player enter vehicle
#1

hey... for some reason its not working...
its OnPlayerChangeState...
I dont wanna put it in OnPlayerExitVehicle..
here the script:

pawn Код:
if(IsPlayerConnected(playerid))
    {
        new string[256];
        new vehicleid = GetPlayerVehicleID(playerid);
        new engine, lights, alarm, doors, bonnet, boot, objective;
        GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
        if(engine == 0)
        {
            if(newstate == PLAYER_STATE_DRIVER)
            {
                format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~n~~w~To turn on the engine type ~n~~g~/engine~w~");
                GameTextForPlayer(playerid, string, 3000, 3);
                SendClientMessage(playerid,COLOR_WHITE,"VEHICLE: /help for more commands.");
            }
            return 1;
        }
        else
        {
            format(string, sizeof(string), " ");
            GameTextForPlayer(playerid, string, 3000, 3);
        }
    }
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#2

Bump!
common.. someone?
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#3

What does this do?
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#4

when you enter any car.. it dont show anything.. any of what i want it to show
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#5

pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
    {
        new pvID = GetPlayerVehicleID(playerid);
            new string[42];
        new engine, lights, alarm, doors, bonnet, boot, objective;
            GetVehicleParamsEx(pvID , engine, lights, alarm, doors, bonnet, boot, objective);
            if(engine == 0)
            {
                format(string, sizeof(string), "~w~To turn on the engine type ~g~/engine");
                GameTextForPlayer(playerid, string, 3000, 3);
                SendClientMessage(playerid,COLOR_WHITE,"VEHICLE: /help for more commands.");
            }
            else return 1;
    }
    return 1;
}
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#6

Too simple! Just use it on OnPlayerEnterVehicle
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#7

Antonio.. still not working..
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#8

Under OnPlayerEnterVehicle you need to set the engine to 0, so it isn't running.

pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
     new engine, lights, alarm, doors, bonnet, boot, objective;
     GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
     
     if(engine)
     {
          SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective;// the 0 is setting te engine to off
     }
     return 1;
}
That should make the other code work under OnPlayerStateChange
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