessage(playerid,COLOR_LIGHTBLUE,"| 4: Detour sign");
SendClientMessage(playerid,COLOR_WHITE,"----------------------");
format(string, sizeof string,"The roadblock will expire after %i minutes, You can use /removeblock for remove the lastest block.",EXPIRE_MINUTES);
SendClientMessage(playerid,COLOR_LIGHTBLUE,string) ;
return 1;
}

switch(number)
{
case 1:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(1459, X, Y+1, Z-0.5,0,0,A);
GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
#if SEND == true
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}


case 2:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(978, X, Y+1, Z,0,0,A);
GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
#if SEND == true
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}


case 3:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(1238, X, Y+1, Z-0.5, 0, 0.0,A);
GameTextForPlayer(playerid,"~w~Cone ~b~Placed!",3000,1);
#if SEND == true
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}

case 4:
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, A);
if(atblock[playerid] < MAX_ROADBLOCKS)
{
block[atrb][playerid] = CreateObject(1425, X, Y+1, Z-0.5, 0, 0.0,A,300);
GameTextForPlayer(playerid,"~w~Sign ~b~Placed!",3000,1);
#if SEND == true
SetTimerEx("ExpireRoadblock", EXPIRE_MINUTES*60000, false, "i", block[atrb][playerid]);
atblock[playerid] += 1;
#endif
} else {
format(string,sizeof string,"You cannot place more then %i Roadblocks!",MAX_ROADBLOCKS);
SendClientMessage(playerid, COLOR_RED, string);
}
return 1;
}



}

return 1;
}


forward ExpireRoadblock(blockid);
public ExpireRoadblock(blockid)
{
DestroyObject(blockid);
return 1;
}

Jus the rb placed by one player (not all rb in server)
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#2

anyone?
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#3

loop the whole block[x][playerid], where x is the itterator.
pawn Код:
for(new x = 0; x< MAX_ROADBLOCKS_OR_SOMETHING; x++)DestroyObject(block[x][playerid]);
also if you want to modify the car spawn time, use CreateVehicle instead of AddStaticVehicle. [look on the wiki].
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